That's good. Now the challenge is to remember if it's a flank or rear.
That's good. Now the challenge is to remember if it's a flank or rear.
Just use True North on cooldown and never worry
Hi all, I thought about skimming pages for this but decided it'll just be faster to ask. How does leveling go in FFXIV? Is it like FXI where you need a whole party, one comprised of a tank, healer, support, damage dealers? Or is usual leveling more solo and small party (2-3 people)?
You level in one of two ways:
1. Doing the Main Story Quests nets you a lot of EXP and can go from 1-80 easy on a single job doing this.
2. Queuing up for dungeons/doing daily roulettes.
This may sound weird but I wouldn't really think of FFXIV like a typical "group up with strangers and do stuff" type of MMO. Most of the content you'll do is instanced and with the duty finder you queue up for what you want to do and it will build a group with people all on your data center (not server) to do the content.
The main scenario will basically level up your first job. You can be solo for quite a bit except storyline dungeons and you just queue up for those if you want. No need to shout in town and build a party to do anything really.
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I'd say soloing up to 20 or so is viable, but this is also when FATEs start dropping off as a decent EXP source and probably just take longer in general to do unless an event is drawing a murder swarm. As noted, the MSQ will otherwise help you level a character, and likely even overlevel per expansion tier. Once you exhaust those, however, you're on the dungeon/daily treadmill and I feel this is actually one of the game's biggest weaknesses, especially when you start considering DPS queue times. Dungeons can also very easily start to feel repetitive, with loot easily being useless due to tome exchanges. DD and HoH are a leveling alternative some take up, but I'd say this is best done with a static and probably isn't as great as it can be without initial investment to level equipment within.
Frankly, with the cap going to 90, I'm of the mind SE needs to make getting to at least level 80 easier. There's a lot of jiggering her they can do, from tweaking TNLs to improving various quest/daily/FATE/leve rewards. I'm one of those folks that wouldn't mind leveling every job for the sake of flexibility, but right now, I have a hard time justifying the time investment since you should probably want to have at least an hour set aside for something that would involve a group to account for queue and actual clear time. I know some things go faster than that, but you're rolling the dice on what things may roll and the quality of PUGs. For someone like me that can get pulled away by random family BS every 15-20, more solo-friendly leveling options would be welcomed. Sadly, you'll still have those that want to correlate MMO to forced interaction at all important levels, so the current status quo is unlikely to change and it's possible the stat squish may make some unsynced content even harder.
Great, thank you. I've got a couple friends who are thinking about playing with me, with limited time availability so this sounds a lot better than ol FFXI days.
I'm a bit mixed. I mean yeah the grind as a DPS feels like a kick to the groin but at the same time I think it progresses enough of a good pace to help people learn their job and abilities as they progress...
In theory at least. I leveled the rest of my jobs to 50 (except AST since I had enough healing to last me a lifetime) and holy hell at how many idiots bought those account boosters to skip content. That and some of the people I've seen in Expert that manage to die to the one-shot mechanic in Matoya's Relict
For the lower levels don't forget the hunt log. That's lots of xp. This is different than hunts later.
Also, for the stat squish they announced there will be a buff anyway so I don't think that will be much of an issue.
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They've been making leveling easier with each expansion. Granted I have been keeping my jobs capped since the end of Stormblood so I can't exactly speak about low levels, but going to 80 was definitely a lot easier than going to 70 in the previous expansion, especially after they added Bozja
Should be clarified: most levelling/main story dungeons will be tank+healer+2xDPS'ish (with the exception of some of them + most trials being 8 man with 2x tank, 2x healer, 4x DPS or 1x tank, 2x healer 5x DPS) if you follow normal duty finder. If you go in as undersized, you can make everything up yourself, but ymmv.
So the trinity still exists, but it is nothing like XI levels of agony, levelling is fast, as others said, the main story alone will get you there on the first job (might have a tiny gap in late 40s?), but a couple of roulettes will take care of that for you.
Duty finder will see you get in stuff smoothly, and if one of you go either healer or tank they will usually be borderline instant anwyay
Levelling is supereasy
You also get an XP bonus ring for all jobs level 30 and below by completing Hall of the Novice, and a really good XP boost earring if you preorder Endwalker. So there’s those options as well.
There's also a ton of bonus XP sources once you get out of 2.X.
Beastman daily quests, Daily hunt posters, daily roulette bonus XP, and the weekly challenge log bonus XP (important that you do things in a particular order so you don't accidentally waste that challenge log XP on a capped job.).
With each expansion, I use the MSQ to level my main job, but using JUST the bonus XP, no grinding for hours just leveling, I can get all jobs to the new cap before the X.1 patch.
Speaking of leveling, what’s the fastest way to get crafters from 70-80? Only jobs i have left to get to 80 are the crafters.
Tribe quests + leves + custom deliveries. Tbh if you've got the money to spare you can just buy items for leves and powerlevel yourself in a matter of minutes
Combination of Custom Deliveries, Grand Company Handins and Levequests (as well as the crystalline means quests when they become available).
For some of the levequests, you can get mats off the board and actually make a profit from the handins, a little research required, but for example the first set of alc use truegold ink, which can be dirt cheap.
It's not much, but you also need to account for the rewards that come in addition to gil and xp, which are usually crystals or crafting materials at 70+, so it adds up!
Also:
Increasing quality gives a massive xp bonus. If you craft the base materials from raw materials, you can get relatively obscene amounts of xp out of it all, with very little effort.
Using food will make the synth easier, -and- give a (tiny, 3%) xp bonus.
If you're drowning in GC seals, there are some scrolls from the GC that give a xp bonus, company issue engineering manuals, they come in 3(?) flavours that take penalties at higher levels, but if you're drowning in seals *shrugs*
oh, and if you have high enough retainers, send them out for mats you'll need (later).
6/6, 12 total, but yeah.
Thers also the Diadem/Firmament stuff, getchu xp and points towards collectibles. The fete fates also give craft/gather XP for the class you do them on