1. FFXIV Reset Timers
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  1. #2981
    Nidhogg
    Join Date
    Dec 2005
    Posts
    3,503
    BG Level
    7
    FFXIV Character
    Xenor Vernix
    FFXIV Server
    Ragnarok

    Just wait until the flood of DRKs who do anything but tank.

  2. #2982
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    There's already a flood of PLDs and WARs who don't tank.

    Have you never been to ST/WoD?

    I just hope for some kind of tanking QoL adjustments to make it a less irritating role to play (and not by way of DRK skills that won't benefit PLD/WAR -_-).

  3. #2983
    Melee Summoner
    Join Date
    Feb 2015
    Posts
    33
    BG Level
    1

    The best ones were the tanks so focused on their towers they couldn't bother with the Iron Giant/Behemoth murdering the raid.

    Tanking after the enmity buffs have been almost too easy, the hardest part is not getting annoyed at the better geared OT stealing hate (and not falling asleep between mechanics).

  4. #2984
    Ridill
    Join Date
    Oct 2006
    Posts
    18,369
    BG Level
    9
    FFXIV Character
    Sath Fenrir
    FFXIV Server
    Cactuar
    FFXI Server
    Fenrir

    There was an enmity buff? Seriously?

    Lol.

  5. #2985
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    They increased hate from Flash and added an enmity bonus to CoS a while back (couple patches at least), otherwise idk what he's referring to.

  6. #2986
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    Quote Originally Posted by SathFenrir View Post
    There was an enmity buff? Seriously?

    Lol.
    That was like 2.1? lol

    oh, yeah I guess Scorn got a buff a bit more recently

  7. #2987
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
    Posts
    37,887
    BG Level
    10

    Didn't shield oath also got an enmity buff?

  8. #2988
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    I believe there was mention of an adjustment to Oath and Defiance wayyyyy the hell back in 2.1 when all the WAR changes happened.

    Other than that, no.

  9. #2989
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    Quote Originally Posted by Niiro View Post
    I believe there was mention of an adjustment to Oath and Defiance wayyyyy the hell back in 2.1 when all the WAR changes happened.

    Other than that, no.
    Yeah, that's what I was referencing/remembering.

  10. #2990
    Melee Summoner
    Join Date
    Feb 2015
    Posts
    33
    BG Level
    1

    What you find irritating about tanking?

    I mentioned enmity because it was usually the number one complaint. I felt it was just right after the 2.1 buff (it doubled enmity from 150% to 300% iirc).

  11. #2991
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    The enmity bonus for Defiance is x2, I tested all of WAR's enmity mods myself.

    http://www.bluegartr.com/threads/119...=1#post6188661

    As for what's irritating about tanking, a few things I can think of off-hand.

    -No good long range skills

    Lob/Hawk are awful: horrible enmity mods, massive TP drain, not enough range, interrupt combos.

    Increase the mod from x3 to x6, increase the range from 15 to 20, maybe reduce the TP cost from 120 to 100 or increase the potency from 120 to 140. Not interrupting combos would be nice as well.

    -Flash AoE needs to be bigger (being on par with Steel Cyclone would be nice)

    -Mob behavior and the frequency with which their enmity is updated, drop a skull sunder on a newly spawned add, giving hate far more than the HoT tic that passed since it spawned, but because the tic happened first and the mob's target hasn't updated yet it goes and whacks your healer anyway. The way in which heals can begin to generate hate before a mob can be targeted is frustrating in itself.

    On a related note, fix Halone and Block so the damage/enmity doesn't take until the end of the stupidly long animation to register (they fixed this for Overpower pretty early on, they can do it for other skills).

    -Provoke needs to be more functional, it shouldn't require your co-tank to stop all action or allow really stupid shit like a Fracture tic to take hate back or a HoT tic making a mob turn right back around to a healer.

    It either needs to also force the mob to target the user for a set amount of time (~5-10s) to allow proper hate establishment (was a PGL skill called Taunt that had this property in 1.0) or add a % bonus on top of the previous target's hate (ie. instead of highest hate +1, highest hate +10%), or hell, both.

