
Originally Posted by
DeadlyWaltz
1. If you're using Vitality Gear then you wouldn't need to blow so many cooldowns in order to maintain your survivability as a tank. Vit Accessories and VIT in general is a Primary Stat for any tank. I think you would know this.
2. Warrior I can agree with, they have a huge HP Pool. Not to mention Inner Beast, Bloodbath, Defiance and I believe....Storms Path I'm going to have to disagree with Dark Knight's in full strength I'm gonna have to disagree with, while Warrior has the skill kit to maintain their own HP Pool. Dark Knight's do not. I ddon't know what cross class skills they have but Dark Knight in my opinion doesn't have natural strength in the class itself to be on par with Warrior in full Strength Gear. Here is why, and this is purely my opinion mind you.
Abyssal Drain - It's a good skill, returns a % of HP back, but the MP Cost is lengthy. I don't think any sensible Dark Knight is going to be spamming that.
Soul Eater - Also a good HP % Skill, cost TP instead of MP. Good sustain. I'm not sure how the formula is calculated. If the skill is based off of STR, where x amount of STR = Damage. Damage = % of HP Returned. If it's something like this then perhaps 2 STR/3 VIT accessories would be acceptable.
Blood Price - Goes hand in hand with Abyssal Drain.. You take damage to restore MP in order to use your MP Related skills. A bit redundant if you ask me. This skill in my opinion only comes off to me if you have the HP to take said hits in order to use the skill properly.
If I had to make any changes to Dark Knight, it would have to be Salted Earth. I believe that would give them more viability as a STR based class. This is what I would do, I would keep the effect it already has, but instead add an HP Drain effect to it.
I haven't heard of a Dark Knight (Yet) anyways, pulling as much DPS as a Warrior. A warrior can pull enough DPS with say Bloodbath on to sustain their own HP Pool quite well, Dark Knight's not so much, which is why STR DRK's are frowned upon. They don't have the DPS to sustain their own lifeforce and end up taking dirt naps. It's not even a Healers fault, if you're being hit for more than you can handle and dish out to return that missing HP that's a gear check.