1. FFXIV Reset Timers
    Last daily reset was 21 hours, 38 minutes ago / Next daily reset is in 2 hours, 21 minutes
    Last weekly reset was 5 days, 14 hours, 38 minutes ago / Next weekly reset is in 19 hours, 21 minutes
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  1. #1581
    D. Ring
    Join Date
    Nov 2011
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    FFXIV Character
    Raldo Volca
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    Balmung

    Quote Originally Posted by Gulkeeva View Post
    Have a feeling maat will make an appearance somewhere, just to troll ffxi players.
    but like Shanttoto / Shattoto (did they ever explain this, wtf?), his name will be Matt or Mat.

  2. #1582
    Black Belt
    Join Date
    Aug 2004
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    Quote Originally Posted by Raldo View Post
    but like Shanttoto / Shattoto (did they ever explain this, wtf?), his name will be Matt or Mat.
    Maaat

  3. #1583
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

    Join Date
    Jun 2007
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    FFXIV Character
    Kaslo Essyx
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    Famfrit
    FFXI Server
    Carbuncle

    Quote Originally Posted by Elcura View Post
    Aww how cute. Well I have nothing better to do at work so that's a shame.
    You could run World of.... oh wait.

  4. #1584
    New Odin
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    Jul 2006
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    8,659
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    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
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    Lakshmi

    Real Shantotto crossed over into Eorzea then referenced it in XI some time later. Shattoto was just wordplay referencing Shantotto.

  5. #1585
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
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    5,687
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    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Destinye View Post
    If they do bring back some actual weapon and armor design in terms of stats that would be amazing. Hard Mode dropping something that actually enhances your job? Like the relics in 1.x? Or the AF in 1.x? That would be great and makes it far more lucrative to do instead of the casual mode.
    On a related note, I'd like to see them do something like the relic weapon quest, but for AF armor.

    You could add ability enhancements (e.g. add Stoneskin effect to Benediction, Regen effect to Sacred Soil, damage reduction during Cover, etc.) to the gear and then have a quest each patch to upgrade that entire gearset to similar iLVL as concurrent relic weapon upgrade.

  6. #1586
    D. Ring
    Join Date
    Jul 2006
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    FFXIV Character
    Grey Jorildyn
    FFXIV Server
    Hyperion

    All this talk of ilevels, difficulties and related matters. Fact is until SE loses some subs you aren't gonna see any big sweeping changes. The vast majority of the player base isn't well-invested in raid content or itemization arguments enough to rattle the cans so loud that Yoshi or the dev team can hear.

    Things are really rolling along. The game is a big success for SE, most people are happy with systems in place, and that just means nothing will change too dramatically. If it ain't broke, don't fix it as they say.

  7. #1587
    Yoshi P
    Join Date
    Oct 2004
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    5,390
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    8

    Quote Originally Posted by Destinye View Post
    Since let's be real - Unless you're doing high end raid content, you literally have only 1 reason to wanting to be max ilvl, just to see the high ilvl next to your character, otherwise you being ilvl169 on content designed for ilvl95 as that's the only thing you "care to do" does nothing.
    This line of thought sparked a massive thread on the OF at the start of 2.2 because people could no longer be max ilvl without doing coil.

  8. #1588
    New Odin
    Join Date
    Jul 2006
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    8,659
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    Sparthia Abysseant
    FFXIV Server
    Excalibur
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    Lakshmi

    ARR doesn't need big, sweeping changes. It needs to come into it's own, which Heavensward promises.

    The major fires are out, the ship is saved, the day is won. Yoshida has proven that he can transmute shit into gold and that he's one of SEs golden children. Helluva salesman he is. Lets hope he hasn't applied too much spin though.

    With all the new primals, a completely Yoshida-directed project free of Tanaka-isms and the type of scale we've been promised the little things like better gear itemization, greater customization of character and more reasons to utilize a free company are really the major concerns to be addressed. The game could use more personal touch and running back to some ideas that worked in XI isn't exactly a cardinal sin.

    On people complaining about story seriously, cmon. It's a Final Fantasy title. If you want deep fantasy, read a damn book.

  9. #1589
    Online Dating DOES Work!!
    Sonic Ripoff of the Houe of Weave

    Join Date
    Feb 2006
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    FFXIV Character
    Hiryo Randgris
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    Hyperion

    What if the difference between Alexander NM and HM was RNG vs Tokens?
    As in, if you run normal, you have no control over your drops. If you run HM, you get Vintage/Token/Etc to trade for specific items?

  10. #1590
    Black Belt
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    Oct 2006
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    FFXIV Character
    Arthars Menethil
    FFXIV Server
    Chocobo
    FFXI Server
    Odin

    Quote Originally Posted by Hiryo View Post
    What if the difference between Alexander NM and HM was RNG vs Tokens?
    As in, if you run normal, you have no control over your drops. If you run HM, you get Vintage/Token/Etc to trade for specific items?
    still not good enough to distinguish casual vs hard mode

    SE doesnt have to think too hard really, an additional ilvl5 + dyable + some glow like augmented shit should suffice

    or item set bonuses

  11. #1591
    Can you spare some gil?
    Join Date
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    Set bonuses would be nice, especially with how they have set bonuses working in the game really adds some good potential to them. Each item having its own unique bonus is really nice rather having a single bonus you gain access to with multiple pieces.

