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  1. #5521
    Ridill
    Join Date
    Apr 2007
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    13,293
    BG Level
    9

    From day 1 Jump should have been their 30s cooldown gap closer.

    The fact that DRK got exactly that (Plunge is 200 pot/30s, essentially Jump + gap closer) is hilarious.

    I never liked DRG's job skills, Power Surge is boring and makes Jump feel even clunkier, Spineshatter is just what Jump should have been, Dragonfire is just more of the same but AoE, Elusive Jump is the only skill with real unique utility (but with far too long of a cooldown).

    Meh, at least DRG didn't get a One-Ilm-Punch.

  2. #5522
    CoP Dynamis
    Join Date
    Dec 2007
    Posts
    287
    BG Level
    4
    FFXIV Character
    Jahaudant Rivea
    FFXIV Server
    Sargatanas

    Quote Originally Posted by Lokus View Post
    I want to like PvP but SE's restrictions annoy the fuck out of me. Skill bloat is another annoyance especially when you consider SE can consolidate a lot of this shit or take a cue from other MMOs and make an intuitive combo system.
    I don't pvp pretty solely for the skill bloat. I have 3 bars fully loaded for just PVE... I literally have no accessible keybinds left.

  3. #5523
    A. Body
    Join Date
    Jul 2008
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    FFXI Server
    Caitsith

    Quote Originally Posted by Jahaudant View Post
    I don't pvp pretty solely for the skill bloat. I have 3 bars fully loaded for just PVE... I literally have no accessible keybinds left.
    And yet despite not being a real PvP system, in XI they did it perfectly fine and could have easily expanded on that.

    Nope - due to reasons, let's have an entirely separate set of skills for PvP rather than balancing them or changing their effects based on the pvp flag...you know, kind of like how the skills already scale and change based on traits and level? >.> The system is there.

  4. #5524
    Ridill
    Join Date
    Apr 2007
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    Quote Originally Posted by Destinye View Post
    you know, kind of like how the skills already scale and change when participating in PvP? >.> The system is there.
    ftfy

  5. #5525
    Ridill
    Join Date
    Apr 2007
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    13,293
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    9

    When they made it so you could see who has and hasn't lotted on shit they should have just tacked a ready-check list to the side of the loot window that shows who has and hasn't lotted the currently selected item.

    The chat spam of lot messages, aside from being very annoying and spamming the log (often pushing things like chat out before you can even notice it), is not at all helpful when figuring who has and hasn't lotted when there's 8 people and 5 items in the pool.

  6. #5526
    D. Ring
    Join Date
    Nov 2011
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    4,998
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    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    Quote Originally Posted by Niiro View Post
    The chat spam of lot messages, aside from being very annoying and spamming the log (often pushing things like chat out before you can even notice it), is not at all helpful when figuring who has and hasn't lotted when there's 8 people and 5 items in the pool.
    I look forward to this in future alliance content.

  7. #5527
    Resident Moogle
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    Mar 2007
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    Asura

    Quote Originally Posted by Niiro View Post
    The chat spam of lot messages, aside from being very annoying and spamming the log (often pushing things like chat out before you can even notice it), is not at all helpful when figuring who has and hasn't lotted when there's 8 people and 5 items in the pool.
    Would be nice if they made it so you could tell if someone green/needed on something or passed as well. Right now it's the same message in the log regardless of which action you do.

    Oh how FFXI handled such simple things in a simple easy manner...

  8. #5528
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
    Posts
    37,887
    BG Level
    10

    Remember how long it took us in 1.0 that we could examine people's gear?

    Nothing surprise me now

  9. #5529
    Ridill
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    Quote Originally Posted by Raldo View Post
    I look forward to this in future alliance content.
    I don't get your meaning.

    There's a ready check window for alliance <_> also it would only be needed for alliance loot anyway, which is minions and housing items from final chest.

  10. #5530
    Ridill
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    Quote Originally Posted by Kaisha View Post
    Would be nice if they made it so you could tell if someone green/needed on something or passed as well. Right now it's the same message in the log regardless of which action you do.

    Oh how FFXI handled such simple things in a simple easy manner...
    With the custom loot rules I can't think of a situation where you'd need that really.

