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  1. #6161
    D. Ring
    Join Date
    Jul 2006
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    4,945
    BG Level
    7
    FFXIV Character
    Grey Jorildyn
    FFXIV Server
    Hyperion

    Quote Originally Posted by Dotsudoku View Post
    Not touching the rest of your wrongness with a 10-foot pole, but how on earth did you arrive at this conclusion? However minimal the increase, STR gear is going to lessen the duration of any given pull. You'll objectively require more cooldowns in VIT gear. Even if you have to do a considerable number of Flashes(because PLD is stupid and can't AoE), the pseudo-potency of the ability rises with your attack strength, so you're able to get back to Goring Blade even quicker.
    Stahp! Just play it cool, like it never happened...

  2. #6162
    Prime Minister of Salt

    Join Date
    Dec 2009
    Posts
    2,590
    BG Level
    7
    FFXIV Character
    Omega Deathbringer
    FFXIV Server
    Balmung
    FFXI Server
    Asura

    Quote Originally Posted by DeadlyWaltz View Post
    1. If you're using Vitality Gear then you wouldn't need to blow so many cooldowns in order to maintain your survivability as a tank. Vit Accessories and VIT in general is a Primary Stat for any tank. I think you would know this.

    2. Warrior I can agree with, they have a huge HP Pool. Not to mention Inner Beast, Bloodbath, Defiance and I believe....Storms Path I'm going to have to disagree with Dark Knight's in full strength I'm gonna have to disagree with, while Warrior has the skill kit to maintain their own HP Pool. Dark Knight's do not. I ddon't know what cross class skills they have but Dark Knight in my opinion doesn't have natural strength in the class itself to be on par with Warrior in full Strength Gear. Here is why, and this is purely my opinion mind you.

    Abyssal Drain - It's a good skill, returns a % of HP back, but the MP Cost is lengthy. I don't think any sensible Dark Knight is going to be spamming that.

    Soul Eater - Also a good HP % Skill, cost TP instead of MP. Good sustain. I'm not sure how the formula is calculated. If the skill is based off of STR, where x amount of STR = Damage. Damage = % of HP Returned. If it's something like this then perhaps 2 STR/3 VIT accessories would be acceptable.

    Blood Price - Goes hand in hand with Abyssal Drain.. You take damage to restore MP in order to use your MP Related skills. A bit redundant if you ask me. This skill in my opinion only comes off to me if you have the HP to take said hits in order to use the skill properly.

    If I had to make any changes to Dark Knight, it would have to be Salted Earth. I believe that would give them more viability as a STR based class. This is what I would do, I would keep the effect it already has, but instead add an HP Drain effect to it.

    I haven't heard of a Dark Knight (Yet) anyways, pulling as much DPS as a Warrior. A warrior can pull enough DPS with say Bloodbath on to sustain their own HP Pool quite well, Dark Knight's not so much, which is why STR DRK's are frowned upon. They don't have the DPS to sustain their own lifeforce and end up taking dirt naps. It's not even a Healers fault, if you're being hit for more than you can handle and dish out to return that missing HP that's a gear check.

  3. #6163
    Relic Horn
    Join Date
    Apr 2010
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Kharlan Lynare
    FFXIV Server
    Excalibur
    FFXI Server
    Valefor
    WoW Realm
    Kirin Tor

    that guy, fucking lol

  4. #6164
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    Fucking A2 normal.

    No, sure, I'll get in the walker, you keep on with that sweet 500 DPS.

    (who the fuck am I kidding, they don't have the motor skills to do walker anyway)

  5. #6165
    Cerberus
    Join Date
    Dec 2007
    Posts
    403
    BG Level
    4

    How do you get retards to not fuck up the blob phase in A3S, quite honestly we have been at this point for fucking 2 weeks now and no progression from it because people either:

    Ignore blobs and letting them go to the outer room
    Fuck up + and -'s
    or fucking run like a headless chicken during tethers.

    Honestly thinking of just leaving the group cause no amount of gear is going to save the full retardation that is going on in my group right now.

  6. #6166
    Black Belt
    Join Date
    Aug 2004
    Posts
    4,921
    BG Level
    7

    Quote Originally Posted by Niiro View Post
    Fucking A2 normal.

