1. FFXIV Reset Timers
    Last daily reset was 7 hours, 27 minutes ago / Next daily reset is in 16 hours, 32 minutes
    Last weekly reset was 2 days, 0 hours, 27 minutes ago / Next weekly reset is in 4 days, 9 hours, 32 minutes
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  1. #8981
    BG Content
    Join Date
    Sep 2011
    Posts
    707
    BG Level
    5
    FFXIV Character
    Modoru D'kkoru
    FFXIV Server
    Hyperion
    FFXI Server
    Siren

    Alright, with sol's tips and some comments from twitter, here are some fixes. Correct me if anything's wrong:
    http://imgur.com/a/P3iu0

  2. #8982
    Sandworm Swallows
    Join Date
    Jul 2008
    Posts
    7,147
    BG Level
    8

    I gleefully hope that the difficulty of fights keeps getting ramped up so the shit players are forced to git gud or not clear at all. I really hope they don't nerf it but rather wait for the bad players to up their game somewhat.

  3. #8983
    Falcom is better than SE. Change my mind.
    Join Date
    Jun 2006
    Posts
    17,291
    BG Level
    9

    I know it's nitpicking, but the limitations of hotbar customization. Forgot if I wanted to hide unused slots it would have to be for all bars. That you can't adjust the column/rows of a bar itself.

  4. #8984
    Hyperion Cross
    Join Date
    Jan 2007
    Posts
    8,889
    BG Level
    8
    FFXIV Character
    Kai Bond
    FFXIV Server
    Gilgamesh

    Done Hullbreaker HM for first time last night: what a fucking shit dungeon. Did they even try on this one? Nothing about it was fun.

    And the annoying jester like boss music for first and second doesn't help. Muting it the next time I get it.

  5. #8985
    Sea Torques
    Join Date
    Jul 2011
    Posts
    672
    BG Level
    5
    FFXIV Character
    Melchior Ballester
    FFXIV Server
    Cerberus
    FFXI Server
    Cerberus

    Quote Originally Posted by Destinye View Post
    Yep, first day people spread meteors out when they realized it fucks you up if you stack them. Second day, people started stacking them, so I'm like "the fuck happened in 16 hours?"
    What we did on day one was 1 meteor goes at the very south of the rectangle, the other goes left on the bridge. Every teams do the same and this way none of the meteors can touch the other. If their borders collide you gain a debuff that will reduce your dps and deal damage. So if more than two meteors collide alliance wide you'll wipe everyone.

  6. #8986
    New Merits
    Join Date
    Sep 2013
    Posts
    220
    BG Level
    4
    FFXIV Character
    Eidle Weiss
    FFXIV Server
    Balmung
    FFXI Server
    Fenrir
    WoW Realm
    Skullcrusher

    Quote Originally Posted by The Stig View Post
    Done Hullbreaker HM for first time last night: what a fucking shit dungeon. Did they even try on this one? Nothing about it was fun.

    And the annoying jester like boss music for first and second doesn't help. Muting it the next time I get it.
    SK was pretty cool then I did HB hard and it was just so boring. The first boss is stupid, it's just a big trash pull

  7. #8987
    A. Body
    Join Date
    Sep 2006
    Posts
    4,228
    BG Level
    7
    FFXIV Character
    Alistaire Lexander
    FFXIV Server
    Sargatanas

    Before this patch if you had a ground target macro like this:

    /micon "shadow flare"
    /ac "shadow flare" <t>
    /ac "shadow flare"

    It would try placing it on the target first but if you untargetted stuff you could do it the old-fashioned way. 3.3 broke this and keeps giving invalid target or very occasionally working but not consistently. Removing the 3rd line from the macro makes it work but then it doesn't double-duty like it had been.

  8. #8988
    Sea Torques
    Join Date
    Aug 2007
    Posts
    589
    BG Level
    5
    FFXI Server
    Phoenix

    Quote Originally Posted by Alistaire View Post
    Before this patch if you had a ground target macro like this:

    /micon "shadow flare"
    /ac "shadow flare" <t>
    /ac "shadow flare"

    It would try placing it on the target first but if you untargetted stuff you could do it the old-fashioned way. 3.3 broke this and keeps giving invalid target or very occasionally working but not consistently. Removing the 3rd line from the macro makes it work but then it doesn't double-duty like it had been.
    Thank you, this has been driving me crazy.

  9. #8989
    CoP Dynamis
    Join Date
    Dec 2010
    Posts
    253
    BG Level
    4
    FFXIV Character
    Kari Arisu
    FFXIV Server
    Siren
    FFXI Server
    Shiva

    Quote Originally Posted by Alistaire View Post
    Before this patch if you had a ground target macro like this:

    /micon "shadow flare"
    /ac "shadow flare" <t>
    /ac "shadow flare"

    It would try placing it on the target first but if you untargetted stuff you could do it the old-fashioned way. 3.3 broke this and keeps giving invalid target or very occasionally working but not consistently. Removing the 3rd line from the macro makes it work but then it doesn't double-duty like it had been.
    I just put a wait between the <t> and the normal one. The problem is if you have the ground target indicator up, you can't use the macro version, so better to separate it by a bit. Or use 2 keys but fffffffff

  10. #8990
    Old Merits
    Join Date
    Sep 2007
    Posts
    1,042
    BG Level
    6
    FFXI Server
    Ragnarok

    Bought a house in The Goblet since I logged in a few minutes late on patch day because I was out and the only ones left were there, and I can't even bother to put any furnishing 'cause The Goblet is so goddamn ugly. I wanted one in Lavender again, lost the one I had due to inactivity.

