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  1. #4441
    FHT
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    Quote Originally Posted by Arthars View Post
    anti speed running measures will be like a nerf to very good players and speed run pre mades

    in a DF setup, it is the tank's responsibility to take note of the jobs, il, and capability of party before he decide to choo choooooo train

    if people see first time message, barely enough IL to enter dungeon, and jobs like MNK and DRG as the 2 dps, its common sense to do it slower and pick up the pace if possible

    people being nasty cos PT couldnt speed run needs to either not do DF or wake the fuck up. it has nothing to do with dungeon design

    keep cool, take a deep breathe, accept watever your fate is when u press "Join" in DF XD
    While you are right on most points, you forget that often one tank will end up with MNK + DRG or NIN + MNK (Double melee situation) & these will still complaint of the speed and rate at which the tank pull, that completely disregarding the party members (& the tank) iLv.

    Thats another point supporting Lolwut argument related to tanks who do what they like, and tbvh I am one of them.

  2. #4442
    Sandworm Swallows
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    Bads arriving at 60 is right...this was a while ago now, but when I hit 60 and did the final story dungeon we had a BLM who never used any post-50 ability and a NIN who didn't put up A SINGLE DOT ON ANYTHING EVER for the entire run. I was dumbfounded. How do you even get to 60 without knowing how to play your fucking job (or being too lazy to do anything but press the same 3 buttons in a row)? I share the sentiment expressed a page or two ago about not wanting to facilitate bad players in clearing content.

    Also, Neverreap can eat a dick. I do like the Zelda feel of the dungeon, but I have a few major gripes with it. A lot of it can probably be chalked up to the first time I ran it where the dps was so slow that we wiped to final boss 3 -4x before finally squeaking past (thanks to DPS stance WAR). And I don't think there's a healer around who cares too much for bees.

  3. #4443
    Resident Moogle
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    Quote Originally Posted by Silenka View Post
    And I don't think there's a healer around who cares too much for bees.
    Not had enough bad groups, but what's the deal with the final sting on these anyways? Is it HP% threshold before they start using it, or a set time after they got pulled? Had a run one time with a WAR who did the 4 bees + tree with slow dps, and I somehow managed to keep him alive through three stings back-2-back. I wanted to murder him afterwards.

  4. #4444
    Ridill
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    Not sure tbh, a lot of the time I've seen them not even try to use it despite being at low HP for a while before dying.

  5. #4445
    Remit One (1) Custom Title
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    Get a good collection value on an item, miss everytime. Why the fuck does gathering chance not affect this?

  6. #4446
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    Does it not? I still see the % success chance to harvest in the upper left corner. I don't recall missing any 100% though I did miss once on a 99% heavens lemon just a minute ago...

  7. #4447
    Ridill
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    Quote Originally Posted by Kaisha View Post
    Not had enough bad groups, but what's the deal with the final sting on these anyways? Is it HP% threshold before they start using it, or a set time after they got pulled? Had a run one time with a WAR who did the 4 bees + tree with slow dps, and I somehow managed to keep him alive through three stings back-2-back. I wanted to murder him afterwards.
    Time based.
    I'm tired of DPS not pulling their weight while I'm forced to spam cures because we just pulled the whole corridor (I've seen people not even using skills, just auto-attacks). It's actually faster to do smaller pulls now, especially with a SCH in party.
    Also fairies aren't scaling properly imo, their cures are far lower than they should be at this point.

  8. #4448
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by Buffy View Post
    I'm glad they made FATE exp 51+ be terrible. I think FATEs are a lousy way to gain exp (as in they aren't fun) and I hope they stick to their guns.

    What I WOULDN'T mind at all is a modifier for duty finder wait times. So say a DPS waits 40 minutes to get a level 53 dungeon? They get a 300k exp bonus.

    Tank gets an instant pop on duty finder? No wait exp bonus.

    Keep in mind I don't really have any DPS jobs leveled so this doesn't really affect me in any way.
    Good plan to make the tank work three times as hard for the same amount of EXP.