    No, sure, I'll get in the walker, you keep on with that sweet 500 DPS.

    (who the fuck am I kidding, they don't have the motor skills to do walker anyway)
    what walker? just heal through it.

  7. #6167
    FHT
    FHT is offline
    Bagel
    Join Date
    Sep 2010
    Posts
    1,277
    BG Level
    6
    FFXI Server
    Carbuncle

    I like how the guy come in, talks about job he has no clue about nor have unlocked (DRK.)

    Quote Originally Posted by DeadlyWaltz View Post
    1. If you're using Vitality Gear then you wouldn't need to blow so many cooldowns in order to maintain your survivability as a tank. Vit Accessories and VIT in general is a Primary Stat for any tank. I think you would know this.
    No matter the gear set, a tank HAS to use their CDs, so people like you can DPS instead of throwing heals & sitting on their bottoms.. A tank job is to tank, they are given tools to do so, like you the healer you have tools to heal people, what you just said there is similar to saying "Im healer but its ok if I don't heal!"

    Quote Originally Posted by DeadlyWaltz View Post
    2. Warrior I can agree with, they have a huge HP Pool. Not to mention Inner Beast, Bloodbath, Defiance and I believe....Storms Path I'm going to have to disagree with Dark Knight's in full strength I'm gonna have to disagree with, while Warrior has the skill kit to maintain their own HP Pool. Dark Knight's do not. I ddon't know what cross class skills they have but Dark Knight in my opinion doesn't have natural strength in the class itself to be on par with Warrior in full Strength Gear. Here is why, and this is purely my opinion mind you.

    Abyssal Drain - It's a good skill, returns a % of HP back, but the MP Cost is lengthy. I don't think any sensible Dark Knight is going to be spamming that.

    Soul Eater - Also a good HP % Skill, cost TP instead of MP. Good sustain. I'm not sure how the formula is calculated. If the skill is based off of STR, where x amount of STR = Damage. Damage = % of HP Returned. If it's something like this then perhaps 2 STR/3 VIT accessories would be acceptable.
    Whats abyssal is the wrong in here, first of all, Bloodbath is an horrendous skills which absorb 25% of an attack... even if you hit for 2000, you recover 500HP.. but to compare that to Soul Eater is ridiculous, Souleater absorb 100% of the damage dealt, on top it can be enhanced by Dark Arts, my Souleater(s) can reach up to 3100 damages (crits) with proper food & DPS gears.

    Now for your info, WAR main source of self healing is a offGCD, while DRK has its own self regain at the end of a combo, ok your WAR can heal himself fully once in a while, but the DRK can do it every combo if they want to.

    Quote Originally Posted by DeadlyWaltz View Post
    Blood Price - Goes hand in hand with Abyssal Drain.. You take damage to restore MP in order to use your MP Related skills. A bit redundant if you ask me. This skill in my opinion only comes off to me if you have the HP to take said hits in order to use the skill properly.
    Blood Price is for packs tanking, you use Unleash, then pop Blood Price so the enemies restore your MP, there is nothing redundant here, your job is to keep your tank alive so they will have the HPs to take hits, and this is done by using Blood Price & shadowskin/wall.

    Quote Originally Posted by DeadlyWaltz View Post
    I haven't heard of a Dark Knight (Yet) anyways, pulling as much DPS as a Warrior. A warrior can pull enough DPS with say Bloodbath on to sustain their own HP Pool quite well, Dark Knight's not so much, which is why STR DRK's are frowned upon. They don't have the DPS to sustain their own lifeforce and end up taking dirt naps. It's not even a Healers fault, if you're being hit for more than you can handle and dish out to return that missing HP that's a gear check.
    Thats what we call Rotations, gonna do them in a smart order to pull DPS, WAR is a little ahead of us but not by a great margin, on top you gotta stop with the Bloodbath BS, cause 25% HP off a 1500 attack isn't gonna help you against a 15k Tank buster.

