As a filthy raidless casual, it boils my fucking blood to see people more casual than I am assert that Midas Savage will be "too easy" because "too many players complained about how hard Gordias was just because they couldn't clear it."
As a filthy raidless casual, it boils my fucking blood to see people more casual than I am assert that Midas Savage will be "too easy" because "too many players complained about how hard Gordias was just because they couldn't clear it."
I am a bit annoyed by what they did to the Tank attack ratio, seems like a nerf more than anything.
I heard STR/VIT are both like ~0.45 ATK now
STR is now worth 0.45 AP - Vit is worth the same. This effectively means that you lose some amount of damage from leftside gear, and rightside gear damage contribution plummeted. Enjoy having to spend out the ass for expensive pentameld accessories.
So, enjoy a nice, fat, roughly 20%ish (according to the parses going around) DPS nerf. Because Tanks needed their damage cut by an entire fucking fifth. Go fuck yourself square enix.
Best part is this means tanks get fucked twice and means any tank not named Warr "my DPS combo is also my threat combo lol" ior gets double dip penalized, because lower DPS means you can't tank in DPS stance without losing hate, which means you have to tank in tank stance, which lowers DPS even further. Enjoy the warrior tank meta boys.
god i had to edit this post 5 times just to properly vomit out the extent of my rage about how obnoxious it is to get all of your damage cut by a goddamn fifth because DPS got butthurt that their shitty playing meant they were getting dunked by warriors.
...awesome.
Yep. That, and the fact that lowered tank damage also means that holding hate will be a lot shittier now unless you're a full turtle who doesn't care about optimizing.
As if we weren't having enough of a tank playerbase issue already, square enix thinks that absolutely nobody will mind getting such a huge ass boot to the face nerf.
oh and any tank accessory that has parry on it is actually still a DPS loss over a STR accessory. Square Enix is so fucking incompetent they can't even do the one thing this damage nerf meme was supposed to accomplish entirely properly.
Had around 1037 STR on DRK, which was 1037 attack, now at 863 attack with same 1037 STR. swapped an iLv210 STR ring for an iLv220 VIT, only got 3~4 attack back. Can't tell you exact numbers as I got booted of the game & I can't reconnect right now as I am in a queue of 2k+ people.
I thought it was just me so I didn't say anything. mmhmm 350 acc is apparently no good in there. I miss on Aero I-III, Stone III..
Edit: LOL the patch messed Chaos and the JP datacenter worlds. I'm stranded in the Antitower instance, and there's 2k people in queue for login.
i'm so glad they fucked the game up enough that i was able to stop giving a shit months ago. i couldn't handle wanting to be involved anymore and having my tank stripped of all its dignity.
sounds like an average patch
Ok well changing datacenters(primal in this case) and back, allowed me to login, but 10201(never seen that error before haha), so I'm stuck in antitower(we cleared it..it just bugged when I went through the portal to leave..) til they fix the datacenter.
Priorities first though, gotta fix JP ASAP. Their wording is so URGENT haha, but for chaos it's "well we'll investigate". ::shrugs:: Have fun people![]()
If the reports of healer DPS accuracy being that bad in dungeons are accurate, and the math on tanks means everyone just took a big hit with their damage, but there's already multiple raid groups downing the first Savage wing? Maybe it just means the paradigm is shifting away from the years-old DPS meta design. Less stress on tanks and healers (or really, less of a skill ceiling) with more emphasis on the DPS being the DPS.
That or the gap between the raiding elite and the rest of the game are really just that wide. My scrubby ass can't tell.
...holy shit, if that's the case it means the OF were correct. Healers shouldn't be nuking, tanks shouldn't be DPSing.
This seems like a cruel joke now.
a1s was downed super quick as well
i don't think i can recall a time when the first wing of a new raid or whatever wasn't downed really quickly in XIV, they always tend to be complete jokes, and they did stress they were lowering the DPS checks/insane difficulty of the old savage. of course savage doesn't matter when all you do are raids and trials, and that's where the nerfs really hurt (insofar as personal enjoyment and clear times go, you're still at absolutely zero risk of losing any of SE's babbby's first dungeons).
and i don't even know what this is supposed to accomplish. tanks will still be doin their abilities, they literally cant. damage is still stable and predictable and healers still have plenty of time to DPS. all it is is a wet salty sock slap to the cheek and chin and maybe a dump on top of that for competitive tanks and heaelrs.