Yeh. I can't wait to test it. So bring my RL friend along to butt gang Garuda/Ifrit's ass to 0%, free possible ponies, gg! In fact I might even go alone heehee....
Yeh. I can't wait to test it. So bring my RL friend along to butt gang Garuda/Ifrit's ass to 0%, free possible ponies, gg! In fact I might even go alone heehee....
Probably the same nonsense that happens when you take threat on something chasing someone else. It'll continue to run them down until it gets close enough to take a swing, THEN change targets to you. The game probably hitches on trying to whack the drone.
That's pretty funny.
Still trying to wrap my head around the logic of a company that is aware of bugs in its game and doesn't fix it for centuries, if ever.
I remember this one time that went very badly for the playerbase.
Yeah, it's more of a glitch with pets, at least Fairies and Turrets (they count as pets I guess.) I don't know about Egis though. People used to use Eos on Garuda Extreme to break her script and get easy wins, so if you were playing then, you may have noticed a sharp increase in Garuda Ex parties out of the blue.
With MCH it's just a bit easier for some to try the glitch since they don't instantly get hate from enemies.
Trying it now, can't get it to work. The turret is indeed out of reach but once I grab hate she seems to function as normal
edit: the swipe attack she does, does hit the turret though but i can't place it any more out than that, unless there's a specific spot
edit2: got it working on ifrit, but for garuda the placement seems tricky
edit3: doesn't work on odin. damnlol
edit4: got it working on garuda, it seems i can place the turret much further than i thought
edit5: might be easier to do this on SCH... MCH rotation is annoying lol
edit6: balls! Eos/Selene won't move out of the ring
edit7: took me a while to figure out why it won't work in bahamut; the ring insta kills anything on it! haha
I can get it to work on Ifrit Extreme, but not Ifrit Hard![]()
Ultima HM breaks as well.
Could probably 'solo' some other fights where the AI doesn't break, but you'd have to wait a year on your turret to build hate before you try and do anything. If they ever fix the problem it better be just adjusting the enemy AI script and not breaking the 'feature' of being able to place stuff/markers out of bounds.
That issue where an enemy gets fixated on hitting a target before moving on was always one of the more stupid things about ARR-era encounters (hi T13 Ph2 adds). Don't think I've seen that issue on bosses in 3.X.
Follow up to the breaking of some fights...
It's times like this I wished I have dualbox/multi account haha
Fucking 70 minute Pharos Hard last night. Pld was standing in the middle of packs because he didn't know that shield block / parry only work from mobs in the front and barely losing cooldowns other than fight or flight. MCH was having trouble with their connection / couldn't get their turret to attack sometimes. I don't even know what the Blm was doing, but it wasn't damage.
Multiple wipes to trash mobs, and I saw the walls break in the last trash stretch for the first time last night. Don't you take more damage from backstrikes also?
I stuck around because I thought it was someone's first time through. But it wasn't.
First time runs aren't going to be an hour and 10 minutes long @_@;
IIRC, you don't take more damage from the back(unless you use RI without Awareness) but not a damn thing works unless you take hits from the front, so.
Ah, so that's the reason why people tanking stutterstep by mashing "Face Enemy" when in raids and running backwards.
Background: Did the Vault last night for the first time. Never look up any info, do all dungeons blind and ask cross server players for no spoilers/mechanics on bosses. Died a few times getting to Sir Charibert (He made me remember his name). Sir Charibert not sure if he was nerfed or not but loved the fight. First dungeon, I have had in a long time that jumped in terms of skill level for story. I am going to run this dungeon into the ground. I wiped to him and all wipes were on me (WHM). Reminded me of CoP difficulty before all the nerfing. We beat that dungeon with less than 10 minutes. Wiped to him 6 times. 6%, 20%, 7%, 40%, 10%, 20%. Each one was either out of mp or I let the tank die after his final curtain attack. Woke up with this fight on my mind.
Complain on myself for using cure II and cure III trying to not use medica I and II. Not using Shroud until late and DV and Assize and Asylum. Definitely an eye opener and I need to get my ish together if the challenge from this point on is going to be like that. Something to look forward to.
Complaint: Why did it take Square so long to get battles like this going in the story. Also hope more or to come.
2nd Complaint: Why do bards no longer play songs anymore? Every bard 40+ I have had but one (who was new) doesn't play songs. But can play songs to run through the dungeon until the next fight.
Sir Charibert is indeed a hike up in difficulty. His attacks are devastating and does actually test a healer's ability to heal.
I won't spoil for you but I think you'll be posting here again![]()
Complaint 1: Because "Think of the new player" and "I don't want people to stress when doing storyline content." and considering Yoshida admitting they have no time to balance harder content, not surprising if they forgot to "tune" HW storyline stuff at times.
Complaint 2: BRDs care too much for their naturally reduced DPS (lower weapon damage than everyone else) and playing even Foes is too much to ask for the general NA/EU BRD population, let alone Ballad or Paeon.
I am so fucking sick of this Gold Triad Card bullshit. 700k MGP and still no Zidane.
Fuck you, SE. There's time sinks and there's retarded drop rates in RNG. You're well past retarded at this point.