Hyperion just went boom I think.
I dunno man, this loot system is one of the most demoralizing pieces of shit in gaming history.
I ran probably five or so WODs yesterday, didn't see any loot I wanted (and I'm rolling on anything, PLD, BLM, DRG). Finally just ended up saying fuck it and went with some PLD feet that I didn't really need.
Agreed the loot system is garbage. But going into a garbage loot system with expectations of a single drop is the players fault. I learned my lesson from CT and just lot everything that I could possible use on a retainer someday.
BLM Hat
BLM Body
BRD Body
All good drops come from a fuck it attitude.
My goal with WoD every week is to get my one piece of loot weekly with as few runs of WoD as possible. I'll be picky for the first two boss drops, and the last two bosses I will lot literally any piece of gear that isn't worse than something I already have.
So far in 3 weeks of WoD, I got my loot in just a single WoD run each week. BRD Body, NIN Belt, Healer Legs.
I'm collecting sets, so far I've managed to collect tank head, body and feet in the 3 weeks of WoD. Just need legs and hand and I can move on. Maybe collect belt too.
once you come into needing just 1-2 gears in CT, its time to buy the poetic piece and fuck it
I have the healer hat/body/belt, so just need drops from Cerb and Angra Mainyu D:
I'm saving the poetics for if they release encrypted tomestone to WoD next patch ;o
Its in SEs best interest to open up i130 to full throttle. What they did with the Carboncoat was well done. I wouldn't be surprised if they just add tome, twine to the same quest and let you pick one a week.
I'm a firm believer that everything i120-135 will all be trash as soon as 3.0 hits. So they should just let us i130 everything now so there is at least 3 months to use it.
That's why I think they'll trash our current i130 or make it much easier to obtain. They are expecting tons of new people to join and they want people to hit 60 asap.
So 51-60 lvl Dungeons will drop suitable gear (i120-i140) so people can hit 60 and proceed to end game challenges. They also need to account for craftable gear.
Putting a new person through the current grind would turn a ton of people off. (spamming old content to try the new stuff) They are going to sling the new stuff in our face to make it attractive to new subscribers.
with zodiac getting only a boost after 3.1, im still expecting 130 gears to be relevant
but how relavent, we'll see, prolly 130 gear is the new Darklight, the bare minimum, so yea i agree they will make 130 gears very easy to obtain
for oldies, like us, our existing gears
for newbies, prolly rain all over the place in new dungeons
everything will come equal come 3.0
its just a question of having them in advance, like people with 1.0 relics/darklights going into 2.0
Really depends how worthless they want to make 10 levels feel in terms of gear progression and leveling.
Going from casual lvl50 gear (i120 gated) to i130ish 'new quest/fodder drops' at 60 is a bit of a tiny jump. I'm expecting at least +30 iLvls (unless they're going to bring back ilv5 jumps in armor and scale stats differently) in the expansion for the casual stuff.
I heard yesterday that Square Enix recently took a stance that they are against the way pentamelds are currently and that they have plans to implement a change in 3.0. Something with regards to that they didn't like how pentamelded 110 gear can be considered the best gear for the current content. I haven't been able to find a source on this has anyone else heard anything similar or know where this idea may have been generated from?
The next set of dungeons will contain the current soldiery gear if SE sticks to their formula. I'm expecting 3 leveling dungeons to get to 60, tuned at 53, 56, 59 with the i110 drops. Then 3 end-game dungeons tuned at 60 and dropping i120 gear + new tomestone for i140 gear (upgradable to i150 eventually). Raid gear at i150. SE is too comfortable with their existing formula to change too much.
It was in one of the translated interviews somewhere, but I recalled it was more that they didn't want them to be 'mandatory' for clearing shit, which I assume is more in regards to early raid clears where you use melded shit to overcome HP/DPS checks instead of being forced to wait on weekly reset gear + chest rng.
Undercutters, why the fuck do you hate money?