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  1. #1221
    Sea Torques
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    Quote Originally Posted by Niiro View Post
    Demolish is already built into MNK's combos and the duration is conveniently 18s, which is almost exactly 9 GCDs with a ~2s cooldown, which is roughly what a MNK with GL3 is running.

    What a coincidence! It's almost as if you just use Demolish instead of Snap Punch every 3rd combo!

    As for ToD, it can be used at literally any time because MNK's stances are not interrupted by other WSs like normal combos are, it's also the first thing you drop (well, the only thing) if TP is going to be an issue.


    Maintaining GL doesn't require you to do anything special but.....fight.

    If it drops it's either due to a hard stop in the action (generally a phase change) and can't be helped (protip: this is what PB is for), or you're just....not attacking stuff.


    Missing a directional occasionally hardly makes a MNK useless, it doesn't stop your combo, it doesn't cause you to lose any of your buffs or enfeebs, and standing on the rear/flank border of a mob and moving 2 steps in either direction is not brain surgery when that's all you have to do.


    Wow, all 2 of them? Which you just pop as soon as they're up? With no special conditions to save them for? Or animation lock?

    (shoulder tackle's minimum distance makes it pretty idiot proof, you literally can't use it unless you kind of need to)


    Maybe you never played mnk in content that requires to change some little things in your rotation to maintain your dps.

  2. #1222
    Old Odin
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    I dunno, I'm with Niiro on this one. I think MNK is probably the easiest melee (and they're all pretty easy, Ninjutsu delay is just an artificial difficulty).

  3. #1223
    Bagel
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    Quote Originally Posted by Lyall View Post
    Burtgang tanks stacking VIT gear in Ifrit HM. Had a party yesterday full of brain dead yokels who were egging the paladin in Shield Oath to provoke off of me (and she did, thank god, or else we might have died!) on cooldown. I guess having 7k HP and using Sword Oath in a group where everyone's got 5k or more HP is playing risky.

    Keep trying to tell myself I was getting trolled by a premade, but... I've got my doubts. What got my goat was the other tank saying right before she left "next time if u want to tank use the right stance" as if I wasn't taking it back from her constantly. Argh.
    Tank isn't there to do damage yo. Also, the only oath PLD has is Shield Oath, which must be up 100% of the time or you might die.



    Then if you parse you can see how shit they are. This one was rare and surprising cause 2 dps were at least able to beat the tank.
    Spoiler: show

  4. #1224
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    Quote Originally Posted by Seravi Edalborez View Post
    I dunno, I'm with Niiro on this one. I think MNK is probably the easiest melee (and they're all pretty easy, Ninjutsu delay is just an artificial difficulty).
    Should be drg now.

  5. #1225
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    Definitely drg.

  6. #1226
    Hydra
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    Quote Originally Posted by Seravi Edalborez View Post
    I dunno, I'm with Niiro on this one. I think MNK is probably the easiest melee (and they're all pretty easy, Ninjutsu delay is just an artificial difficulty).
    can guarantee the easiest melee is drg (as of now with the patch to make them not total pieces of shit)

    i raid on monk, but play all 3 in various forms of content, and to me ninja feels the most "do shit"

    either way all 3 pretty easy, just have to be not retarded

  7. #1227
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    Quote Originally Posted by ryuuken View Post
    can guarantee the easiest melee is drg (as of now with the patch to make them not total pieces of shit)

    i raid on monk, but play all 3 in various forms of content, and to me ninja feels the most "do shit"

    either way all 3 pretty easy, just have to be not retarded
    I agree with you and I think it just boils down to preference.
    My favorite job in the game is Summoner and I feel that it's the easiest job in the entire game. But I've got the rotation memorized to the point I could cast in my sleep and my awareness on the field is best when I'm on it cause I'm so comfy.
    Ninja seems to come naturally to me as well so I just think it's an easy DPS.
    I do not fucking like playing Monk and the parse shows I am ass at it. (Mainly once you throw in positional play, I become too aware and focused on this that I lose control of paying attention to mechanics or vs versa. I act full retard)
    Never played Dragoon to any worthwhile degree so it could be easier, who knows.


    Edit: I bet if I poured a month of just focusing on monk that it would get easier but I've adapted immediately to Ninja and it's so fucking easy that I have 0 desire to learn monk now. *shrug* I think it's just personal preference.

  8. #1228
    Bagel
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    Quote Originally Posted by Elcura View Post
    Hell, you don't even have to make a mistake because the majority of fights will strip GL from you anyway.
    Now 'old on. Let's look at BC bosses.

    Turn 1: Never lose GL
    Turn 2: Never lose GL
    Turn 4: Never lose GL
    Turn 5: Guaranteed to lose GL during DBs, then possible loss to RNG during conflag/dreadknight

    Turn 6: Possible loss to RNG if marked with honey
    Turn 7: Possible loss to RNG if marked with shriek, or hit by it
    Turn 8: Never lose GL
    Turn 9: Cancer.

