
Originally Posted by
Karbuncle
I imagine if they did add hard enemies they'd still have a leash mechanic, so getting caught won't be a death sentence if you're lucky. Also harder enemies are usually far outside your normal path. I think we need a balance of what we have now and what XI had. I don't want monsters that will just completely murder you without you having a chance to defend yourself well, but I also don't want enemies that are background decoration, or as described better, basically tourist attractions. Would it be terribly difficult to make it to where enemies felt threatening but not overpowering in the open world?
There's a lot good from an open world like XI's. It actually had reasons to explore and not just "oh look pretty". I mean, basic examples are NMs, HNMs, Treasure Chests/Coffers, finding exp spots others might not know about and such. I know a lot of those won't come back and weren't fun for everyone.... and HNMs bring a baste taste to a lot of peoples mouth thanks to how they were implemented in XI. I also don't see NMs/HNMs coming to XIV in any meaningful way because the armor system, pure Item level, doesn't leave any room for creative armor/weapons to drop from NMs outside of Vanity... so the open world is pretty much doomed in XIV in terms of being actually meaningful. Hunts we're just... almost good, but missed by a far mark.
So long as they keep everything in the game focused primarily around token farming for charity gear until you can get the endgame raid armor, there's no room for improvement in their systems.
I get that not everyone wants what i want, but I have to believe none of you want this progression system forever, and right now it seems like its going to be it for the foreseeable future.