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  1. #161
    Old Odin
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    Seravi Edalborez
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    Hmm, even if it does stay on though...

    Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight. Cannot be executed while in combat. Effect ends upon use of any action, including Hide.

    You wouldn't be able to gap-close while hidden.

    Quote Originally Posted by Raldo View Post
    The head ability is probably Assassinate, which would probably cause it to not be cross-class, since that'd be some fucked-up looking animation with any other weapon type.

    Beaten
    What, you don't think I can assassinate someone with a book?

  2. #162
    The Defense is ready, Your Honor
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    Quote Originally Posted by Teknique View Post
    Why the fuck does SA/ta have a potency of 500 if execute only has a potency of 200 and can only be used at 20% or lower HP.
    Because XI? I dunno, people have been askin' for XI throwbacks for awhile now. There's one: a massive crit ala thf.

  3. #163
    Salvage Bans
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    Quote Originally Posted by Seravi Edalborez View Post
    Hmm, even if it does stay on though...

    Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight. Cannot be executed while in combat. Effect ends upon use of any action, including Hide.

    You wouldn't be able to gap-close while hidden.
    If you can't shukuchi during stealth, it's probably just a case of sitting outside pull-range then walking up. When the tank moves in with a tomahawk/shield lob and runs through the boss would be the time you use to creep up to the back and trick attack. It's probably worth waiting that extra second or so to get that damage buff up.

  4. #164
    Running Hell
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    Quote Originally Posted by Seravi Edalborez View Post
    Is 500pot the highest non-LB thing in the game now? Wondering if NIN or Rogue can pop out the highest single-hit epeen numbers with enough setup.
    Well if you count the auto-crit of Life Surge, Full Thrust is technically a 1 min 495 potency. Add in that B4B is stronger by a huge margin on DRG as opposed to what it will be on NIN and I would say you'll probably hit around the same as Life Surge Full Thrust on average.

    And to address issues with Hide, you get a trait that reduces the movement penalty while in stealth and another trait that is a straight up buff to movement speed. I wouldn't be surprised to you moving at 80% movement speed in stealth after all things considered which isn't that big of a deal for an initial approach on a boss.

    We still don't know if Ninjutsu will be considered special damage or slashing type so auto-crit Raiton might not even benefit from the 10% slashing debuff which is a pretty substantial boost.

  5. #165
    Old Odin
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    Quote Originally Posted by Voyage1970 View Post
    Well if you count the auto-crit of Life Surge, Full Thrust is technically a 1 min 495 potency. Add in that B4B is stronger by a huge margin on DRG as opposed to what it will be on NIN and I would say you'll probably hit around the same as Life Surge Full Thrust on average.
    Well yeah but SA can also crit! 750 pot!

  6. #166
    Running Hell
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    Yeah that's why I said on average. Honestly I haven't kept up with strict BiS gear stat caps but I just assume crit hovered around 20~30% so overall a 15% boost to damage.

    Edit: But yeah considering your original question was potential highest and I just herp a derped I'm pretty sure it is the highest potency skill in the game aside from Limit.

  7. #167
    Ridill
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    It's certainly the highest in terms of raw potency, but there's also the many bonuses to consider.

    Full Thrust is 330
    +30% from B4B
    +15% from Heavy thrust
    +10% from Disembowel

    Fire III is 270
    +30% from AF3
    +30% from Maim&Mend
    +20% from Raging Strikes
    +10/20% from Foe's

    Fester is 450
    +30% from Maim&Mend
    +20% from Raging Strikes
    +10/20% from Foe's

    Sneak attack will be 500
    +20% from stance
    +10% from B4B
    +10% slashing debuff

    Idk how different damage bonuses interact tho, I assume buffs on the player are additive but idk if that's just regular buffs (Raging, Heavy, B4B) or if it'd include AF and traits as well.

    Also I wonder if NINs elemental skills will actually be considered magical or if they'll just be elemental in name only like Dragonfire Dive and Windbite.

