Yep, guess I was completely off base since I was talking about exactly what was mentioned. Thanks for pointing me in the right direction.
Having to water plants every day. I live in a forest where it rains like five times a day FFS. It hasn't been an issue yet and probably won't be for a while, but it's shitty knowing that if I go on holiday for a weekend I'm going to lose all my plants. The game needs an app or some shit to allow you to do that outside the game.
you can ask someone in game to water it for you......
my neighbour water my plants everyday!!!
The restrictions you're talking about are exactly what they are asking SE to get rid of, so saying "Restrictions already exists and they aren't a problem!" kind of ignores what the conversation is about. They want ALL cooldowns to reset after death or upon entry into an instance, including those shared across certain jobs. Example: Use Battle Voice >> Die within 10 seconds of using it >> Battle Voice recast is automatically reset when you return to the start of the instance and ready to be used in the next fight.
While there aren't any scenarios where I can see this as being open to exploit at the moment, I can imagine things they might add in the expansion, for example, that would be affected by this.
Or they could just add COR and let us all make mules to reset JAs!
I never thought it would be so hard to see a damn thunderstorm in south shroud, let alone from 8am to noon.
lolpvp, but just had a frontline game where I was focusing summoner to burn. I'm always MNK, with fist of wind up to keep up in the game of chasing people.
The summoner had no sprint at all. I know this considering thats what I watch for in case I need to weapon throw to dispel it. With fist of wind up, I could never, ever manage to catch up to him. I didn't have heavy on either.
Pathetic shits who need to hack. Wish I could have caught his name by doing an emote on him.
All anyone has asked for is specifically resetting cooldowns on death in Dungeons/Instances. No one asked for cooldown resets on death in open world content. The only thing related to open world content that was requested is the ability to not have to wait 60 seconds to be able to cast raise if you want to pop on a Healer real quick to raise someone who died in a FATE or whatever. There is no potential for abuse with resetting cooldowns by Switch > Switch Back as the game already prevents you from doing this in areas where quick job changes are allowed.
Considering your example, the Battle Voice would only be reset if the instance itself reset from a full wipe in the case of primals or in dungeons when you return to entrance. I don't see how resetting when returning to entrance is an issue considering they are locked out of the fight until everyone else has returned as well. The only potential abuse I could see is if SE decides to add some meaningful open world content and you for whatever reason blow all your cooldowns on a DPS job > die > come back and switch to another DPS job with all their relevant cooldowns ready to use. But again you can already do that to some extent just by setting your homepoint in a city. Die > Home point to city > quick change to another DPS job > port back to Open World content.
T8. Just... T8.
All those people who whine about how Second Coil is now easy babymode a-one-armed-monkey-could-clear-it-now has obviously never seen what happens when you let the overall playerbase in there. And the people who think a "story mode" Coil at that exact difficulty without any reward would have anyone playing it in are just deluded.
It's like people don't remember how to do basic, game-wide mechanics like "watch for debuffs" or "get out of ground aoe" or whatever.
there will never be a story mode for coil, i think
if you seen the cutscene for T13, you will know that "it is best to keep normal peasants away from the truth"
if you cant clear it, even with echos in coming months, then you dont deserve the truth yoooo
being said if people QQ enough on OF, it can/will still happen
It'd have to be literally faceroll ignore-all-mechanics easy for a rewardless story mode to see any play at all. And even then you'd have to stick it in a roulette of some description just to get people in there so queues don't take 5 hours.
Frankly, I just wish that people who make it to Second Coil would get a clue and learn basic mechanics. If it's something that appears only in that specific fight, whatever. If it's shit you learned 40 levels ago, no excuse. Hell, I once had a healer wandering around in T8 after a wipe, getting killed multiple times BECAUSE THEY COULDN'T FIND THE SHORTCUT. If that doesn't tell you exactly how faceroll easy a "story mode" version would have to be, nothing will.
Edit: Also this is why "clear parties" are always "can't even clear first phase of literally anything." The moment you don't have to worry about people acting like you're a retard for generating a soldiery message, you ditch those idiots with a quickness.
Doing Titan hard. First healer derped into a Landslide off the edge at like 75%... second healer got Gaol'd > Landslided due to derps at like 30%. We're down both healers at 30%... I'm DPS(NIN), Tanks start dying while we fight the DPS clock of death... get it to about 8% before both tanks die, other DPS dies to weight around 5%... I solo Titan more or less its last ~4/5% HP, being the sole reason we were victorious.
Not a single commendation.
ungrateful peasants.
MIP goes to the healers that dropped obviously
its for encouragement!