    Why can't SE make housing instanced and end the supply and demand problem? I could buy half a ward if I was able to but unless you can make it to the initial rush, you can kiss your chance to get a house goodbye, and even then, you'll be competing against dozens of other people trying to buy the same houses.

  11. #8991
    Old Odin
    Join Date
    Dec 2011
    Posts
    6,197
    BG Level
    8
    FFXIV Character
    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Quote Originally Posted by Icarian View Post
    Bought a house in The Goblet since I logged in a few minutes late on patch day because I was out and the only ones left were there, and I can't even bother to put any furnishing 'cause The Goblet is so goddamn ugly. I wanted one in Lavender again, lost the one I had due to inactivity.

    Why can't SE make housing instanced and end the supply and demand problem? I could buy half a ward if I was able to but unless you can make it to the initial rush, you can kiss your chance to get a house goodbye, and even then, you'll be competing against dozens of other people trying to buy the same houses.
    Because they insist on using data/server space limitations as the excuse for their shitty optimization that they can never fix this far along. They have to figure out how to brute force any QoL changes in while finding out what bar they can turn off on PS3/PS4 to compensate. Making instanced housing seems beyond them.

    Really not trying to shitpost but it's been the pattern since even 1.0. SE likes putting band-aids on band-aids, not surgery.

  12. #8992
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Quote Originally Posted by The Stig View Post
    Done Hullbreaker HM for first time last night: what a fucking shit dungeon. Did they even try on this one? Nothing about it was fun.

    And the annoying jester like boss music for first and second doesn't help. Muting it the next time I get it.
    I preferred Hullbreakers NM's music and Halatali HM on the concept of running the adventurer through the gauntlet. Better music there too.

  13. #8993

    Sweaty Dick Punching Enthusiast

    Join Date
    Sep 2013
    Posts
    1,646
    BG Level
    6
    FFXI Server
    Bahamut

    So basically no point unlocking the new ones.

  14. #8994
    E. Body
    Join Date
    Jan 2011
    Posts
    2,283
    BG Level
    7
    FFXIV Character
    Warren Castille
    FFXIV Server
    Balmung
    FFXI Server
    Ragnarok
    WoW Realm
    Cenarion Circle

    Glamour/Expert roulette. That's all.

    Oh, and Sohr Kai is required for MSQ is require for Nidhogg is required for NidEX.

  15. #8995

    Sweaty Dick Punching Enthusiast

    Join Date
    Sep 2013
    Posts
    1,646
    BG Level
    6
    FFXI Server
    Bahamut

    Yeah of course.

    But I lost interest in even the MSQ.

  16. #8996
    A. Body
    Join Date
    Jun 2007
    Posts
    4,446
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Sohr Kai was pretty cool and so was the Nidhogg fight. I'd recommend doing those.

  17. #8997
    A. Body
    Join Date
    Jul 2008
    Posts
    4,046
    BG Level
    7
    FFXI Server
    Caitsith

    Quote Originally Posted by Seravi Edalborez View Post
    Because they insist on using data/server space limitations as the excuse for their shitty optimization that they can never fix this far along. They have to figure out how to brute force any QoL changes in while finding out what bar they can turn off on PS3/PS4 to compensate. Making instanced housing seems beyond them.

    Really not trying to shitpost but it's been the pattern since even 1.0. SE likes putting band-aids on band-aids, not surgery.
    I still think it's just because Yoshi wants XIV as different from XI as possible.

    Like, I see nothing wrong with the 2 Floor+Private Island+Patio (all of which gives inventory space or buffs for content) Mog House system in XI.

  18. #8998
    Falcom is better than SE. Change my mind.
    Join Date
    Jun 2006
    Posts
    17,291
    BG Level
    9

    Quote Originally Posted by Icarian View Post
    Why can't SE make housing instanced and end the supply and demand problem? I could buy half a ward if I was able to but unless you can make it to the initial rush, you can kiss your chance to get a house goodbye, and even then, you'll be competing against dozens of other people trying to buy the same houses.
    Because SE are masters of good ideas, horrible execution. The idea of a neighborhood and being able to look around is nice, but not the way they implemented it.

    I'd still go for a small instanced area containing only my house and some NPC owned ones. Removes the bullshit they have and still gives the housing system a neighborly feeling, which funny enough, I don't see in the current system since housing wards are a ghost town.

  19. #8999
    A. Body
    Join Date
    Sep 2006
    Posts
    4,228
    BG Level
    7
    FFXIV Character
    Alistaire Lexander
    FFXIV Server
    Sargatanas

    idk, there's a social aspect with the way it is now that wouldn't be there with instanced housing. I wasn't even trying to sell a house but someone offered me a bunch for mine for the sole reason that it was near their FC's house.

  20. #9000
    Falcom is better than SE. Change my mind.
    Join Date
    Jun 2006
    Posts
    17,291
    BG Level
    9

    I don't have a house so I'm not sure on the buying/selling aspect. All I know is it's more trouble thsn it's worth and house wards are a ghost town from my prior experience.

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