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  1. #4841
    FHT
    FHT is offline
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    Quote Originally Posted by Burningthought View Post
    Ditto. I'm fucking bored.

    I could level the rest of my jobs to 60, but i'm waiting for the FATE xp buff in 3.05 and quite frankly, moogles in the churning mist ruined questing for me. I don't have the patience to go through all of that and FATE/Dungeon grind to 60 for all my jobs.

    I could craft, but I didn't put in any effort in 1.0 or 2.0 so i'm essentially starting from scratch and I feel like that's a huge mountain to overcome to get anything out of it.

    At this point I don't even know what i'm looking for that would keep me interested. I wish the dungeons had some sort of RNG element that made them feel a little different each time you ran them. I think I would enjoy Alexander more if it was a giant zone that we had to explore and exploit in order to get to the bosses that dropped the items we need.

    Either way it wouldn't kill XIV to have some fucking variety.
    If your crafter(s) is/are below Lv50 then yes it will be a huge mountain to climb, however if one or two are 50 its not so bad, I only have GSM & Miner Lv50+ and its not that bad, I could make 4M gils just by leveling/selling from GSM50 to 54, the Guildleves item requested are not so bad either, even if in my case I am blocked by these Grade 1 Liquid which cost 75k/piece on my server >.>;

    There are also plenty of Low Lv crafted mats that are required to level up to 50+ which can be a little extra income, so really if you want to try it you better start now before everyone's done with the leveling and the MB to go down again.

    For Alexander Im in the same boat, I was one of the loudest token system defender, SE messed the idea up again, when all we wanted was to receive 1 token each upon completion of a duty, we now have to compete & hate each others for a random one..

  2. #4842
    Ridill
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    Quote Originally Posted by Elcura View Post
    What, the Gauss Barrel add is basically a R-Type force and that's badass. Ever since I saw that I've had an urge to level MAC.
    Sci-fi spinning laser barrel is not a look that goes with a wooden-stock gun.

    Or a lot of other things for that matter.

  3. #4843
    CoP Dynamis
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    Oh, the last 10 HQ Grade 1 Mind Dissolvents sold for 120k? I better but 4 up @ 60k.


  4. #4844
    Ridill
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    That's when you buy them and re-list for the going rate.

    Ofc you run the risk of 10 other people seeing it and going OMYGAWD and drop theirs to 59999 before you get the chance.

  5. #4845
    Ridill
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    Quote Originally Posted by Niiro View Post
    Sci-fi spinning laser barrel is not a look that goes with a wooden-stock gun.

    Or a lot of other things for that matter.
    Minor detail, besides with a lot of the higher level guns it looks fine. About as fine as a metal flying magic turret.

    In fact, the only problem I see is that you can't detach it and have it fuck shit up...or maybe you can I need to level that job.

  6. #4846
    FHT
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    Quote Originally Posted by Pruviant View Post
    Oh, the last 10 HQ Grade 1 Mind Dissolvents sold for 120k? I better but 4 up @ 60k.

    A non ALCH worst nightmare.

  7. #4847
    CoP Dynamis
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    Quote Originally Posted by Niiro View Post
    That's when you buy them and re-list for the going rate.

    Ofc you run the risk of 10 other people seeing it and going OMYGAWD and drop theirs to 59999 before you get the chance.
    Yeah, problem is this happened while I was asleep, and the 4 sold before I could get to them. Now that people see that in the history they won't touch the 100k + ones. Meh, time to find another money maker, I see them tanking to under 20k within a week because idiots.

  8. #4848
    A. Body
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    Quote Originally Posted by solracht View Post
    yea it's almost as bad as watching people shoot fireballs out of their hands
    To be honest though..this is why I loved XIs "simplistic" animations. Still can be fantasy but still feels like it's actually something happening. If this was 1.x it would have some recoil and such due to having actual physics, but yeah. MCH animations just look odd at times, especially having disjointed upper/lower movement for the animation system.

  9. #4849
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    Quote Originally Posted by FHT View Post
    If your crafter(s) is/are below Lv50 then yes it will be a huge mountain to climb, however if one or two are 50 its not so bad, I only have GSM & Miner Lv50+ and its not that bad, I could make 4M gils just by leveling/selling from GSM50 to 54, the Guildleves item requested are not so bad either, even if in my case I am blocked by these Grade 1 Liquid which cost 75k/piece on my server >.>;

    There are also plenty of Low Lv crafted mats that are required to level up to 50+ which can be a little extra income, so really if you want to try it you better start now before everyone's done with the leveling and the MB to go down again.

    For Alexander Im in the same boat, I was one of the loudest token system defender, SE messed the idea up again, when all we wanted was to receive 1 token each upon completion of a duty, we now have to compete & hate each others for a random one..


    Alexander is going to break up my static, I can already see it.

    The NM token system is an unnecessary grind and there is nothing new coming with Savage besides some FU mechanics.

    I totally get the NQ and HQ modes, but part of the fun with Coil was seeing the new boss/mechanics. Watching the top groups was still fun even when we were pushing for the same goals. Watching Lucerzia/BG (whoever) do A4 with 4 legs or whatever will not hold the same value as watching them fight Bahamut or Nael before everyone else.

    I'm personally not excited at all for progression since I know the basic battle structures and am just going to slam my head against my keyboard dealing with new gimicy FU elements.

