Both the questions and the responses have been terrible thus far. How about asking something related to the extreme homogenization of progression from both a gear and content perspective?
If you take a step back, the progression in this game is a constant rehashing of previous incarnations of content. ARR had Extreme Primals for mid-tier weapons, CT for mid-tier armor, and tomestones / Coil for endgame equipment. HW has the exact same, except replace CT with Alex Normal and Coil with Alex Savage.
On top of that, the gear progression itself is incredibly uniform and frankly boring. It's a straight iLVL creep with minor flexibility between tomestone and Coil/Alex Savage equivalents on secondary stats. Tanks (and healers to a lesser extent) often have a bit more flexibility thanks to melded crafted accessories. I'm not asking for an XI-level of horizontal progression, but it is a very vanilla and uninspired system as it stands currently. I actually miss some of the gear traits from 1.0 sadly, namely enhance "X ability" attributes.
Listen, I'm not saying the game is terrible, but the questions are very friendly and generally do not address some fundamental issues with the current game.