1. FFXIV Reset Timers
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  1. #6241
    Ridill
    Join Date
    Aug 2008
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    Satori Komeiji
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    Sargatanas
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    Asura

    http://images3.wikia.nocookie.net/__...ld_dhalmel.jpg =/= http://ffxiv.gamerescape.com/w/images/e/ee/Dhalmel.png

    The man hours involve in the making the latter are much higher than the first. You have increased resolution of the skin. An increased number of polygons, skeletal frame, and animation. No one copy pasted the .dats from FFXI to FFXIV and gave it a higher resolution bitmap. And if thats not the case why not talk about all the monsters that appeared in prior FF series from 7 onward to 10.

  2. #6242
    A. Body
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    Caitsith

    Actually.

    It's less work when you're taking something already made and just redoing it's texture resolution and rigging. It took more work to make the original model back in 2001 and if we're to be technical, there's actually more rigging in XI's models than XIVs. For example, while XIV is more HD, let's take the Undead dragon model that we first see in XI in rank 2-3 fight and Amdapor Keep -

    In XI, the dragon can attack with it's mouth and fore arms. If you're behind it, it can attack you with it's tail and hind legs. If you're to the side it can side swipe you (or turn around depending.)

    In XIV, the dragon doesn't have near as much rigging, even if it doesn't turn around and someone from back gets hate or simply standing there, it'll jjust do a tail conal attack, which is fine..but in terms of work load? XI had much more work thrown into their monsters in many ways. In XIV, some of the rigging is better, like the goblins are a bit more lively (and sound like monkeys.) I understand what you were getting at, but it is usually far more easier to revamp something that exists than it is to make from scratch.

  3. #6243
    Ridill
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    Satori Komeiji
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    Sargatanas
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    Thanks for that info. Though if you do want to get really fucking advanced. From what I hear about combat in 1.0 there was a lot involved with how you interacted with monsters.

  4. #6244
    Ridill
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    Jan 2005
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    Quote Originally Posted by Destinye View Post
    XI had much more work thrown into their monsters in many ways.
    Like?

    In terms of animation and overall look, I don't think this is at all true.

  5. #6245
    D. Ring
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    Nov 2011
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    Raldo Volca
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    Balmung

    Not going to comment on which one is more difficult because I really couldn't care less. XI does things that XIV doesn't, and vice versa.

    That thing about the dragon is such a fringe case (happens with so few monsters in XI that it barely deserves a mention); I have one for you in XIV. XIV has a few different animations when certain debuffs are on certain monsters. Heavy a spriggan and it turns their happy grin into a sad sad face because his rock is soooooo heeeeeeeeavy (I remember doing this in 1.0 anyway, I think they still do this?). Stun a dhalmel and they'll hang their head low like they're in a daze. I think several monsters react to stun, but the dhalmel is the only one I can think of offhand.

  6. #6246
    The Shitlord
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    Feb 2008
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    Kharo Hadakkus
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    Hyperion
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    WoW Realm
    Rivendare

    In regards to the differences between XI and XIV, one major one is that FFXIV's combat is all rotation-based while in XI, melee classes were 100% priority. You used whatever WS/ability was appropriate at the time. And you had to coordinate that with at least one other melee and, if you had one, a caster. God, I fucking loved skillchains. To me, they are the symbol of all the differences between XIV and XI. In XI, you coordinated your attacks with your party. You could get by without doing them, but it took you a lot longer. In XIV, you just decide who puts up the slashing debuff and shit like that.


    Anyway, that's part of why I enjoy healing so much in XIV. It's the only role that isn't 100% rotation based.

  7. #6247
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
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    I just don't understand the obsession about people been full at all times

    Tank bitching when he drops under 60% HP

    Bard and MCH using ballad because we are at 75% MP

    WTF PEOPLE WTF

  8. #6248
    D. Ring
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    Quote Originally Posted by Ratatapa View Post
    I just don't understand the obsession about people been full at all times

    Tank bitching when he drops under 60% HP

    Bard and MCH using ballad because we are at 75% MP

    WTF PEOPLE WTF
    Does this happen often? lol, this is not a thing I've encountered at allllllllll in recent times.

  9. #6249
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
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    Happened today in A3, me and the AST was at 75% MP and Bard decided to ballad.

    and tank bitched at me yesterday in nevereap for letting him drop lower then 60%

  10. #6250
    Salvage Bans
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    Nov 2013
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    People who like to blow things out of proportion
    People who look for things to complain about

  11. #6251
    FHT
    FHT is offline
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    Carbuncle

    Quote Originally Posted by Ratatapa View Post
    I just don't understand the obsession about people been full at all times

    Tank bitching when he drops under 60% HP

    Bard and MCH using ballad because we are at 75% MP

    WTF PEOPLE WTF
    I hate it when the healer spam cures on me, like.. I have CDs you know, no stress.

  12. #6252
    Resident Moogle
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    Asura

    Quote Originally Posted by FHT View Post
    I hate it when the healer spam cures on me, like.. I have CDs you know, no stress.
    If you had more VIT this wouldn't be a problem.
    Spoiler: show
    Had a tank that would keep rotating the mobs after dodging any AoE while I was on a melee job. I wanted to murder him.

  13. #6253
    FHT
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    Quote Originally Posted by Kaisha View Post
    If you had more VIT this wouldn't be a problem.
    If I had more VIT Id not need to use CDs duh!

  14. #6254
    Ridill
    Join Date
    Apr 2007
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    Wish GW gave the option to only show S ranks.

    I go to the ones I haven't seen yet when they spawn (or if I'm just bored), don't need to see all the A ranks constantly tho.

    edit: wait.......what if I set up a chat filter in GW for "(A)", would it filter itself!?

    edit again: nope

  15. #6255
    Pay No Attention to the Man Behind the Curtain
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    Ragns Meuhie
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    Quote Originally Posted by Ratatapa View Post
    I just don't understand the obsession about people been full at all times

    Tank bitching when he drops under 60% HP

    Bard and MCH using ballad because we are at 75% MP

    WTF PEOPLE WTF
    Don't forget the DPS that stood in orange circles then complain he isn't full HP!

    Sorry but I can't cure stupid, if you're DPS and stand in an orange circle all you're gonna get from me is a cleric stanced regen.

    I don't usually receive many commendations this way.

  16. #6256
    Sinner
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    Dec 2006
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    I let a MCH die on a trials Roulette Levi hard mode because he refused to change targets, and suddenly I'm the asshole

  17. #6257
    Relic Shield
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    Tanaya Makers
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    Gilgamesh
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    Fenrir

    You can punish stupidity, but you can't cure it.

  18. #6258
    Ridill
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    9

    Someone should sew that into a pillow.

  19. #6259
    E. Body
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    Jan 2009
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    Quetzalcoatl

    Anyone know what the cap on gil for transferring servers is? I noticed it said There is only a certain amount of gil you're allowed to hope over with.

  20. #6260
    Pandemonium
    Join Date
    Feb 2010
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    Sylph

    Quote Originally Posted by Classikmage View Post
    Anyone know what the cap on gil for transferring servers is? I noticed it said There is only a certain amount of gil you're allowed to hope over with.
    Pretty sure that got abolished when they unlocked legacy transfers.

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