1. FFXIV Reset Timers
    Last daily reset was 18 hours, 48 minutes ago / Next daily reset is in 5 hours, 11 minutes
    Last weekly reset was 2 days, 11 hours, 48 minutes ago / Next weekly reset is in 3 days, 22 hours, 11 minutes
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  1. #3101
    Ridill
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    Regardless, the i90 crafted/PvP tank armor is essentially HDL made into separate pieces, so you could glamour a Snowman head on either of those body pieces and get the same result.

  2. #3102
    Ridill
    Join Date
    Jan 2005
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    19,023
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    Quote Originally Posted by Rocl View Post
    yo i did it

    i prob chat w/ my fc about as much as i did with niggas in LS in XI; the only difference is i use an LS instead of tells/voice chat for the additional bullshitting so voice chat is strictly raids instead of social like it was in XI
    This being the only exception I've seen in my circles, and while my FC isn't a ghost town we don't exactly do much together. It's not like anything you do will benefit more than 2-3 people (if you're lucky). Apart from Crystal Chronicles and that other one most of my LS are silent.

    I think if people used LS more for communication it would be easier to connect with random people, but for the most part I know that a lot just focus on talking in FC and no one else.

  3. #3103
    Black Belt
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    Oct 2006
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    5,668
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    8
    FFXIV Character
    Arthars Menethil
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    Chocobo
    FFXI Server
    Odin

    its over

    the last week of coil, pre-DF days, the nin hands and bracelet still no drop

    see you next week, all week, everyday fucking coreul and hydra

  4. #3104
    A. Body
    Join Date
    Jun 2007
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    4,446
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    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
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    Cerberus

    Quote Originally Posted by Arthars View Post
    its over

    the last week of coil, pre-DF days, the nin hands and bracelet still no drop

    see you next week, all week, everyday fucking coreul and hydra

    DF T11 will not be pretty.

  5. #3105
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by Arthars View Post
    its over

    the last week of coil, pre-DF days, the nin hands and bracelet still no drop

    see you next week, all week, everyday fucking coreul and hydra
    Calling 1/1 after it opens

  6. #3106
    New Merits
    Join Date
    Sep 2013
    Posts
    220
    BG Level
    4
    FFXIV Character
    Eidle Weiss
    FFXIV Server
    Balmung
    FFXI Server
    Fenrir
    WoW Realm
    Skullcrusher

    I wonder what kind of nerfs they'll put in, I remember when they revealed what they did to SCoB when they put it in DF, all the people that had been running SCoB before then were laughing at how much they took out.

  7. #3107
    Remit One (1) Custom Title
    Join Date
    Sep 2007
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    7
    FFXIV Character
    Qeomash Pandemonium
    FFXIV Server
    Cactuar
    FFXI Server
    Asura

    I actually do wonder if they'll bother to nerf the turns. (Of course they will.) I kinda hope they don't, but I also kind want them to so farming becomes much easier.

  8. #3108
    The Once and Future Wamoura
    Join Date
    Aug 2005
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    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    When they unlocked Second Coil there were no nerfs. It's when they allowed solo queues that nerfs happened.

    2.4
    The weekly entrance restriction on entering all four turns of the Second Coil of Bahamut and the Second Coil of Bahamut (Savage) has been abolished.
    Players may now proceed directly to any turn of the Second Coil of Bahamut or Second Coil of Bahamut (Savage).
    Players may now enter the Second Coil of Bahamut or Second Coil of Bahamut (Savage) via the Duty Finder with a full party.
    2.41
    Players can now queue for the Second Coil of Bahamut solo via the Duty Finder. Furthermore, players must now meet the following item level requirements:

    Duty Prerequisite
    Second Coil of Bahamut – Turn 1 Average item level 90
    Second Coil of Bahamut – Turn 2 Average item level 95
    Second Coil of Bahamut – Turn 3 Average item level 100
    Second Coil of Bahamut – Turn 4 Average item level 105

    Mechanics within the Second Coil of Bahamut have been adjusted as follows:
    blah blah nerfs

    Players will now receive the power of the Echo
    The Echo will take effect upon entering the Second Coil of Bahamut, increasing players’ maximum HP, damage dealt, and healing potency by 10%.
    * Unlike other instances, the strength of the Echo will not increase in the event all party members are incapacitated.
    * The strength of the Echo is scheduled to be increased at a later date based on player progression in the Second Coil of Bahamut.
    Wouldn't be surprised if it held true for the Final Coil.