    A lower recast would be nice as well, would make the skill more useful in general instead of being relegated almost exclusively to tank swaps.

  12. #2992
    Chram
    Join Date
    Sep 2010
    Posts
    2,667
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Niiro View Post
    The enmity bonus for Defiance is x2, I tested all of WAR's enmity mods myself.

    http://www.bluegartr.com/threads/119...=1#post6188661

    As for what's irritating about tanking, a few things I can think of off-hand.

    -No good long range skills (Lob/Hawk are awful: horrible enmity mods, massive TP drain, not enough range, interrupt combos)

    -Flash AoE needs to be bigger (being on par with Steel Cyclone would be nice)

    -Mob behavior and the frequency with which their enmity is updated, drop a skull sunder on a newly spawned add, giving hate far more than the HoT tic that passed since it spawned, but because the tic happened first and the mob's target hasn't updated yet it goes and whacks your healer anyway. The way in which heals can begin to generate hate before a mob can be targeted is frustrating in itself.

    -Provoke needs to be more functional, it shouldn't require your co-tank to stop all action or allow really stupid shit like a Fracture tic to take hate back or a HoT tic making a mob turn right back around to a healer.

    It either needs to also force the mob to target the user for a set amount of time (~5-10s) to allow proper hate establishment (was a PGL skill called Taunt that had this property in 1.0) or add a % bonus on top of the previous target's hate (ie. instead of highest hate +1, highest hate +10%), or hell, both.

    A lower recast would be nice as well, would make the skill more useful in general instead of being relegated almost exclusively to tank swaps.
    Oaths need to either cost MP and have no GCD or combo-breaking shit attached, or cost nothing and stay as they are presently. Shit sucks right now if you swap between them as circumstances allow for optimal performance, you're getting fucked over one way or another.

  13. #2993
    Ridill
    Join Date
    Apr 2007
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    13,293
    BG Level
    9

    Yea that's another one I've thought of in the past, just make them work like MNK's stances.

    Off GCD, shared 10s recast, no MP cost (being off GCD would mean no c-c-c-combo breaks as well).

  14. #2994
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Have lost MGP on Jumbo Cac 3 weeks in a row now .-.

  15. #2995
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    Uh....idk how you think it works, but there's only a 1/10 chance that you'll get any matches at all since they have to be sequential.

    So.....that's not at all unlucky or odd.

  16. #2996
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Most servers don't lose anything even for the consolation prize. Balmung is a piece of shit, though. Miniscule amount of MGP, but still.

  17. #2997
    Lostbane
    Join Date
    Jun 2006
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    3,052
    BG Level
    7
    FFXIV Character
    Mexi Lostbane
    FFXIV Server
    Siren
    FFXI Server
    Shiva

    If it makes you feel better Siren is the same.

  18. #2998
    Relic Shield
    Join Date
    Mar 2007
    Posts
    1,789
    BG Level
    6
    FFXIV Character
    Rehn Valor
    FFXIV Server
    Sargatanas
    FFXI Server
    Ragnarok

    Effect after animation still annoys me to this day. It only becomes glaringly painful as I level up other classes. I get immersion and all that jazz, but does it hurt to have instant abilities be instant? Or my rage of halone damage/grab the target before the year-long animation is over? Getting line-of-sight on that WS (or any WS) just to have it "reset" is just plain stupid. Having effect go off before animation would prevent that uncommon but still frustrating problem.

    I remember when HG wasn't actually instant and took a whoppin 1s to actually activate or something. Its silly to have to gauge ahead of time when to use stuff like that, or benediction.

  19. #2999
    Pandemonium
    Join Date
    Feb 2010
    Posts
    7,659
    BG Level
    8
    FFXI Server
    Sylph

    Fuck You:


  20. #3000
    Old Merits
    Join Date
    Sep 2007
    Posts
    1,042
    BG Level
    6
    FFXI Server
    Ragnarok

    Decided to level ninja to have something to do, thought "mudra lag" couldn't be that bad.

    Holy shit, it makes the job basically unplayable to me, I press the combination, sometimes it will go through, sometimes it wont, it fucks up 1/3~ of my mudras. I'll stick to monk, thank you.

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