1. FFXIV Reset Timers
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  1. #8961
    A. Body
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    Caitsith

    Quote Originally Posted by Lujei View Post
    Meanwhile, in healer land, people are still failing the fucking DPS check in Nidhogg. Three Trial Roulettes in a row we failed because DF DDs are shit.

    Also, I heard "people need to be in the circles" for Nidhogg on 3 different occasions. I mean, not going to lie, my group on the very first night within 3 hours of the patch drop thought the same thing, but we're a few days out and that is still somehow being perpetuated?
    3 days in and people say to jump off if you have meteor mark in ozma or to stack it, so..yeah things tend to get around.

  2. #8962
    BG Content
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    Modoru D'kkoru
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    Quote Originally Posted by Destinye View Post
    3 days in and people say to jump off if you have meteor mark in ozma or to stack it, so..yeah things tend to get around.
    dying on the inside
    i'm gonna spread those pictures to everyone
    i don't want this for the future of ffxiv cri

  3. #8963
    Relic Horn
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    Kharlan Lynare
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    Excalibur
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    Quote Originally Posted by Modoru View Post
    dying on the inside
    i'm gonna spread those pictures to everyone
    i don't want this for the future of ffxiv cri
    Before you do that, please fix the description for Acceleration Bomb (only need to stop performing actions when the overhead marker appears during the final seconds of the debuff) and please don't assign the tanks to the blue orbs (waste of DPS compared to putting a healer there and pretty sure they do fixed/% damage anyway).

  4. #8964
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    Modoru D'kkoru
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    Quote Originally Posted by solracht View Post
    Before you do that, please fix the description for Acceleration Bomb (only need to stop performing actions when the overhead marker appears during the final seconds of the debuff) and please don't assign the tanks to the blue orbs (waste of DPS compared to putting a healer there and pretty sure they do fixed/% damage anyway).
    i explained the debuff to people who asked but yeah i suppose that's worth clarifying
    the tank assignment is done because i don't trust pug healers to survive orbs
    whereas a tank taking the hits is slightly harder to actually fuck up

    it's mostly a pug basics suggestion, obviously not for people who actually have a damn clue as to how the mechanics work

    and can you confirm the dmg being fixed/%? i could never look at exact numbers, but remember taking one orb and regretting it

    edit: i just remembered i clarified the tanks eating orbs thing on the original post
    sol why u do dis 2me

  5. #8965
    Ridill
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    Asura

    I think they messed up something with the hotbars... after I return to normal in A5 my hotbar 1 defaults to the pet hotbar instead of itself forcing me to switch.

  6. #8966
    Resident Moogle
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    Quote Originally Posted by Alkar View Post
    I think they messed up something with the hotbars... after I return to normal in A5 my hotbar 1 defaults to the pet hotbar instead of itself forcing me to switch.
    Hit Shift+F1 to reset your hotbar1. Any mount with actions on its bar sets to pet hotbar courtesy of bug.

  7. #8967
    Relic Horn
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    Quote Originally Posted by Modoru View Post
    because i don't trust pug
    This argument could be made to defend the "suicide if you have a meteor" "strat" though lol



    Quote Originally Posted by Modoru View Post
    and can you confirm the dmg being fixed/%? i could never look at exact numbers, but remember taking one orb and regretting it
    You might have had a vulnerability stack, it goes off right before the orbs spawn.

    The damage seems to be 60-70% of your maximum HP (before mitigation/vuln):



    Also looks having multiple people soaking the explosion reduces the damage:



    If so, just put the ranged players on the outer rim after the AOE vuln and they might not even need cures between the balls.

  8. #8968
    Ridill
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    Quote Originally Posted by Kaisha View Post
    Hit Shift+F1 to reset your hotbar1. Any mount with actions on its bar sets to pet hotbar courtesy of bug.
    Thanks, was really pissing me off on SCH.

  9. #8969
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    Quote Originally Posted by solracht View Post
    This argument could be made to defend the "suicide if you have a meteor" "strat" though lol
    noooo no no no no nooo. there's a difference between making them jump off the rim and telling one of the dudes that has better chances of mitigating dmg
    a huuuge difference - but still that's like, my opinion maaaan


    Quote Originally Posted by solracht View Post
    You might have had a vulnerability stack, it goes off right before the orbs spawn.