    Actually, they nerfed High Voltage immediately with the Binding Coil so idk, the Magic Reflect change didn't happen until Echo though.

  9. #3109
    BG's most likeable Québécois
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    Not sure I understand

    2nd picture says my condition will be reset to 100%, but first pictures says I can't since it's not 100%

  10. #3110
    The Once and Future Wamoura
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    Rocl Montaigne
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    Quel'Thalas

    Did it let you store it? It's probably there for the "100% or above" portion of the error text; i.e. if you were to repair it yourself to 199% and store it then it's just warning you it'll go down to 100% when you take it out (and that your SB will be 0%)

  11. #3111
    Ridill
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    Quote Originally Posted by Rocl View Post
    When they unlocked Second Coil there were no nerfs. It's when they allowed solo queues that nerfs happened.

    2.4


    2.21
    I assume that's supposed to be 2.41?

  12. #3112
    The Once and Future Wamoura
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    Rocl Montaigne
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    Quel'Thalas

    Yes, I was looking at 2.21 for the Reflect nerfs when I was typing that up, woops

  13. #3113
    Sea Torques
    Join Date
    Nov 2011
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    703
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    5
    FFXIV Character
    Sukimin Yakumo
    FFXIV Server
    Hyperion
    FFXI Server
    Siren

    Quote Originally Posted by Rocl View Post
    Did it let you store it? It's probably there for the "100% or above" portion of the error text; i.e. if you were to repair it yourself to 199% and store it then it's just warning you it'll go down to 100% when you take it out (and that your SB will be 0%)
    No, it doesn't let you store it. And you're right that it's for the self-repair people.

  14. #3114
    BG's most likeable Québécois
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    but yeah I cannot store it, I had to go repair

  15. #3115
    The Once and Future Wamoura
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    Rocl Montaigne
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    Quote Originally Posted by Ratatapa View Post
    but yeah I cannot store it, I had to go repair
    I don't understand the confusion, it says only gear with 100%+ condition can be stored and when stored it will be set at 100%.

  16. #3116
    Sea Torques
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    Jul 2011
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    Melchior Ballester
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    Cerberus
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    Quote Originally Posted by Taint View Post
    DF T11 will not be pretty.
    DF T10 will be worse.

  17. #3117
    Online Dating DOES Work!!
    Sonic Ripoff of the Houe of Weave

    Join Date
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    Hiryo Randgris
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    Hyperion

    DF T10 will be interesting just getting by the adds. As for nerfs, is there another lite patch before heavensfall for them to not do nerfs right away(if they do at all)?

  18. #3118
    Relic Horn
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    Apr 2010
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    Kharlan Lynare
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    Excalibur
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    Valefor
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    Kirin Tor

    They will probably be as pretty as Turn 6/7/8 were to DF. By this I mean I'm expecting nerfs. Just for fun:

    Turn 10:
    -Erratic Blaster damage reduced, Paralyze duration lowered (probably esunable too) and it doesn't trigger Static Charge or Damage Up
    -Wild Charge damage slightly reduced
    -Cyclonic Chaos damage significantly reduced (enough to be survived solo)
    -Heat Lightning can't target the tanks unless it runs out of targets
    -Adds don't tether anymore

    Turn 11:
    -Effects of the Vulnerability up stacks reduced to 2-5% per stack
    -Repelling cannons damage reduced
    -Assault Node has permanent gravity
    -Nanospores apply Vulnerability up stacks at a slower rate

    Turn 12:
    -Bennu spawn timer increased
    -Revelation Resistance Down effect lowered
    -Cloak of Death effect significantly lowered
    -Phoenix gains stacks from dead players at a much slower rate

  19. #3119
    A. Body
    Join Date
    Jun 2007
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    Sir Taint
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    Gilgamesh
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    Quote Originally Posted by Detzu View Post
    DF T10 will be worse.


    Fine! They will all be nightmares!

    T10s adds shouldn't be too bad. Put an A and B marker up. Tell the group to kill A then B etc. The tether plus charge I'm sure will fuck people up.

    T11 adds will be hard with thunder going out and timing the kills. Then tethers will pop and wreck DF hell on everyone.

    T12 will wipe most groups at around the 45 seconds mark. Then its a matter of having a competent Redfire person and having 2 designated people to pass brand. And then a soak order....ok its going to be a cluster but it will be doable with experienced players.

    T13 is probably the most PUGable of the 4 turns....which is odd.

  20. #3120
    Relic Horn
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    Kharlan Lynare
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    Oh right, Redfire. That'll probably get butchered too.

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