Except none of the iterations never really faded into obscurity at all. Every iteration of CT was well queued up into it's next iteration, so I have no idea what you are talking about. Yes, they were shiny new areas in the beginning, but that really didn't stop people from queuing for them 2 months after the fact.
Because it wasn't a bad situation at all. If you want to be hung up on the fact they changed their minds on how CT was going to work, that's fine and dandy, but don't act like it didn't turn out to be successful for them in the end regardless (which is what really matters).
Not even sure what you're saying here. You really must not realize the number of casuals and mid-tier players that don't do Coil at all after release over people who do CT after release at all. I'm not discussing the fact that Coil is harder than CT, it's pretty obvious to anyone with a brain to see that. It's like you're fabricating subtier strawman arguments to challenge the obvious.I've said it before, but people lack imagination and can only see the carrot that's put in front of them. That's fine and all but come on.
And lol @ popularity of CT over coil. You realise that's because CT is easy and Coil is actually challenging? Is that even a real thought?
Now we get to the baseless name calling and mudslinging. I did tell you the reasons why they were bad ideas, and had my thought coincide with Spider-Dan and Lucavi's -- the alternative ideas are bad because it does not take into account their release cycle; people would frontload all of their gaming in a short time and burn themselves out and furthermore not play at all. SE is in the business of making money, and you do not make money when people are not playing and cancelling subscriptions. This method of thought literally goes into every bit of planning for a team who creates an MMO that's pay-to-play. "How do we keep them playing until the next patch?" "How do we keep the carrot on the string?"
By the way, I don't care at all for status quo, but I have great respect for anyone who can make it work and make it profitable, which is what we see in Yoshi-P leading his FFXIV team. The "better scenario" that you are clamoring for will more than likely come to pass now regardless. ARR is successful and has passed it's 4 million mark, Yoshi-P has been promoted for his efforts, and they have buzz going for their first expansion. Everyone will start to see a gradual change from status quo to something more original now, because they no longer have anything to prove to the themselves, their subscribers, or the media.
And what bright ideas do you have exactly that you could give to us bland and timid masses? It's one thing to criticize others who critic bad ideas, but you should give your own if you are so easily apt to hop on people who offer up their opinions.
It makes it invalid because it would have been on the same difficulty thereabouts. Coil is supposed to be at the top of the pyramid; their earlier concept of CT was literally just a sidepath to doing Coil, but with the same exact difficulty, if not harder. They pared this back and specifically lowered the difficulty in tandem. They even stated as much a long time ago.
I know this because I can dare to imagine the thought process that they would have if go about planning how they want the game to go about. They more than likely looked at all of the options (including yours) and came to the conclusion that setting CT after Coil with an ultimately lower iLvL (to build to Coil) would be a good idea, considering their playerbase, sub numbers, number of people clearing Coil, patch timeline and other number of factors -- their best way to stretch the content.
We love to talk as if developers are completely stupid or clueless when it comes to making/expanding an MMO, however it's really quite the opposite. Moreso than this, FFXIV's devs are a cut above.
I'm not going to justify this with a long response, because here you are starting to delve into the realm of stupidity and snide remarks instead of attempting to hold cordial conversation like your previous quotes.
So instead I will make fun of you as a whining baby to close out. What a baby, stop crying about WoD (CT)! If you don't like what they did complain elsewhere! Or quit! Minus 1 person surely won't hurt their sub count. :kappa:
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Yeah bro, that's the point I was making overall. There really isn't anything complex to gearing in FFXIV, as per what they wanted. The focus for most people is to simply learn what they are doing in a fight and learn changing phases, where to stand, etc. It's a big difference over FFXI, where you had to have gear for spells, gear for WSes, gear for Utsusemi, gear for tanking, evasion, etc.. then on top of that learn boss phases if any, Skillchain order, when to Magic Burst, and other shit like that. You know how it was, bro. Far less micro-managing of your character and more focus on the battle.
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