  10. #4850
    Ridill
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    i can see statics dying over alex.

    honestly this expansion feels like a gigantic wall. nothing new came out of it and i get the distinct feeling that yoshida and SE have run out of novel ideas. or maybe they just never had any. we're gonna keep getting the same formula every few months: "dungeons/coil/ct/frontlines/crafting" then reskin as necessary. pretty sad.

  11. #4851
    Ridill
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    They took the economic decision with Alex NM/Savage.

    They looked at coil and realized there was no point in making fights that only a small portion of the population could do, so they just made an EZ mode for everyone and just reused the same assets into a coil-tier difficulty mode by adjusting mob stats and mechanics.

    Only had to design 1 gear set too.

  12. #4852
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    Quote Originally Posted by Niiro View Post
    They took the economic decision with Alex NM/Savage.

    They looked at coil and realized there was no point in making fights that only a small portion of the population could do, so they just made an EZ mode for everyone and just reused the same assets into a coil-tier difficulty mode by adjusting mob stats and mechanics.

    Only had to design 1 gear set too.

    Yeah and they missed how marketing/business works.

    BMW gives each dealer 3-5 i8s a year (150k car) but everyone wants to see one. 50% of their sales are 3 series. And 99.9% of their sales are cars other then the i8 but guess which car is in every commercial? The i8. People like to be associated with things they can get close to but never actually have.

    Having 1% or 5% content is good for the overall game. People need things to strive for even if realistically they will never have it.

  13. #4853
    Chram
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    Quote Originally Posted by Taint View Post
    Alexander is going to break up my static, I can already see it.

    The NM token system is an unnecessary grind and there is nothing new coming with Savage besides some FU mechanics.

    I totally get the NQ and HQ modes, but part of the fun with Coil was seeing the new boss/mechanics. Watching the top groups was still fun even when we were pushing for the same goals. Watching Lucerzia/BG (whoever) do A4 with 4 legs or whatever will not hold the same value as watching them fight Bahamut or Nael before everyone else.

    I'm personally not excited at all for progression since I know the basic battle structures and am just going to slam my head against my keyboard dealing with new gimicy FU elements.
    It'll only be made worse by the fact that there will be literally fucking nothing else to do.

    Where's the content, etc.?

  14. #4854
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    Quote Originally Posted by kisada View Post
    i can see statics dying over alex.

    honestly this expansion feels like a gigantic wall. nothing new came out of it and i get the distinct feeling that yoshida and SE have run out of novel ideas. or maybe they just never had any. we're gonna keep getting the same formula every few months: "dungeons/coil/ct/frontlines/crafting" then reskin as necessary. pretty sad.
    Hm, I think it's more Yoshida's "fear" of walking down XI's path or mimicking xI. SE is very creative..it just feels they know they can get away with bare minimum and make profit, so why do anything more when you don't have to?

    Quote Originally Posted by Edelweiss View Post
    Where's the content, etc.?
    Official forums and everyone who defends everything regarding ARR/HW: "You shouldn't have rushed. Why did you do 2.0-2.55 content? You should have only done some content here and there, instead you chose to rush it. Why are you done with HW content already? See this is why people like you need to quit MMOs, you rush content then complain there's nothing to do. People like us, we take our time and enjoy the scenery. I have so much content to do it will last years."

    Essentially.

  15. #4855
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    I don't see why continuing to complain will fix anything.

    You know, I know, they know It will not change, we sadly have to deal with it or quit

  16. #4856
    Yoshi P
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    SE is receptive to complaints seeing as they are changing how Alex loot will be handed out, buffing MCH/BRD, buffing HW fates. They just don't really give a shit about any complaints that address the core and pacing of their endgame. Would it really kill them to make multiple events that all drop top tier and relevant gear instead of the dumb shit where they obsolete their own content right away?

  17. #4857
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    False they are receptive to OF not complaints.

  18. #4858
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    Quote Originally Posted by Ratatapa View Post
    I don't see why continuing to complain will fix anything.

    You know, I know, they know It will not change, we sadly have to deal with it or quit


    We should make a thread just for complaints and people that are tired of complaints can just stay away from the designated thread.

  19. #4859
    The Once and Future Wamoura
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    Quote Originally Posted by Arthars View Post
    at least there is a proper animation building up before that fire come out of the hand
    how the fuck can there be a "proper" buildup to shooting fire out of your hand LOL

    MCH animations are some anime bullshit like every thing else int his game, it's very unlikely to change

    anyways the idea of there being a right way to cast magic made me laugh

    i'm annoyed that you can specialize in all DoL through excessive grind but can't specialize in all DoH cuz you know damn well that Favor system gonna apply to your Soul of X only

  20. #4860
    Resident Moogle
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    Feels like they plan shit out too far in advance with XIV to a fault and not budging from it, even though it makes more sense from a budget/planning perspective.

    <nostalgiahat> Still curious as to what the original concepts in XI for Salvage/Hazhalm/Limbus/WalkOfEchoes/etc were than what we ended up with. </nostalgiahat>

    Quote Originally Posted by Jahaudant View Post
    Upgrading a Law item:

    "It's already equipped! Take it off".

    OK.

    "Can't unequip the item. Close the upgrade window."
    Try to unequip item. "Armoury Chest is full." Try to click and drag item to inventory, still-not-fixed interface bug farts and makes you have to do it 2-3 times before it gets placed in your inventory.

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