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  1. #1921
    Ridill
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    If the token is random too then how exactly is it helping this already crappy situation? Would it really be that bad if you got a token every time you exit without a drop and after 5-10 clears you could buy any piece you want? Garuda in 1.0 had a perfect system imo, it even rewarded you for clearing her fast enough.

  2. #1922
    Cake Mix
    Sweaty Dick Punching Enthusiast

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    Everyone getting a token and you being able to get a piece every 5-10 weeks or w/e would be great. I know some people (myself included0 who've done much more than 10 weeks worth, it feels like, for our shit to not drop so I mean..

  3. #1923
    Bagel
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    Ellatrix Reatori
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    Sargatanas
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    Fenrir

    Coil rewards 8 chests over 4 bosses. So on average, a player gets one piece of loot per week. A token system that emulates this average would be very welcome - and of course you get less points to spend if you clear less. Killing only 2 would get you one piece every other week, etc.

  4. #1924
    Ridill
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    I'm going to anticipate the new AF3 gear being token'd like antique gear is for AF2 and for raid drops (Alex) to be as they have been in the past.

    I would expect AF3 to be out at launch with "antique" pieces dropping from the new dungeons meant to level everyone up and be geared for lvl 60 content, and tome and raid gear will come later with Alex.

  5. #1925
    Bagel
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    Quote Originally Posted by Dammerung View Post
    Coil rewards 8 chests over 4 bosses. So on average, a player gets one piece of loot per week. A token system that emulates this average would be very welcome - and of course you get less points to spend if you clear less. Killing only 2 would get you one piece every other week, etc.
    And if they want, they could lock certain gear behind actually killing the boss at least once before being able to buy the gear it drops with tokens. Much like FFXI VW required you to clear a boss before you could use tokens for a Toci's Harness for example (quite funny that system was patched in later, before that it had RNG much like we do now lol).

  6. #1926
    I Am, Who I Am.
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    Ragnarok

    Quote Originally Posted by SamanosukeShiva View Post
    $60

    $40 for the game, $20 for the in-game items/mount/fantasia, not a bad deal imo.
    I dont believe there is, but is there a $60 physical copy, or only the 130 option?
    Also, any word on CE (download and/or phsycial) hitting amazon?

  7. #1927
    A. Body
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    Caitsith

    Quote Originally Posted by SephYuyX View Post
    I dont believe there is, but is there a $60 physical copy, or only the 130 option?
    Also, any word on CE (download and/or phsycial) hitting amazon?
    http://www.amazon.com/FINAL-FANTASY-.../dp/B00OM6SAK0

    It was up for a bit but they sold out pretty quickly.

  8. #1928
    Relic Horn
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    Quote Originally Posted by Dammerung View Post
    Coil rewards 8 chests over 4 bosses. So on average, a player gets one piece of loot per week. A token system that emulates this average would be very welcome - and of course you get less points to spend if you clear less. Killing only 2 would get you one piece every other week, etc.
    IMO, 8~ trade-ins of your choice per week would be too much. Coil gear was somewhat rare because, let's face it, outside of the first couple of weeks, half the gear that dropped was for alts, repeats, or unwanted.

    Quote Originally Posted by Appie View Post
    And if they want, they could lock certain gear behind actually killing the boss at least once before being able to buy the gear it drops with tokens. Much like FFXI VW required you to clear a boss before you could use tokens for a Toci's Harness for example (quite funny that system was patched in later, before that it had RNG much like we do now lol).
    If you mean, certain bosses drop certain tokens, and certain gear requires said tokens from said bosses, then yeah, that would be awesome.

  9. #1929
    Bagel
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    That works too. I kept it to 1 general token and a clear of the boss because if SE did it for Coil, you'd end up with 13 types of tokens once all turns are released. Of course that is easily fixed with just adding a seperate tab for it in your character menu.

  10. #1930
    Strider/Doom/Cyclops
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    Quote Originally Posted by Akiyama View Post
    Everyone getting a token and you being able to get a piece every 5-10 weeks or w/e would be great. I know some people (myself included0 who've done much more than 10 weeks worth, it feels like, for our shit to not drop so I mean..
    Quote Originally Posted by Dammerung View Post
    Coil rewards 8 chests over 4 bosses. So on average, a player gets one piece of loot per week. A token system that emulates this average would be very welcome - and of course you get less points to spend if you clear less. Killing only 2 would get you one piece every other week, etc.
    I think the more fundamental problem is that you are simply caring too much about gear that you are going to throw in the trash in a few months.

