The map design was terrible, yes. Since it was the core XI team that worked on 1.0, their map design workflow (going by the SoA leaked maps) was to copy+paste prefabs to get the environment layout, then later in go with a chisel and adjust the geometry later and add flair and make sections look different. It's just the 1.0 team had no time for that latter bit.
That said, I still want higher resolution environment textures. Still no word on that ever happening outside of select textures getting the tessellation treatment for the DX11 client. The world could have looked a hell lot prettier given they sourced 1.0's own textures for parts of ARR.
http://bucket.bluegartr.com/1a6ce852...b03007b43a.jpg
Unrelated complaint: Buying shit from NPC tells you how much you spent in the chatlog, but not the Marketboard.