Alright, with sol's tips and some comments from twitter, here are some fixes. Correct me if anything's wrong:
http://imgur.com/a/P3iu0
Alright, with sol's tips and some comments from twitter, here are some fixes. Correct me if anything's wrong:
http://imgur.com/a/P3iu0
I gleefully hope that the difficulty of fights keeps getting ramped up so the shit players are forced to git gud or not clear at all. I really hope they don't nerf it but rather wait for the bad players to up their game somewhat.
I know it's nitpicking, but the limitations of hotbar customization. Forgot if I wanted to hide unused slots it would have to be for all bars. That you can't adjust the column/rows of a bar itself.
Done Hullbreaker HM for first time last night: what a fucking shit dungeon. Did they even try on this one? Nothing about it was fun.
And the annoying jester like boss music for first and second doesn't help. Muting it the next time I get it.
What we did on day one was 1 meteor goes at the very south of the rectangle, the other goes left on the bridge. Every teams do the same and this way none of the meteors can touch the other. If their borders collide you gain a debuff that will reduce your dps and deal damage. So if more than two meteors collide alliance wide you'll wipe everyone.
Before this patch if you had a ground target macro like this:
/micon "shadow flare"
/ac "shadow flare" <t>
/ac "shadow flare"
It would try placing it on the target first but if you untargetted stuff you could do it the old-fashioned way. 3.3 broke this and keeps giving invalid target or very occasionally working but not consistently. Removing the 3rd line from the macro makes it work but then it doesn't double-duty like it had been.
Bought a house in The Goblet since I logged in a few minutes late on patch day because I was out and the only ones left were there, and I can't even bother to put any furnishing 'cause The Goblet is so goddamn ugly. I wanted one in Lavender again, lost the one I had due to inactivity.
Why can't SE make housing instanced and end the supply and demand problem? I could buy half a ward if I was able to but unless you can make it to the initial rush, you can kiss your chance to get a house goodbye, and even then, you'll be competing against dozens of other people trying to buy the same houses.
Because they insist on using data/server space limitations as the excuse for their shitty optimization that they can never fix this far along. They have to figure out how to brute force any QoL changes in while finding out what bar they can turn off on PS3/PS4 to compensate. Making instanced housing seems beyond them.
Really not trying to shitpost but it's been the pattern since even 1.0. SE likes putting band-aids on band-aids, not surgery.
So basically no point unlocking the new ones.
Glamour/Expert roulette. That's all.
Oh, and Sohr Kai is required for MSQ is require for Nidhogg is required for NidEX.
Yeah of course.
But I lost interest in even the MSQ.![]()
Sohr Kai was pretty cool and so was the Nidhogg fight. I'd recommend doing those.
Because SE are masters of good ideas, horrible execution. The idea of a neighborhood and being able to look around is nice, but not the way they implemented it.
I'd still go for a small instanced area containing only my house and some NPC owned ones. Removes the bullshit they have and still gives the housing system a neighborly feeling, which funny enough, I don't see in the current system since housing wards are a ghost town.
idk, there's a social aspect with the way it is now that wouldn't be there with instanced housing. I wasn't even trying to sell a house but someone offered me a bunch for mine for the sole reason that it was near their FC's house.
I don't have a house so I'm not sure on the buying/selling aspect. All I know is it's more trouble thsn it's worth and house wards are a ghost town from my prior experience.