I never understood not stacking on that boss, either. With 4 people, 5k needles is still laughably manageable. And it beats having me drag the boss out of position to scoop up small adds when the healer stands fifty feet the fuck away.
Related: Casters/Healers standing way far away on fights with adds. You can stand on a boss' ass if it doesn't circle-AoE, and if it does, just stand outside of the circle. I never understood it.
Everyone has such strong opinions on how to deal with such easy fights. Stop getting your knickers in a twist because people don't play the way you want to them for shit that doesn't even matter. Saying you'll let them die like they can't do anything about it or that they live long enough to be a threat?
This is the problem I have with doing shit with randoms, everyone has a thing they think others should be doing when the basics of the fight (and dungeon in general) are simple.
Yo dawg...
Not asking for perfection in the easiest fights but some things are annoying enough that I will just ignore and keep DPSing boss. Ranged who stand way the fuck out at all times on Titan HM and run away from Titan when targeted by Gaol are pretty much my number 1. Someone else can bust them out.
Healers and DPS running around like fucking morons when they get hate. Tanks bitching when they lose hate instead of ripping hate back harder. Half-tanked Ifrit HM on my i110-ish BLM alt alongside a i50 WAR with i49 weapon because the i100 PLD did voke > lob at melee range in an attempt to get hate back. He just gave up and said we're bad. The irony.
Nothing irritates me more than healers (and other back line jobs) who start running around once they get hate.
I mean even if the tank isn't paying close attention to hate lost. Logically, it should make sense to run to the tank as they'll usually (within seconds) either use flash, or overpower, that other war circle aoe anyway to force them to get hate back.
Running around, which in turn makes the tank chase after you and everything else still attached to him, just disrupts literally everyone (blm LOS, melee out of range, etc) else in your party.
I suspect this behavior may be a holdover from XI where mages spent a lot of time at max casting range. XIV mobs are generally weaker with visually-defined conals and AoEs. Hell, SMN book-smack is totally acceptable here. And in XIV, it's less common for positioning mistakes to 1-shot/critically injure a mage.
A large Field of View is still useful at times, especially in DF/FP. It helps to have a view of the field to keep visual tabs on what everyone is doing, where they are, how they're likely to be affected by current/upcoming mechanics, and then prioritize esunas/buffs/cures as needed. Or holy a pack of somethings into the ground. Shit's situational, etc etc.
I get there are things people hate in dungeons, but the idea that letting people die purposefully by not doing your job properly is a good one is retarded. If letting them die in a game with no death consequences is supposed to be meaningful I suppose people would've learned not to be retarded faster.
Unfortunately even with a harsh death penalty this is not the case, so letting people die just makes you look childish rather than some hero teaching plebs how to play the game one death at a time.
Which is why I don't actually let them die, I want to, but it would inconvenience me just as much as it would them (and the other 2 people).
I should have made the disclaimer that I do not approve of letting them die either![]()
"no meaningful death penalty" tell that to my repair bill
Trying to tell people that though will just get you the "i PLEY HOWW i WAN'T" responses, which is great. I used to try to explain it to people when hunts were still a thing, and get people to understand that on almost everything, the safest place to stand is close-ish to the boss instead of out in the "impossible to dodge conal aoe" range that people just love to be in. They would argue that melee range is too dangerous, and then proceed to get flattened by every conal the boss uses while melee just side step 2 feet either way. Safat, Mahisha, and Nandi come to mind, among others.
Doing my first coil run... and spending a good chunk of the time between ADS/Caduceus R0ing.
Typical experience for this raid?
Depends on which way the wind is blowing.
#letemdie