    I found the loot system much more palatable when I came to terms with that fact.

  11. #1931
    The Defense is ready, Your Honor
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    Doesn't matter when you toss it; you still want to get what you feel you've earned. Killing bosses = earning loot. That's a pretty healthy mindset in a game, I should think. The problem is when there's too much of a disconnect between those two sides of the coin. Token systems work to reduce that disconnect.

    Its the same as in Diablo or anything else. Killing difficult shit and getting loot feels good. Killing difficult shit and being subjected to terrible RNG for months on end feels like shit. What you plan to do with the loot you get, and for how long, really doesn't matter all that much. You want to be rewarded for your effort.

  12. #1932
    Strider/Doom/Cyclops
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    Quote Originally Posted by Lucavi View Post
    Killing difficult shit and getting loot feels good. Killing difficult shit and being subjected to terrible RNG for months on end feels like shit. What you plan to do with the loot you get, and for how long, really doesn't matter all that much. You want to be rewarded for your effort.
    I've never seen a Mirror drop from Levi EX. And I also didn't care, because the gear was never important to me.

    That's the point. It only "feels like shit" to get screwed by bad drop rates when you care about the items that are dropping. Which you (usually) shouldn't, especially given the pathetic itemization in this game.

  13. #1933
    E. Body
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    Quote Originally Posted by Raldo View Post
    You know there won't be any sort of head start. Just like you couldn't use your collector's edition Coeurl in 2.0 until you'd unlocked the primary mount.
    I actually wouldn't be surprised if they retroactively make some of the older mounts such as Ahriman fly. I'd have to double-check the description (and my account is inactive at the moment so I can't), but I think it said something that implies it.

  14. #1934
    The Defense is ready, Your Honor
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    Quote Originally Posted by Spider-Dan View Post
    I've never seen a Mirror drop from Levi EX. And I also didn't care, because the gear was never important to me.

    That's the point. It only "feels like shit" to get screwed by bad drop rates when you care about the items that are dropping. Which you (usually) shouldn't, especially given the pathetic itemization in this game.
    Nah. Not my experience. Still being without HA tank body all this time because of RNG pisses me off. Perhaps not you, no, but me, yes, and every other person out there who's ever said "XXX item doesn't exist in this game, seriously." They're saying it because they want it, and because doing that content for so long without seeing it, much less obtaining it, is annoying. They're not thinking about whether they'll be wearing it by next week. That's you. Not me, and not them.

    I'm all on board with you with your opinion being valid as your own until you start acting like what you feel personally applies to everyone. That shit's annoying.

  15. #1935
    Relic Horn
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    Quote Originally Posted by Spider-Dan View Post
    I've never seen a Mirror drop from Levi EX. And I also didn't care, because the gear was never important to me.

    That's the point. It only "feels like shit" to get screwed by bad drop rates when you care about the items that are dropping. Which you (usually) shouldn't, especially given the pathetic itemization in this game.
    They're changing the loot system for a reason. More people care about gear than don't. A lot more.

  16. #1936
    Strider/Doom/Cyclops
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    Quote Originally Posted by Lucavi View Post
    I'm all on board with you with your opinion being valid as your own until you start acting like what you feel personally applies to everyone. That shit's annoying.
    Then I guess it's a good thing we aren't talking about whether a gearswapping system is beneficial to the game, because there's certainly a lot of applying personal opinions to everyone else whenever that comes up.

    How is it that when one describes one's displeasure with the throw-everything-in-the-trash vertical progression system, well that's just the way things work now and you need to grow up and accept modern gaming, but when the logical corollary of that system is mentioned (namely: don't spend too much time grinding one piece of loot or get too attached to it, because it's going in the trash soon), suddenly everyone's opinion is sacred and how dare you tell me how the game should be played?

  17. #1937
    Lostbane
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    Ahriman mount says Airborne whereas all the rest are terrestrial

  18. #1938
    The Once and Future Wamoura
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    Bomb Palanquin is "airborne" as well.

    I seriously wouldn't wan to either Ahriman or Bomb Palanquin though that's fucking terrifying to think about being SO HIGH IN THE SKY

  19. #1939
    Strider/Doom/Cyclops
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    can't wait for ADSes and bombchairs through the sky

  20. #1940
    Ridill
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    Quote Originally Posted by Spider-Dan View Post
    Then I guess it's a good thing we aren't talking about whether a gearswapping...
    Oh good, because you're really charming when you do.

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