  12. #1592
    Relic Weapons
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    Aug 2009
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    Cage Rancor
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    Hyperion
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    Quetzalcoatl

    Quote Originally Posted by Spider-Dan View Post
    On a related note, I'd like to see them do something like the relic weapon quest, but for AF armor.

    You could add ability enhancements (e.g. add Stoneskin effect to Benediction, Regen effect to Sacred Soil, damage reduction during Cover, etc.) to the gear and then have a quest each patch to upgrade that entire gearset to similar iLVL as concurrent relic weapon upgrade.
    I'm no longer confused by why you kept repeating the same shit over and over again: you can't read.

    Myself, Lucavi, and others have already mentioned things like this several times.

    Quote Originally Posted by Shenrien View Post
    Set bonuses would be nice, especially with how they have set bonuses working in the game really adds some good potential to them. Each item having its own unique bonus is really nice rather having a single bonus you gain access to with multiple pieces.
    Yeah dawg, been saying that. I forgot that GC gear already does that, good point.

    Also on the subject of GCs... Are we getting rank increases in 3.0?

  13. #1593
    Ridill
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    Teisha Linne
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    Moogle
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    Bahamut

    Quote Originally Posted by Ramset View Post

    Also on the subject of GCs... Are we getting rank increases in 3.0?
    Yeah, I'd expect it.

  14. #1594
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

    Join Date
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    Kaslo Essyx
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    Quote Originally Posted by Ramset View Post
    I'm no longer confused by why you kept repeating the same shit over and over again: you can't read.

    Myself, Lucavi, and others have already mentioned things like this several times.



    Yeah dawg, been saying that. I forgot that GC gear already does that, good point.

    Also on the subject of GCs... Are we getting rank increases in 3.0?
    Let me agree with you by insulting you.

  15. #1595
    Relic Weapons
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    Cage Rancor
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    Quote Originally Posted by Kaslo View Post
    Let me agree with you by insulting you.
    Let me make comments without context because it's the Internet. Am I doing it right?

    If you'd go read the last 5 pages of shit, I continuously made suggestions like this which were only met by Spider-Dan and Sho telling me I'm wrong and that my ideas were bad, or just completely ignoring them. Now he presenting it as original thought.

  16. #1596
    Strider/Doom/Cyclops
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    Viper Beam
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    Quote Originally Posted by Arthars View Post
    still not good enough to distinguish casual vs hard mode
    you trippin cuz

    If hard mode gave you tokens and you picked out the piece of coil gear you wanted, normal mode would be a broken, stupid waste of time in comparison.

    Haven't you received enough Aiming earrings in coil to intuitively know this as fact? To say nothing of EFFING WEAPONS.

  17. #1597
    Nidhogg
    Join Date
    Dec 2005
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    3,503
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    FFXIV Character
    Xenor Vernix
    FFXIV Server
    Ragnarok

    SE's idea of "hard" mode tends to be enter the fight in DF on day 1 and one shot it.

    Of course the new raid will be normal/hard rather than hard/extreme so substitute hard for normal and that's what you can expect casual mode to be like.

    I'm expecting nothing but story - you beat it once and have no real reason to go back. There's no way the ilevels on drops will be similar.

  18. #1598
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

    Join Date
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    Sho Ryuuken
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    Excalibur

    Quote Originally Posted by Sephiroth View Post
    SE's idea of "hard" mode tends to be enter the fight in DF on day 1 and one shot it.

    Of course the new raid will be normal/hard rather than hard/extreme so substitute hard for normal and that's what you can expect casual mode to be like.

    I'm expecting nothing but story - you beat it once and have no real reason to go back. There's no way the ilevels on drops will be similar.
    They already stated that there will be drops for Normal/Story mode. Personally I expect a 10 or 15 level gap between the armor sets.

  19. #1599
    Yoshi P
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    Quote Originally Posted by Sephiroth View Post
    SE's idea of "hard" mode tends to be enter the fight in DF on day 1 and one shot it.

    Of course the new raid will be normal/hard rather than hard/extreme so substitute hard for normal and that's what you can expect casual mode to be like.

    I'm expecting nothing but story - you beat it once and have no real reason to go back. There's no way the ilevels on drops will be similar.
    They already mentioned that Normal will be like Coil with echo which still wrecks a sizeable portion of the playerbase. It'll be a cakewalk to people already clearing Coil but won't be completely faceroll.

  20. #1600
    Cerberus
    Join Date
    Jun 2007
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    424
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    4

    Maybe it's a good idea if SE were to release alexander raids in DF right from the get go.

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