  9. #4449
    FHT
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    Quote Originally Posted by Alkar View Post
    Time based.
    I'm tired of DPS not pulling their weight while I'm forced to spam cures because we just pulled the whole corridor (I've seen people not even using skills, just auto-attacks). It's actually faster to do smaller pulls now, especially with a SCH in party.
    Also fairies aren't scaling properly imo, their cures are far lower than they should be at this point.
    Its because we don't outgears things yet, patience pal, patience :D

  10. #4450
    D. Ring
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    The flux of good and bad players in 53+ duties is shocking lving my mch to 60 (already done drk) did the lv 53 dungeon first two healers were amazing dps'd dot'd no one died was a great set of runs (they was even French D: ) lasted about 22 mins the next 4 healed and nothing else we asked one of them if they could throw dots up, they ignored the tank and let them die with the responce "you don't tell me how to play my game"

  11. #4451
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by Alkar View Post
    Time based.
    I'm tired of DPS not pulling their weight while I'm forced to spam cures because we just pulled the whole corridor (I've seen people not even using skills, just auto-attacks). It's actually faster to do smaller pulls now, especially with a SCH in party.
    Also fairies aren't scaling properly imo, their cures are far lower than they should be at this point.
    I'm 58 ast and I'm having issue keeping people alive in vault on bosses because. 1) my gear sucks I still have i130 weapon ( shit doesn't drop)

    2) people are dumb and they can't place void gates on 2nd boss and get 5-6 stacks.

    Anyway I politely ask the tank to not mega pull because of my gear, and I get the usual answer " fucking casuals ( hey gets even madder when I link him the hive gear) slowing my game if we don't fast pull I'm kicking you"

    At least I'm saved from 30 min penalty lol

  12. #4452
    Lostbane
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    Quote Originally Posted by Odin'sLaw View Post
    The flux of good and bad players in 53+ duties is shocking lving my mch to 60 (already done drk) did the lv 53 dungeon first two healers were amazing dps'd dot'd no one died was a great set of runs (they was even French D: ) lasted about 22 mins the next 4 healed and nothing else we asked one of them if they could throw dots up, they ignored the tank and let them die with the responce "you don't tell me how to play my game"
    I will say one thing as a healer. When you first hit some of the new dungeons (the Vault especially) it can be a bit of a jump up and your gear/knowledge of your new abilities isn't the best. Add in a tank in the same situation and runs can be tough. Gear does make a noticeable difference - I hit 60 recently and got lucky with some 60 dungeon drops and even that has helped (only one law piece so far). I'm not saying that all the healers you're talking about are in that situation just that there seems to be a huge intolerance for those levelling from those who hit 60 and have started to gear up already.

  13. #4453
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    I think some players are having a hard time transitioning from the end game lull pre-HW where things were pretty easy, gear was plentiful, people who played well knew their jobs well throughout, and dungeon mechanics had been assessed completely. Now you have people in leveling gear, new abilities, new jobs, new mechanics, but they want to play like they had been playing.

  14. #4454
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    The Vault especially is annoying to run as a healer when the tank is on a power trip and chain/mass pulls, especially if DPS are so-so and CDs aren't being used properly. I often enter the second boss fight with like 30% MP left because I've been in battle during the whole stretch and the tank is on a "gotta go fast, can't wait for a tic or two!" mood.

    In my experience smaller pulls with me DPSing have resulted in overall faster runs but I don't feel like arguing with DF people.

  15. #4455
    Ridill
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    tbh it's not any harder to heal than T10/T11 trash, but now that non-raiders are playing...

  16. #4456
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    Nothing is hard to heal at all, it's just very inefficient when people aren't on point.

    And I've had Domitrix DRKs mass pull and then proceed to use 0 mitigation CDs so it's not restricted to non-raiders.

  17. #4457
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    Quote Originally Posted by ebil View Post
    Nothing is hard to heal at all, it's just very inefficient when people aren't on point.

    And I've had Domitrix DRKs mass pull and then proceed to use 0 mitigation CDs so it's not restricted to non-raiders.
    Like last night in Amdapor HM for HL: roulette. DRK mass pulled, used no CDs..proceeded to die. It's on obsolete content so I said: "I hope you stay out of HW dungeons." and left. 30 minutes bedamned, I'd rather watch spongebob than deal with that.

  18. #4458
    Ridill
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    Quote Originally Posted by Alkar View Post
    Also fairies aren't scaling properly imo, their cures are far lower than they should be at this point.
    http://www.reddit.com/r/ffxiv/commen...ken_right_now/

    Quite broken, apparently.

  19. #4459
    Yoshi P
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    Quote Originally Posted by Korialstrasz View Post
    Fuck this zone in particular

    Spoiler: show
    I'd like to mention that from where the character is on that map, that could have just went to the red dot to the SE and then went up the cliffs to the west to get it. No need to go allll the way around.

  20. #4460
    Ridill
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    lol I went all the way around to get it as well... couldn't find my way up when I did it.

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