My personal record for most hilarious T9 terribad shenanigans is 4 meteors, 5 ghosts.
My personal record for most hilarious T9 terribad shenanigans is 4 meteors, 5 ghosts.
I'm impressed that you somehow had enough dps alive to keep killing ghosts but not push into next phase.
3/5 of the DPS and one healer died to the first heavensfall, the BRD and I were basically getting the ghost down with 10 seconds to spare until the next one spawned, and the healer was too swamped trying to keep the tank alive to get raises (they used swiftraise on the other healer, who got up and immediately stood in a Nova and died).
How were you not all dead from Garrotte....
Officially quit this shit game after a year and a half lol..deleted my char and deactivated my account![]()
The progression of the game is just grinding the same 3 dungeons for gear that becomes obsolete obsolete every 3 months so you can start over and do it all over again.
There is no solo play besides DF dungeons. Alliance fights have no real strategy and if they did it would just be dodging.
All of the mobs are weak and there is no threat in areas. Just a bunch of wasted space. Oh but there are harder mobs that drop obsolete stuff that people might still 60 man and kill in 45 seconds.
End game sucks. More dodge mechanics please? Can I have it? Learning fights is a fucking grind and you have to have a group of players that are willing to beat their heads against a wall because of some dumb mechanic someone fucked up on week after week.
This is just a WOW remake.
ff11 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>ff14 times 1 billion FAIL good try though
Any good games out there?
I hear Final Fantasy XIV is good. It has more than 3 dungeons, quite a bit of solo play, there's overworld content that can legitimately kill you if you aren't careful, and learning mechanics involves more than just learning how to dodge and you can do it easily enough once you've seen it a few times.
You should give it a try.
Because spending 30min getting an alliance to Byakko, to pop him, to spend 20min whittling away at his HP with zero strategy to kill him besides tank&spank and cycling buffs, to waiting 15min before the ??? repops to kill him again, and going 0/8 on kitty pants was such a good time.
Random complaint: T13 feeling like banging head against a wall more-so than I ever felt with T9. You think you've made progress, then it's back to wiping on the first two phases you thought you had mastered because one little mistake just leads into a domino effect.
I really don't understand the point of a WHM in 3heal 1tank RamuhEX PFs. To the point: I was the WHM and on the last pull of the night I had to be mostly AFK for the remainder of the fight (halfway through add phase when this came up). I had made a macro that spammed Stoneskin 14 times with wait5s, so I just came back every 2 minutes to hit it again. Nobody died or even noticed my mostly-absence.
I mean I also don't understand the point of 1tank RamuhEX either, especially when that one tank is kind of just winging it. But that's another thing altogether.
tactics always change according to gears and conviniency
unless SE put a proper item sync, every dungeon/fight is a joke at the current cap(if any) SE puts
for eg, they syncing 110 for wanderer palace to "maintain difficulty"
really? come on, you need il 80 lock on that one if you really want to maintain some sort of "difficulty"
To be perfectly fair, thats only one negative thing... and if you're a DD queuing for ST, or Coil/etc, You can wait way longer than 30 minutes to get into it.
I feel this way about finding a good Duty Roulette/DF Ramuh Extreme group ._.Random complaint: T13 feeling like banging head against a wall more-so than I ever felt with T9. You think you've made progress, then it's back to wiping on the first two phases you thought you had mastered because one little mistake just leads into a domino effect.
You know, I saw this mentioned in the JP Side of the official forums when I browsed it... do people really care if old content remains difficult? I think its a pretty stupid thing to be concerned about TBH. They offer outdated rewards that are only kinda worth doing Hard Mode roulette for because they're so easy to go through... so locking them into being as difficult as they were when they were relevant just makes them "Shit to avoid" content. No ones going to like doing WP if they're nerfed to a point that its about as difficult as our current endgame dungeons with 1/4th the reward for it... not to mention all the chests and coffers drop outdated stuff too. Barely useful for desynthesis.
I'd understand, Maybe, main storyline quests being Item synced to some degree so new players aren't just carried along with east so much so that the entire threat and anticipation is ruined... but I mean, if they make it synced too low you can say goodbye to high level people queueing for those roulettes, cause no ones going to spend an hour+ in that final dungeon for 100 soldiery with the chance at 200.
well the cap they put in doesnt make the dungeon maintain any difficulty to begin with anyway XD
just stating how an easy/lazy method will always emerge for outdated dungeon/primals
They think it's only about dodging because they can't dodge for shit and thus never gain any insight as to what else is going on. It's always "blarg devour I'm dead" or "blarg I can't dodge Circle Blade I'm dead" or "blarg I can't dodge ballistic missiles I'm dead" or "blarg I can't even begin to comprehend T9 I'm dead" and that's the end of their experiences.
Not to try and backseat mod but for realsies.
Literally the only rule.DO NOT BITCH ABOUT PEOPLE BITCHING IN A BITCH THREAD.