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Thread: Rogue/Ninja Discussion     submit to reddit submit to twitter

  1. #421
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    I really hope Black Mage doesn't get one of those, cause I am not trying to goad a nigga or refresh your mp or any other ting that isnt blowing something up. I don't care how many times you hit that macro you aint catchin a gaod

  2. #422
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    smn will get MP goad

    MP for everyone else but yourself

  3. #423
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    They'll change Umbral Ice to be an AoE buff.

  4. #424
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    Quote Originally Posted by Arthars View Post
    smn will get MP goad

    MP for everyone else but yourself
    I'd rage quite a lot if that happened. I mean, right now I'm laughing, but the thought of that really happening...

  5. #425
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    got a few new personal records this week, though it's not much of a record since the previous weeks my dps was always somewhat low due to me dying.

    Spoiler: show

    t10


    t11 with me on the cube (-phys dmg) add.


  6. #426
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    gears?

    im 120 poetic body, bahamut belt and legs(which both sucks ass), the rest melded gears + baha neck, ring, shiva bracelet and 110 ring2 earring

    only managed 490-495 across turn 10 11 and 12

    maybe some day, the better bahamut pieces will drop for me (i hope)

    i got fucking 600 acc and theres nothing else i can swap to lower it and get more crit/det except some bahamut gear zzz

  7. #427
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    130 weapon, 120 legs/1 ring/shiva bracers, pentamelded body, dreamwyrm head/feet/neck.

    I notice the DPS jump from 120 to 130 weapon was really huge, maybe it's normal for melee but idk. I was playing BLM/SMN on second coil.

  8. #428
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    yea it was huge for weapons

    damnit, i want that head and feet....

  9. #429
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    I got 522 on t10 with just a 120 weapon. My group is still working on phoenix as we don't raid very often.

    I have dread neck and ear and the poetic legs. I was charged and tethered once and used LB3. Otherwise, I think I could push 530 pretty easily.

    http://s30.postimg.org/bb2mungap/turn_10_parse.jpg

  10. #430
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    T10 is mostly luck tho

    and also depends where your tanks wants to stand for wild charges

  11. #431
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  12. #432
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    Seems like a rather incomplete list of changes, I'd expect more when they release official notes.

  13. #433
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    i'll translate that shit:

    Doing balance to make NIN same to MNK/DRG as close as possible.

    TP Adjustments:
    Reason for this is because ninja is cycling mudras/ninjutsu between WSs, and therefore, they are consuming lesser TP over time compared to other jobs. At the same time, because WS are consuming lesser TP compared to DRG/MNK, you can see that NIN actually have more abundance of TP compared to the rest in a long fight. In addition, NIN has got better single target and also AOE damage. Therefore:
    Aeolian edge become 60TP
    Shadow fang become 70TP

    DPS% adjustments:
    Initially, ninjutsu are seemingly "complicated enough" and so we did not introduce a directional requirement for ninja's WSs as part of the job design.
    And also, because ninja cannot use any action between mudras/ninjutsu, we finalize that NIN will not have a directional requirement for WSs.

    MNKs need to maintain greased lightning, DRG need to do directional combos and ninjas require "reflexes" for ninjutsu combinations. So again, thats why they do not have directional requirements for WSs.
    In order not to destroy and make too drastic changes to all the job designs we created, we are looking into how we can reduce the DPS%s to balance the jobs instead.

    Without breaking the style of play adopted by the current players, WS rotations or even creating complexity to job balances, we are doing the following as a general direction of balance.
    Both vemons will now be "Increase physical damage" only.

    Adjustment summary:
    Ninja is "complex enough" so we have no intention to give them any directional requirement for combos.
    The current "commonly used" rotation will remain intact. You will not notice any difference in terms of play style.

    With this 2 point in mind, we are also looking into balancing the other jobs.

    This will not completely take away what the ninja offer. Please understand. Thanks yooooo

  14. #434
    Ridill
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    so will unbuffed raiton still be better than fuma now considering GCD pushback?

  15. #435
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    Quote Originally Posted by Arthars View Post
    i'll translate that shit:
    You mother fucker... I'm still holding a grudge.

  16. #436
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    Quote Originally Posted by kisada View Post
    so will unbuffed raiton still be better than fuma now considering GCD pushback?
    Depends, did anyone ever test if Shuriken was effected by slashing debuff?

    If it is then we're looking at 360 potency vs 240*1.2*1.1 for ~316.

    I'd consider Fuma to be superior in that case, especially if Mudra lag is being a bitch (as it often is).

  17. #437
    Running Hell
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    Hard to say without some sort of spreadsheet or in depth parse, but if Fuma is considered Physical-Slash it'll have an effective potency of 320 compared to Raiton's 360. If you have a BRD doing requiem though it's 320 v 400. If I had to guess, an 40/80 Potency difference every 20s is worth the potential of missing a single tick of a DoT. You also have to consider that the TP adjustment was based on the current rotation utilizing Raiton which accounted for overlapping Ninjutsu cast with GCD which is why NINs lasted longer. With the new TP costs and then also removing the GCD downtime you might starve yourself faster than optimal.

    Edit: There's also the possibility Fuma is considered magical anyway as I don't recall anyone confirming whether it was physical or not. When people did the test for Foe's Requiem pretty sure Raiton was the basis for comparison.

  18. #438
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    Quote Originally Posted by Uryuu View Post
    You mother fucker... I'm still holding a grudge.
    ; ; ;; i will do it for you again if you dont post something that made me laugh too hard XD XD

  19. #439
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    Fuma is for sure Phys+Slashing.

  20. #440
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    Quote Originally Posted by Seravi Edalborez View Post
    Fuma is for sure Phys+Slashing.
    In that case I'm kind of looking forward to this, I've hated Fuma having no real use outside of the adds in T11.

    It's too cool of a skill to be so neglected.

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