Irony: she is a damsel in distress and needed a bunch of men to save her.
The current Suey Park meltdown is hilarious.
I was briefly surprised it was at Arthur Chu and not Anita, but then I remembered that as a male, Chu is an acceptable target and Anita is not.
What you posted (if you're referring to the Pew survey research) suggested that while the nature of harassment toward men and women differed, men were not immune from "severe" harassment. Women were more likely to be sexually harassed and much more likely to be stalked online, while in most other categories (physical threats, sustained harassment, called offensive names) it was about equally divided by gender.
So let's not say "online harassment is a women's problem" when it's more like "certain forms of online harassment affect women disproportionately while men still experience other severe forms of online harassment". Not necessarily disagreeing with the sentiment you're trying to convey, but it's a pet peeve of mine when articles get written about scientific research that don't reflect the actual results, regardless of topic.
No I'm not talking about Pew. I'm talking about this: http://www.concurringopinions.com/ar...harassmen.html
I mean you don't even need to conjecture that, he admits that's what he does.
I’ve talked about how, to use a gaming term, I was trying to “pull aggro,” trying to direct some of the Internet horde’s exhaustingly inexhaustible rage toward me instead of toward people (usually women) actually doing useful work within the games industry.
>uses tanking terminology
totes not a white knight
lulz
White knighting extends beyond protecting the merely female. Sometimes, they get even whiter about their knighting. They bear the white knight's burden, so to speak.
Spoiler: show
As an aside, if you paid for the Steam Greenlight game "I Get This Call Every Day" you may be interested to hear that the dev is a SJW and, flying in the face of the law and common sense, is withdrawing it from being published on Steam because Steam "enables gamer culture", and he's planning to deny already-paid-for game codes to anybody he finds guilty of wrongthink. I realize it's not likely anybody paid real world currency for a MS Paint choose-your-own-adventure, apparently it's few enough that he can personally go through the social media of everybody who did, but it bears mentioning.
Is the gamergate movement still actually happening? And if so have any of the gaming press come around?
1. Yes. SJWs are losing and throwing their toys out of the pram; see my post above yours.
2. Gawker is being investigated by the FTC and has been retroactively disclosing previously-undisclosed sponsorships in old articles.
3. The FTC also updated their disclosure guidelines for Youtubers.
4. IGN and The Escapist have newly instituted ethics policies. Kotaku has said they won't ever make one, and Polygon has more or less said "yes we're ideological and biased, now you can't say we didn't tell you so".
>SJW are losing
>ethics in game journalism
good to know
Is victory I sight? Has it been decided what constitutes victory? Are the annoying broads still being annoying?
There's no such thing as victory when they control all aspects of the media.
The only thing you could possibly construct as victory is to make them abide by their own rules. This is what is happening now, so you should be satisfied with that.
Personally out of the entire situation the only thing that made me legitimately upset was that SJWs could viciously doxx and harass some of the more prominent GGers/developers and have their position publicly and nearly unanimously justified in the "media," yet when it gets reported that GGers (in most cases this was outed as being Anonymous or fringe blackhats doing it for the lulz but let's ignore that for now) were doing it, it's subhuman civil rights violations on the level of the Holocaust.
That double standard is total bullshit, and now they're having to own up to it. That is what satisfies me.