
Originally Posted by
Ramset
I'm not trying to isolate anyone, I don't think anyone in this discussion wants to do that. I'm only saying I tho k there could be better design to these systems which would be beneficial to everyone.
I think desynthesis was one of their solutions to cleaning up inventory clutter. However this only takes care of a very small % of inventory space, if any.
Does anyone remember when it was stated that the original Crystal Tower was way more difficult than what was actually implemented? Why not make something just slightly harder than current implementation, instead of race roll at least.
We all clearly love this game for various reasons, there's a wealth of content for many types of players, but just like pigeonholing is detrimental, so is spreading things too thinly; which is what I think has started to happen.
To your point about 2 sets of gear across difficulty levels...that doesn't change anything though. All that does is create another ilvl tier. So we'll probably see 24 man raid (ilvl 150), Token gear ilvl 150, normal raid i155, upgraded token gear i160, hard mode raid i160, weapon i165.
Again, only two sets will qualify for "BiS", with the odd 24 man piece trickled in to some sets. Don't we all love getting gear? Why not make more pieces of useful gear. Instead of endless glamour items.