    The damage seems to be 60-70% of your maximum HP (before mitigation/vuln):



    Also looks like its shareable damage:



    Just put the ranged players on the outer rim after the AOE vuln and they might not even need cures between the balls.
    isn't vulnerability caused by leaving the balls to burst on their own (aka aethernova)?
    correct me if I'm wrong

    additionally, thanks for the images, will add that whenever i get home

  10. #8970
    Relic Horn
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    I don't remember if Aethernova applies vulnerability or not, but Ozma uses a donut-shaped skill that hits anyone who is standing on the circular part of the arena with vulnerability immediately after turning into a cube (including the middle section of the platforms).

  11. #8971
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    Modoru D'kkoru
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    Quote Originally Posted by solracht View Post
    I don't remember if Aethernova applies vulnerability or not, but Ozma uses a donut-shaped skill that hits anyone who is standing on the circular part of the arena with vulnerability immediately after turning into a cube (including the middle section of the platforms).
    aaaah, then yes aethernova causes vuln+
    i never realized that part because (as a monk) i'm always sitting in front of ozma so that attack misses me every time s:

  12. #8972
    A. Body
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    Sir Taint
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    Gilgamesh
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    Cerberus

    Can you stand on the back of the Rectangle to avoid the Square Mode, Circle attack? We made everyone run to the front.

  13. #8973
    Relic Horn
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    Quote Originally Posted by Taint View Post
    Can you stand on the back of the Rectangle to avoid the Square Mode, Circle attack? We made everyone run to the front.
    judging by the animation... front or back should be fine, just not the middle section

  14. #8974
    Hydra
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    Quote Originally Posted by Destinye View Post
    3 days in and people say to jump off if you have meteor mark in ozma or to stack it, so..yeah things tend to get around.
    Sac the meteor lol

    Dem desperate DF strategies. I can see why someone came up with me but yeah not a good idea

  15. #8975
    A. Body
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    Alistaire Lexander
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    Sargatanas

    Quote Originally Posted by Toshi View Post
    Sac the meteor lol

    Dem desperate DF strategies. I can see why someone came up with me but yeah not a good idea
    Well, there's desperation and there's sacking for the sake of simplicity. Some groups would sack the jailed healer in Gilgamesh fight, not cause it was hard but because it's quicker to keep dps'ing boss and spend only 1 gcd on a raise.

  16. #8976
    Old Odin
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    Seravi Edalborez
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    Hyperion
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    Quote Originally Posted by Alistaire View Post
    Well, there's desperation and there's sacking for the sake of simplicity. Some groups would sack the jailed healer in Gilgamesh fight, not cause it was hard but because it's quicker to keep dps'ing boss and spend only 1 gcd on a raise.
    That brings back memories. I remember some groups had DPS so mediocre that sac'ing the healer didn't matter; we didn't push to final phase in that time. And they still sac'd the healer.

  17. #8977
    Sea Torques
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    In my experience, the best place for Meteors is one to the back square platform and one to the left on the circle walkway, that way everyone can stand in the top right corner of the rectangle and keep attacking and the groups don't drop them on each other.

  18. #8978
    Falcom is better than SE. Change my mind.
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    Quote Originally Posted by Twilight Sky View Post
    No you don't.
    Which is why I said almost. As nice as it would be to have a FC with people that are competent. I already know it's not going to happen/the good players are in a static and bail after weekly caps

    Quote Originally Posted by Kaisha View Post
    Things like this make me wonder if 4.0 is in for a skill/rotation reform for all the classes to 'simplify' it for the dumb majority that play the game so they can at least do appropriate dps and not hinder the actual players, while being braindead.

    It'd be one way for them to go "Hey we fixed the hotbar problem lol!" by shaving off half the actively used skills.
    I'd welcome this to free up space on my hotbars.

  19. #8979
    New Spam Forum
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    Quote Originally Posted by Lujei View Post
    In my experience, the best place for Meteors is one to the back square platform and one to the left on the circle walkway, that way everyone can stand in the top right corner of the rectangle and keep attacking and the groups don't drop them on each other.
    Yeah, but people seem to have an incredible amount of trouble actually placing them there.
    Half the time I get a Meteor and go to go left, someone from a different party will already be there, or they just stand there or they follow the other person, etc.

  20. #8980
    Sea Torques
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    Oh trust me, I know. I've had so many people not understand that "left" does not mean "right" that I'm ready to scream.

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