Remains to be seen. The way I see it, they initially designed 2.X to be accessible to everyone right off the bat (remember how they marginalized 1.X legacy players?), but were wholly caught off guard when the game turned out to be a large success at the end of the day. So instead of doing bolder things with the game, they just kept 2.X pretty status quo -- still accessible to everyone, but made it story-driven by gating content behind level 50 and further content behind patches. And they've retained numbers because of it.
I'm guessing 3.0 will continue the trend initially, but start to break away from this by 3.1 and subsequent patches up into 4.0. The way they talk about Alexander Story & Savage, then additional CT-like content, they really want to make the difference between hardcore players and casuals more pronounced over all by setting the trend immediately. Instead of a specific piece of content separating hardcore from casual, they will show this distinction in the quality of drops that will be obtained (for example, beating Alexander Story will drop say, i140 gear, while beating Alexander Savage will drop i180 gear... something to that effect).
As for further storyline content, that would depend on if they want to resolve everything by the end of the 3.X, or start a completely new story with 4.0 that would work completely outside of the current story. Them doing this does allow for for a broader range of possibilities, FFXIV being a storyline MMO, it would be harder to implement, unless of course they choose to create more new jobs and low/mid tier areas to level up and progress in.
I agree. Main storyline content should never be so prohibitive as to deny the casual player the opportunity to experience said story. Raids are different and have always been different. Any story with those is generally considered a bonus and sometimes isn't even goddamn canon (these rare times were annoying as all hell).
Everyone knows the juiciest bits of story lore are always locked behind the tough content anyway. Coil has always done a good job of delivering a few "oh shit" moments each time you clear the final battle of each tier. I still remember flipping out after seeing Bahamut's giant fucking head in T5.
I just like the part of SoF where Vishap's model doesn't seem to disappear anymore when you're meleeing under him.
One-shotted it with four beginners before third tower. Boss was down to 40% after the first Dragonkiller landed, so uh...yeah. Foot stomps do about half the damage they used to (2000-2500'ish compared to 4k). Fight is still fucking long though with your average DF DPS.
The only thing I dislike is not being able to do an expansions story content without doing the main storys contents. I know XI did the same shit with Zilart but ToAU, WoTG, SoA and CoP were all there leisure. I haven't played really any MMO that forces you to do the story to experience anything in the next expansion if you want to, you just go and do it if you want to, or you just go grind and then do dungeons and raids.
Pretty much how I feel. It also makes their decision to limit Machinist/Dark Knight/Astrologian to level 30 kinda asinine given that you have to be 50 just to participate in the story missions that are apparently now required to unlock the jobs. Any new players that want to level one of the three new jobs as their first job are shit out of luck and the game isn't really complicated enough that anyone who has gotten to level 50 can't figure out the basic rotation of any job in the game, barring terribads of course but no amount of forced leveling will fix inherent stupidity. Ishgard story should be locked behind 2.0 Story progression but any job quests or simply access to the city itself should be open for anyone.
I should have specified, I understand requiring the expansion to access the new jobs/Ishgard itself but the completion of the Story Quests shouldn't be a necessity. Ideal scenario would be base Heavensward gives you Ishgard/New Jobs/Flying Mounts and progression through the story gives you access to Personal/FC Airships/Alexander/Floating Continent/Dungeons.
It would be pretty easy to work it in that "Ishgard is now opened to select adventurers! Btw here's a recruiting officer that you can talk to" for people who haven't done MSQ. This would give you zone access, and just require you to hit level 30 on something before unlocking jobs.
i really really really doubt the heavensward areas are gated behind the MSQ. only the Story will be gated behind the MSQ most likely and maybe some few trials/raids.
I think you should do the main story to access the new areas because otherwise it doesn't make sense. There has to be a reason why we can suddenly get to places we couldn't get to before. Also these zones are going to be tougher and I assume, aimed at levels 50+. So you need to get to that point to get to them. I like things to make some (limited) sense.
People already whine about content/items being obsoleted by each patch - do you really want all 2.0 content irrelevant once Heavensward comes out? Having to do the main story line also gives structure to new players who know what they need to do when to achieve what.
MSQ req doesn't really bug me and in SE's mind I can see it being an anti-PL feature. I mean, if you read the XI section, that totally killed the game because people wouldn't know their jobs (while omitting the fact players fought the wimpiest mobs possible).
The new jobs start at level 30 so you have to go back to the old zones anyway to level them. The new areas being 50+ while granting a level 30 job just further confuses things when they insist on making you return to the early zones anyway to level up. Also the area around Mor Dhona has changed significantly without the need for story progression and no one seems to bat an eye at that inconsistency. They could very easily handwave Ishgard being open to all adventurers as Dammerung said with a recruitment drive. The overall plot of the world is that shit is going down in Ishgard so starting up a sort of draft for fighters to help the cause isn't that far beyond the realm of reality. Adventurers who have proven themselves especially useful (via MSQ progression) get access to actual plot related missions, etc.
People are forced to level up from 1-50 right now and that still doesn't prevent the bads from being bad. No amount of forced progression will fix that. And with the way exp works there isn't any real way to PL anyone in XIV. Closest you could get would be spamming high level FATEs I guess but exp is scaled to your level so I don't see that as an issue.
I was being somewhat sarcastic, heh. Unfortunately, people still do believe stuff like that.
I think that's part of the reason they tossed some guildhests into the MSQ, as those sub missions are supposed to be the 'proving grounds' for 14 players. The problem is that SoF would be a good raid encounter for organized beginners but a poor trial for a group that needs to assign people to do objectives outside of their job roles. There's no easy solution to bringing players to a higher level of play without them really wanting it: people would rather give up then challenge themselves.
As for MSQ grind: I think if the 2.0-2.55 MSQ post 50 with the expansion installed grants a little exp (maybe you hit 52 on the way to 3.0 and can skip some fates later ect) it will solve the issue: the post 50 content was tedious partially because you did a lot of questionable fetch quests (granted, all that footwork you did landed you some friends who would, in fact, help you bury a body) for a few gil and ever so often a materia you could pawn for more gil. The exp rewards made older quests at least feel like you were spending your time wisely.
^ I appreciate that honesty, regardless of my opinion on the actual response in question.
Quested EXP on its own wasn't enough to level, and I'm factoring in some gratuitous FATE chasing on top when I leveled my first 50. Was honestly at its worst post-45 where you're just see the red ! over story NPCs.
I don't want to know what you were doing on your fresh 50 but quests sure as hell helped me get some decent levels rather fast. Maybe you just didn't take advantage of everything around you.