what.... what's a cover? is it that red tether I keep seeing?
uhh I'm asking for a friend. yeah, a friend.
what.... what's a cover? is it that red tether I keep seeing?
uhh I'm asking for a friend. yeah, a friend.
Somehow my DPS queues always pop as an unspoiled is coming up.
I like playing a tank class that is on the critical status of the conservation list(DRK is going extinct.). It's not so bad now(still missing old bp and infinite AD spam).
Is DRK going extinct? I thought WAR is the one not being favored atm
Can't imagine DRK being less favored than WAR right now for the second fiddle slot.
Only going by visual observation. Not seeing many of my GS brethren around these days.
Everytime I've jumped on WAR I start laughing about Shake it Off.
WAR is definitely the kicked puppy this time around. I see plenty of DRKs but only occasionally a WAR.
Cover has become even more stupid useful now that it acts as a rampart for whoever you cover, and that triggers the fuck out of me when a boss is charging up a mechanic and a tank or even dps just start booking it away from the boss.
Cover+Hallowed ground at the right time can also save that person from auto-wipe mechanics if it's purely damage (i.e does 124,800 damage instead of just auto resetting the instance and they don't repeat it, for example Nidhogg's Rage.) So who knows, you'd think people would use cover more, but I do see people panic and run away from DRG's tethers, which is surprising because they don't fucking do other mechanics that you SHOULD be doing.
Haven't really used cover yet, but will soon. Great info. ✊️
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Is this new? I swear in HW and prior you still take damage from cover even if you HG.
Edit: oh, I think I understand what you mean now
I'm reminded of Invincible(FFXI) being the only JA/(formerly)2hr that can save a WHM from benediction aggro and cover with its silly stand completely behind the tank and not move a centimeter mechanic.
So, I didn't want a static and all in SB, and still don't want, but daaaamn. Trying to clear O2S in a clear party when only you and 2 or 3 others know the actual fight and don't either make stupid mistakes constantly or bring awful DPS (yes, I'm talking to you, mr-Ninja-with-2500-DPS) makes me miss my old statics a little (until I remember the dramas).
So, basically, I'm pissed at bads/liars.
Which is sad...since O1-2S are like...nothing. O3S is fairly easy but mechanic heavy. 1-3 is beyond doable PUG wise :/
Every time I don't queue tank for MSQ roulette and get CM I die a little inside. I need to make a video guide on how to pull that dungeon correctly and how to cheese the second boss so you can clear the shit in 15min instead of 30.
So many tanks who don't know the mechanics of the zone to speed up pulls, or how so many of them are super squishy that you can mass pull them into a boss and burn them all down there.
There are also so many mobs you can ignore along the way, including the two magitek knights before last boss.
You could literally pull trash away with one tank and fight the boss with the other tank.
Also I miss using Flash as warrior.
That requires coordination. I go for the "assume the other tank is new to this shit (which has been the case 50% of the time for me since expansion launch) and go the solo-tank approach.
Hell, most players nowadays probably aren't even aware of gating mobs out since you can't do it on most post-ARR dungeons.