Look, YoshiP doesn't like fun, all right? We don't get amazeballs special events because fun is confusing to the new player.
Look, YoshiP doesn't like fun, all right? We don't get amazeballs special events because fun is confusing to the new player.
Lightning event was a direct tie in to the 3rd game, so I don't see how this collaboration would be any different.
The XI mini expansion IS the celebration of the game and the storyline goes out of its way to cameo as many characters as it can but the core of the story is about Iroha and you (the adventurer).
Im sure the crossover is being written in such a way people might be encouraged to go check out the last expansion.
Also read the manga on the xi site. It is basicly a condensed version of the story but with comedy theme, pretty funny overall.
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The way this game touches on all the older FF games, I hope its only a matter of time until we see some of the key FFXI players in dungeons/raids and FATEs.
Paladin's main problem is the compatibility with current contents.
Adjustments will be made to address TP issues, but no adjustment will be made to Paladin's DPS.
They are aware that currently Clemency and Divine Veil do not have many uses in current content.
I quit, fuck this game and it its out of touch dev team. They just told the entire paladin playerbase to go suck a giant fat cock and they can go fuck themselves for it. Less content and slap in the face when the dev team says "we know you suck but we don't care lol have fun fuckers"
goddamn.
I already swapped to Warrior but this is just the final straw. I actually really like paladin's flavor so on top of all the other godforsaken stupid shit changes I don't see why I should pay 13 bucks a month for a clearly incompetent dev team. Really, Square Enix, red scrips are too much of a grind? Holy shit, a THREE SECOND CAST TIME INTERRUPTABLE ON A TANK SPELL MIGHT BE USELESS? A pesudo stoneskin that requries someone else to activate it on a horrendously long CD MIGHT be trash? Designing every single encounter in your stupid ass shitty game around DPS and making a class based around being shit at DPS MIGHT render them incompatible? A five month wait time between patches when there's only TWO fucking dungeons might make people a little upset?
And then there's all the mistakes they're about to make. Dungeons just got rendered fucking obsolete by i210 gear being avalible with, as far as they've informed us, absolutely no lockout time, void ark is going to be useless on arrival AGAIN just like fucking CT, no hildibrand or other amusing side quests like the moogle, only two dungeons (even if they're obsolete), ANOTHER fucking roulette (we don't have enough of these fucking things already? Would it KILL you to fucking roll the level 50 dungeons in with the 60s and give us esos for them once a day for variety?)
We're paying less for more after a goddamn expansion where the game should be bigger and better. Instead it's just shitty and getting shittier and it's clear Square Enix does not give a single solitary fuck and feels they can get away with just using XIV as a cash cow to fund their goddamn belt fetish with XV because they're stupid as fuck incompetents who have their heads so far up their ass they started breathing fumes, ran out of air, and in their delusional state decicded to entire fuckingly reinvent a goddamn genre taht was making them GANGBUSTERS, only to find out suddenly aleinating their core audience causes them to hemmorhage money. And when they started hemorhaging money, what do they do? THE FUCKERS DOUBLE DOWN ON IT, SHEDDING EVEN MORE MONEY ALL TO SATISFY THEIR LIGHTNING FETISH. And then they decide to make a game's budget (tomb raider) cost more fucking money via emaculate detail on lara's glittering, rain-soaked tits than their game could have possibly made, and even when it sold FUCKING MILLIONS they still expressed a disappointment, called it a failure, and lost money becuase they are incompetent fuckers who do not understand restraint, going with what works when their delusional attempts at innovation nobody asked for failed, or a budget in favor of MORE BELTS.
The ONLY good thing to come out of this fucking company in the past few years is Bravely Default and even now they're going to fuck it up with the sequel, I can feel it in my bones. No point in feeding them 13 dollars a month for less and less content just so they can satisfy their expensive ass belt fetish.
I know this is random complaints but holy shit lol
That last part is great.
If it helps..End Layer wasn't terrible but wasn't as amazing as the first game.
Bravely Default was not made by an SE dev team.. just PUBLISHED by SE, you'd have a different opinion for sure if otherwise lol. But yeah I'm not getting the sequel.
And not out of touch dev team. It's all Yoshida - they gotta do what he says. No doubt some of those guys will get fired of they even suggest something he wont agree with.
For the next Alexander on 3.2, it'll probably not use the same Normal/Savage division.
Hmmm... not sure how to read into this. Are they say the difficulty between won't be so great or going back to single difficulty system?
It means they're probably going to slap it into Coil difficulty territory. If you don't "git gud" you don't get story. I would appreciate that. But I doubt that's the case.
Reddit - https://www.reddit.com/r/ffxiv/comme...y_released_jp/
Someone posted a translation
expected/10 but still this is so retarded, what's the point of the fucking roulette when it's only two dungeons? Not that a third one makes that big of a difference but I was really hoping things would get better, not worse.3.1 Expert roulette will be composed by only the two new dungeons.
i have a different interpretation.
Savage will be more like Coil, not that "Savage" on the top end and Normal will be Story mode, a lot easier than the current normal with no loot. more like Leviathan/Ramuh/Shiva HM difficulty than current Alex Normal difficulty.
they said they want to do 3 tiers. but they lack resources, so we're going to end up with 2, the very bottom and the top.
Whatever they do, I don't see them getting rid of Normal mode because that's aimed at their target audience, and since they're not doing 3 difficulties I'm just expecting the higher one to be easier than current Savage. They even said they expected more people to clear.
As for the 3.15 adjustments: RIP Living Liquid, give regards to Melusine in heaven
of course the game is fine if there is enough Shit around to glamour oneself into Princess Diarrhea!
I thought the FFXI OF was dumb, but everytime i visit once in a while the FF14 OF i just cant believe at points what i see... its mindblowing. They really droped the ball and momentum with this expansion big time in terms of innovation.