  8. #168
    Old Odin
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    Magic potency is also "worth" a bit more since DoM weapons have higher magic damage than DoW have physical.

    The way I've always seen resistance debuffs applied in calcs is like... 100/0.9 = 111.11, so it's worth slightly more than a straight +10%.

  9. #169
    Running Hell
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    Crits are just a straight up 50% boost after all other factors are considered. The debuffs are on their own function separate from player buffs. Pretty sure player buffs were additive. Basically if it says increases damage dealt, all those are added together. If it says lowers resistance, that's its own thing.

    Hypothetical Sneak Attack with Trick Attack debuff, Slashing Debuff, Stance buff, B4B and Crit would be {[500*(1+.1+.2+.1)]/.9}*1.5 = 1166.67 potency.

  10. #170
    Ridill
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    If buffs and debuffs are applied separately wouldn't it be

    {[500*(1+.1+.2)]/.8}

    Since the 10% effect from Trick Attack is a debuff on the mob and not a buff on the player?

  11. #171
    D. Ring
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    Impossible to say until we see it implemented, but it does specifically say +10% damage, rather than -10% resistance, so it could even be a completely new addition to the formula.

    ... though I guess alternatively, it could be implemented as a -9.1%ish all-damage resistance (100/0.91 = 109.89...)

  12. #172
    Salvage Bans
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    Although, now that I think about it, sneak attack being the head stabby move makes more sense with its frontal restriction and all.

  13. #173
    Cake Mix
    Sweaty Dick Punching Enthusiast

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    Enough Ninja talk. Spineshatter Dive/Dragonfire Dive, and animation locks are getting reduced further on jumps. EXCITE.


    QQ

  14. #174
    Running Hell
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    Yeah since it's not specifically a decrease in something on the mobs part it's hard to say so I just assume it increased your damage in the equation instead of lowering his defense.

  15. #175
    Speaks in riddles
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    Quote Originally Posted by Black View Post
    also

    http://i58.tinypic.com/2hckal0.jpg

    tokens is for weapons, tomestone probably same as UAT and...! Carboncoat/Carbontwine probably same as sands/oil

    but those antique things...hmm wonder if its some kind of tokens
    Was hoping to find Antique Ring, Bracelet, Earrings, and Choker in there somewhere. Would venture to say that Coill chests drop those now and you turn them in for your piece. Would totally fix Coil looting system!

  16. #176
    Relic Horn
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    They explicitly said Coil3 doesn't have a token system

  17. #177
    Speaks in riddles
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    aww man D: Didn't know that ;_ ;

  18. #178
    The Once and Future Wamoura
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    Yeah, at NA Fanfest Yoshida said it wouldn't be a token system in the FCoB but maybe from Heavensward & beyond.

  19. #179
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Quote Originally Posted by Takiwaki View Post
    Do you guys think nin will actually benefit from stacking skill speed over det? Yes the job looks hella fun
    Dunno but I bought over 200 materia on the cheap just in case. I will become rich as fuck if this is so. If it's not so and Skill Speed is superior, I just funded my Nexus, lol.

    Quote Originally Posted by Black View Post
    probably 2.45
    Try 2.48.

    Quote Originally Posted by Sigmakan View Post
    I bet hide is cross-class. Its more or less useless for other jobs. They also wont get the +movement while in stealth trait.
    It's not cross-classed. Yoshi-P made mention of this a few months ago.

    Quote Originally Posted by MisterBob View Post
    It's likely just akin to FF6's Lagomorph. A "you fucked up lol" penalty for failing the combo in this case. Given that it has no useful description, it almost certainly doesn't actually do anything of benefit.
    Yea, it's a throwback to failing Slots with Setzer in FFVI (a bunny with a BLM hat/garb comes out and does a shitty move and you regain some minor HP). http://www.jellypaladin.com/pictures...ntasy%20VI.gif

  20. #180
    Can you spare some gil?
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    Antique ----- could be used to uncurse specific pieces of ironwork gear, carboncoat(fixing gems) for ring and earrings, carbonwire for bracelet and neckpiece.

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