    If it's DF, then it is what it is, if it's a premade Greed farm then you just set it to Greed only or Lootmaster.

  11. #5531
    D. Ring
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    Nov 2011
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    FFXIV Character
    Raldo Volca
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    Balmung

    Quote Originally Posted by Niiro View Post
    I don't get your meaning.
    I sarcastically meant I would look forward to seeing the chat log spam during alliance content, but yeah I forgot only a couple items are alliance-wide.

  12. #5532
    Resident Moogle
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    Quote Originally Posted by Niiro View Post
    With the custom loot rules I can't think of a situation where you'd need that really.
    Helpful for the odd silence where you can't tell if a weapon in RavEX is going to hit the floor or not without having to speak up.

  13. #5533
    A. Body
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    Quote Originally Posted by Kaisha View Post
    Would be nice if they made it so you could tell if someone green/needed on something or passed as well. Right now it's the same message in the log regardless of which action you do.

    Oh how FFXI handled such simple things in a simple easy manner...
    Player rolls needs - "Player cast his/her lot on the item"
    Player rolls greed - "Player cast his/her lot on the item"
    Player passes - "Player cast his/her lot on the item"

    In a programming sense it's just something they whipped together last second more than likely display wise, because honestly..I think what I fear most is that the Esoteric upgrade items going into the 3.1 alliance raid will be universal loot just to create an even larger brick wall due to lack of content.

  14. #5534
    BG's worst Rangers fan
    Fleury 2; Lundqvist 0
    Sweaty Dick Punching Enthusiast

    Join Date
    Nov 2007
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    23,755
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    FFXIV Character
    Bad Karma
    FFXIV Server
    Hyperion
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    Quetzalcoatl
    WoW Realm
    Kel'Thuzad

    Quote Originally Posted by Skai View Post
    I just upgraded to Windows 10 and I have no problem whatsoever. In fact, it improved a lotta stuff like Firefox loading faster and no more memory leak from FFXIV. ACT is working fine for me.
    Oh yeah everything else works fantastic

  15. #5535
    Ridill
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    Apr 2007
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    After using Ohojo and then Hive Kris for so long all other NIN weapons seem way, way tiny, including Yuskimitsu.

    ._.

  16. #5536
    Can you spare some gil?
    Join Date
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    Ninja's "daggers" were closely approaching that of short swords with their size, rather the size of kunai like they should be.

  17. #5537
    Absolute Messenger of Promathia
    Join Date
    Jan 2008
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    Blaise Destin
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    Quote Originally Posted by Shenrien View Post
    Ninja's "daggers" were closely approaching that of short swords with their size, rather the size of kunai like they should be.
    Daggers in this game are quite huge.... Hell Khanjars, which are Darksteel Jambiya's from XI, are like 1.5x the mass/size of the ones in XI it seems. The Dagger itself is about the length of my Miqo's Torso, and almost as wide, which is quite large lol. I think it makes it easier to see the models which I kinda like on some of them, but I find myself using the smaller ones much more often. Personally enjoy the Wolf I.lv 70 or 90 weapon, I forget which, that look like pretty damn cool red/blue curves spikes... kinda like actual Jambiya shaped. Its neat.

  18. #5538
    Ridill
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    Apr 2007
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    Given the general overdesign of a lot of gear in the game combined with the flashy as hell combat and the smaller katanas just kinda disappear in it all.

    The way their held doesn't help much either, since our characters hold them near the center of their bodies with the blades pointing outward it just makes them seem even smaller (compared to the way a lot of races in XI held them, generally in a much more visible manner).

  19. #5539
    Resident Moogle
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    Asura

    They really need to add shaft to A3 just to alleviate the lot-wars on it in A4 now that the fifth week's started and everyone will be working on gearing their secondary next week.

    May as well add chain to A2 while they're at it so every drop in Alex Normal can be obtained from two floors.

  20. #5540
    A. Body
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    Jul 2008
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    Caitsith

    Quote Originally Posted by Kaisha View Post
    They really need to add shaft to A3 just to alleviate the lot-wars on it in A4 now that the fifth week's started and everyone will be working on gearing their secondary next week.

    May as well add chain to A2 while they're at it so every drop in Alex Normal can be obtained from two floors.
    I woulda preferred a Nyzul/Neo nyzul style system honestly.

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