  8. #6168
    Remit One (1) Custom Title
    Join Date
    Sep 2007
    Posts
    2,397
    BG Level
    7
    FFXIV Character
    Qeomash Pandemonium
    FFXIV Server
    Cactuar
    FFXI Server
    Asura

    I'm a VIT spec, VIT accessories PLD who is going to be switching to STR when I remember to get the reset item when I'm actually at my GC.

    Come at me.

  9. #6169
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    Quote Originally Posted by layoneil View Post
    what walker? just heal through it.
    We're talking about DF here.

  10. #6170
    Sinner
    Join Date
    Dec 2006
    Posts
    2,240
    BG Level
    7

    Quote Originally Posted by DeadlyWaltz View Post
    What's wrong with DPS?
    Oh nothing, I play BLM, bring on the big pulls plz

  11. #6171
    A. Body
    Join Date
    Jul 2008
    Posts
    4,046
    BG Level
    7
    FFXI Server
    Caitsith

    Complaint:

    After crying endlessly on the OF for a TP bar....

    Niggas still don't know how and when to use Goad/Paeon/Turret TP shit.

  12. #6172
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
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    9

    Honestly, I've gotten so used to seeing the colored/numbered ACT bars that I find I'm forgetting sometimes >_>

  13. #6173
    FHT
    FHT is offline
    Bagel
    Join Date
    Sep 2010
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    1,277
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    6
    FFXI Server
    Carbuncle

    Quote Originally Posted by Destinye View Post
    After crying endlessly on the OF for a TP bar....
    Not to mention those who are now asking for a way to turn it off, lol.

    I tried to solo Pharos Sirus on Unsync'd DRK60, had no problem up to Siren which I got to 7%, complaint: This isn't freaking FFXI & I can't /WHM for Erase.

  14. #6174
    CoP Dynamis
    Join Date
    Dec 2007
    Posts
    287
    BG Level
    4
    FFXIV Character
    Jahaudant Rivea
    FFXIV Server
    Sargatanas

    I tried to solo that place with Diablos. Forgot the very first boss just swallows you. At least I didn't waste as much time as I imagine you did.

  15. #6175
    FHT
    FHT is offline
    Bagel
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    Sep 2010
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    1,277
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    6
    FFXI Server
    Carbuncle

    lol, well thank you very much because I was gonna attempt it so see how it goes and I had forgotten that detail. I guess unsync is another good idea poorly implented, but then I guess it would be hard to remove some mechanics depending sync/unsync.

  16. #6176
    Nidhogg
    Join Date
    Oct 2005
    Posts
    3,612
    BG Level
    7
    FFXIV Character
    Glick Wick
    FFXIV Server
    Ultros
    FFXI Server
    Bahamut

    Quote Originally Posted by kisada View Post
    where do people like this come from
    http://www.reddit.com/r/ffxiv

  17. #6177
    Melee Summoner
    Join Date
    Aug 2013
    Posts
    29
    BG Level
    1

    Lost city is supposed to be doable. There are some strategies for getting around that mechanic. One is to use shielding to survive, since apparently it just does your max hp as damage.

  18. #6178
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    Shadow Flare + Earthen Fury and hope the DoTs kill it!

  19. #6179
    Yoshi P
    Join Date
    Oct 2004
    Posts
    5,391
    BG Level
    8

    Quote Originally Posted by FHT View Post
    Not to mention those who are now asking for a way to turn it off, lol.

    I tried to solo Pharos Sirus on Unsync'd DRK60, had no problem up to Siren which I got to 7%, complaint: This isn't freaking FFXI & I can't /WHM for Erase.
    I want a way to turn it off too along with other things. If I don't need to see certain UI elements, it's useless clutter. I like ACT's plugin cause I could filter which jobs I wanted to see and on which jobs I wanted to see them on.

  20. #6180
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    Something occurred to me about the TP display and the ACT plugin:

    Before 3.0 the ACT plugin had the option to automatically set itself in the exact location the TP display is now, the function was broken with the 3.0 update and now has to be set manually.

    The realization: the XIV client already had the framework for the TP display this whole time and just didn't display it (it was likely broken with 3.0 as they were making changes to implement the display proper).

    How else could the plugin automatically know where to put the TP bars on your screen without you telling it where your party list was, that info was already in the client along with the TP values.

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