It was a million gil, and 100k per retainer, but that might have been changed as Buffy mentioned. I can't recall.
It was a million gil, and 100k per retainer, but that might have been changed as Buffy mentioned. I can't recall.
Considering people still buy allagan pieces on the MB en masse it certainly doesn't seem like it's gone.
It's still there to 'prevent' RMT
I'll never understand this. When I'm tanking, I don't really pay that much attention to my HP. I trust my healer to not let me die, and I expect my healer to trust me using the appropiate defensive CDs so they can do their job correctly. Sure, I keep an eye in case something goes wrong and I get really low or whatever, and then I'll throw a Holmgang and/or switch to Defiance and Equilibrium or something like that. Generally, though, as long as I don't die, my healer can keep me constantly at 10% HP for all I care.
I mean I don't blame him for not trusting me, since I usually don't trust pugs.
I remember back when 2.0 came out, PLD were bitching more then wars for beeing near full HP due to Spirit's whitin
DoTs should tick on everything that jumps
It must be really awkward to be a DPS when I as PLD is doing 916 dps and you're doing 850 vs Savage Faust.
It must be really awkward to be running with a DPS that does 850 on Faust too!
It's only really awkward for the tank knowing that they DPS better than DPS
Does anyone else remember being able to toggle body skirts in 1.0? I coulda sworn there was an option to toggle it so the haubergeons, for example, didn't hang down past your waist. No one believes me.
Also, random complaint: I miss visible belts and that possibly imaginary toggle. I fucking loathe long robes. They clip with everything. Run too fast, they clip your feet. Mount up, your mount has now been vivisected. Book resting on your hip? Nope, it's inside your fucking clothing. I want to have more than 3 options when choosing a body glamour gorramit.
I don't believe there was an option to get rid of skirts in 1.0 but there was a physics option that allowed a lot of the body armors to flow more naturally and clip less on your character.
1.0 had superior deformers and physics (overall) so yeah it handled things waay better. Yoshi got rid of it (and a lot of shaders) during the complaints that people want to run through everyone/objects/mobs.
I don't think destinye posted that in the form of criticism..but more of an explanation. Yoshida's whole game plan is wipe away any trace of tanaka(although mobs and such he obviously wants to keep in).
I got a lot of complaints, but I'll sum it up with just this: FUCK this game and DF. -.-
Random complaint/vent but does anyone else feel this game is lacking from variety of difficult encounters? Alex normal is easy but Alex normal 4 can still challenge groups. Alex savage 1 and 2 is like midcore difficulty. And alex 3 and 4 is for the hardcore raider. I guess what I'm looking for is more story/quest related encounters with the difficulty of Alex normal 4 or extreme primal. More content to make use of the higher ilvls. All we're doing is running Alex savage to make Alex savage easier and when we have our high lvl gear, it gets replaced soon after.
Basically the formula is: coil/alexander/whatever hard raid, is implemented in patch. We have 2 options... Get highest ilvl in that raid. Or buy almost as high ilvl gear and upgrade it to highest level in odd number patch. So when we get the current most powerful equipment... It gets replaced next even patch.
So whats the point in having the highest best gear when its overkill for 99% of content in current and odd number patches. When 3.2 comes out, we'll be able to do 2nd tier savage with gear we bought and gear we get from Alex normal 2. Old gordian doesnt seem like it's required. And say we get decked out in full gordian from savage2 in patch 3.2.... What are we gonna fight that makes use of it until patch 3.4?
TLDR; losing motivation to play/raid when all hard work and uber gear gets replaced so soon and comparable uber gear can be bought. And the only thing uber gear is useful for is 4 fights. Maybe have lore related side quests with difficult encounters or something to make use of high end gear. Getting tired of the hamster wheel when high ilvl gear isnt even needed for most of the content.
The entire 2.0-2.5 story line is made for i90 gear... That was released on launch.
I miss the hard job af quests and hard story missions and zones that had mobs that could actually kill you
I spent a lot of time farming sentinel gear, turbans, and Dalmaticas
And that last fight with furious George D: also the whole relic line.. I still have 99 darksteel amaaljoks
Why does that 1.0 private server suck so bad
What dropped the giantsgall stuff, skirmish?
Why haven't they added new grand company ranks in 2 years?
Why is sanction useless and why are gc seals so easy to get?
Why can't I protect chocobo caravans
-Yes
-GCs are essentially 1.0 relics, their only primary function in 2.0 is to make PvP terrible
-See above
-They're called FATEs now