    Turn 10: Possible loss to RNG if marked for charge
    Turn 11: Never lose GL
    Turn 12: Possible loss in transition to add phase
    Turn 13: ???

    Except for 5 and 9 (maybe 13?) you will never absolutely lose GL. There are more occasions of RNG mechanics fucking you over. Often a fresh GL3 in the middle of a mechanic can be salvaged with PB-Snap after the mechanic is over rather than starting from scratch with a full PB combo. But your mileage may vary.

    How about primals:
    Ifrit: Jump'n'Dash is practically guaranteed to wipe GL
    Garuda: Never lose GL
    Titan: Guaranteed to lose during SP if you didn't get bombs just before
    Levi: Guaranteed to lose during SP, but possible to maintain otherwise if PT DPS is high enough
    Ramuh: Possible loss to charm; also tether, if you're a babby
    Shiva: Guaranteed to lose during SP, but it's cool

    With few exceptions, you're going to lose GL on primals--usually during SP, which is not so bad since the mob is invulnerable to everybody. Second half is the only part that counts in primals anyway, right?

  9. #1229
    CoP Dynamis
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    What's SP?

  10. #1230
    The Once and Future Wamoura
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    primals aren't content

  11. #1231
    Old Odin
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    Quote Originally Posted by The47thSen View Post
    What's SP?
    Ultimate attack I'm guessing. Earthen Fury, Tidal Wave, etc.

  12. #1232
    The Once and Future Wamoura
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    SUMMON POWER

  13. #1233
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    Quote Originally Posted by Rocl View Post
    SUMMON POWER
    :< But some of them aren't summons yet.

    Super power! S....Special Power?

  14. #1234
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    Quote Originally Posted by Almalexia View Post
    With few exceptions, you're going to lose GL on primals--usually during SP, which is not so bad since the mob is invulnerable to everybody. Second half is the only part that counts in primals anyway, right?
    A few exceptions being every primal fight and and at least 50% of BC fights (and of those, the final fights have GL drops while also being the hardest to learn and execute). Yeah, OK. Also Garuda is possible to lose GL on. T12 you'll lose GL on adds and aerial phase. T13 at dives for sure (twice for sure, thrice if not prepared), Earth Shaker if unlucky with timing, Megaflare if scared or unlucky in last phase. So essentially, in every fight that's actually difficult (T5, T9, T13) and a potential loss on a few more fights.

    This is ignoring the stupid shit MNK does to keep GL up in fights where losing it is basically only possible if slow or cowardly.

    So, all primals you lose GL. BC 1, 2, 4, 8 and 11 are fine. 6, 7 and 10 are potentially losses, while 5, 9, 12 and 13 are certain losses.

    Edit: Thinking about 2 further is not that clear cut either, since every node contributes to the boss and your speed overall getting to it counts (in which case MNK is still worst off since you have to go from 0 > GL3 without PB for most nodes).

  15. #1235
    Ridill
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    Quote Originally Posted by Mina View Post
    :< But some of them aren't summons yet.

    Super power! S....Special Power?
    All 2 hour ability icons in XI (for ones that applied a buff) were an orb with "SP" in it, it just became short form for any ultimate ability/attack.

    I assume the original "SP" icon was just shorthand for "special".

  16. #1236
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    Dammit Niiro. I was getting fantastical ideas of what SP should stand for.

    You're definitely right. For some reason I didn't connect FFXI to FFXIV.

  17. #1237
    Ridill
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    Sexual Potency

  18. #1238
    Absolute Messenger of Promathia
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    Quote Originally Posted by Elcura View Post
    A few exceptions being every primal fight and and at least 50% of BC fights (and of those, the final fights have GL drops while also being the hardest to learn and execute). Yeah, OK. Also Garuda is possible to lose GL on. T12 you'll lose GL on adds and aerial phase. T13 at dives for sure (twice for sure, thrice if not prepared), Earth Shaker if unlucky with timing, Megaflare if scared or unlucky in last phase. So essentially, in every fight that's actually difficult (T5, T9, T13) and a potential loss on a few more fights.

    This is ignoring the stupid shit MNK does to keep GL up in fights where losing it is basically only possible if slow or cowardly.

    So, all primals you lose GL. BC 1, 2, 4, 8 and 11 are fine. 6, 7 and 10 are potentially losses, while 5, 9, 12 and 13 are certain losses.

    Edit: Thinking about 2 further is not that clear cut either, since every node contributes to the boss and your speed overall getting to it counts (in which case MNK is still worst off since you have to go from 0 > GL3 without PB for most nodes).
    Ramuh isn't immortal during his SP btw , odd right?

  19. #1239
    CoP Dynamis
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    As is the universal constant, spending poetic on that particular slot = gear for slot will drop.

  20. #1240
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    yup if you want dreadwyrm weapons, either you spend 1300 soldiery, or you make a ZW weapon

    shit will drop instantly

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