1. FFXIV Reset Timers
    Last daily reset was 3 hours, 55 minutes ago / Next daily reset is in 20 hours, 4 minutes
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  1. #1561
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    while we're complaining about ff14 raid, here's mine:

    -Raid arenas are boring, all circle shaped
    -Raid arenas are too small
    -Each boss is partitioned by different instances.
    -Very little (read: no) use of raid arena environments
    -Raid size too small, 15-20 ppl raid pls, 8 people doesnt feel like raid.
    -Recycled mechanics, very boring mechanics.
    -FF14 Instanced servers limitation (cant whisper/open fc menu/etc)
    -Raid boss lockouts is per instance and not per boss (even though they are on different instance).
    -Very little gear variety/options
    -Incredibly boring gears, you're just stacking stats upon stats, no gearset bonus.
    -Very little job customization
    -Reward for beating hardest turns are very meh.

  2. #1562
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    Banned for Duping
    HOT LITTLE SNATCH

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    Quote Originally Posted by SamanosukeShiva View Post
    -Raid size too small, 15-20 ppl raid pls, 8 people doesnt feel like raid.
    Everything else you said is irrelevant because you need to get out.

  3. #1563
    Ridill
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    If you thought finding 7 people was hard now you have to find twice as many!

  4. #1564
    E. Body
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    DF CT1, that's raid tier difficulty.

  5. #1565
    Banned.

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    FFXIV.. but seriously if i'm not playing this game then it must be shit.. servers have to be drying up by now

  6. #1566
    Tom Wilson will never be good.
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    Quote Originally Posted by Elcura View Post
    If you thought finding 7 people was hard now you have to find twice as many!
    eh, we actually have 2 other coil groups, in two different FCs, we could easily combine with to do larger size content.

  7. #1567
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    coil is not really a raid, more like "endgame dungeon" , even the game agrees 8 ppl = full party, not raid, and going in FF14 launch I bet a lot of FCs did have 24+ people, only to be met by this 8man "raid" shit.

  8. #1568
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    the main problem is not why the game's raid couldnt cater for 20+ people

    the main problem is actually why it need THAT MUCH and not like 6 people

    finding peeps with all common understanding of "lets grind our teeth 4 hours+ a day and get this shit done" is by far the hardest "end game content"

    people, mostly, i know of, quit not because FF14 is too boring

    they quit because for a casual player, some content/mechanics is too unforgiving. you can find proof in that with people still complaining echo is not enough

    casuals always step into said content alot slower and by that time, the gap of knowledge of fight is so wide that they either give up, people dont want them

    this snowball effect is so huge that they eventually cant do/try anything up to coil

    some peeps i know of even go back to WoW because the high end raid content can be done with so many peeps that a leech or 2 doesnt make a difference, and they are happy with it.

    now, as for dungeon/environment etc, do you really think making use of the arena, making it bigger, adding trash mob enroute to boss will do anything?

    fuck no, we are end game raiders, we raid for the boss/loots

    the trash mobs offers no story, lore or watsoever

    more phoenix type of turn 1 2 3 prz

    talk more, give nice cutscene, and get on with the bird

    we dont need more allagan nagas

  9. #1569
    Old Odin
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    Quote Originally Posted by SamanosukeShiva View Post
    coil is not really a raid, more like "endgame dungeon" , even the game agrees 8 ppl = full party, not raid, and going in FF14 launch I bet a lot of FCs did have 24+ people, only to be met by this 8man "raid" shit.
    Yep. IMO it's the biggest reason behind why "endgame" is so clique-y and static-driven (besides the lockouts). Saw this abundantly at launch when I didn't have any interest in Coil yet.

  10. #1570
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    its not really static driven, except if you wanna clear it fast in first week or 2

    it can also be meant for casuals after a month or 2, like now, with good gears it should be fairly do-able, for final coil at least. Coil 1 and 2 were more difficult in party finder point of view

    the problem is, can people get out of "coil = static" mindset and grind their teeth to learn?

    the answer now on NA server is, "no we cant"

  11. #1571
    RKI
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    ^ this. Recently transferred from Midgarsomr to Tonberry and the difference in approach to Coil (and ex primals to a lesser extent) is staggering.

  12. #1572
    Old Odin
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    While I do appreciate the reports of healthy pug life on JP data centers, problem with NA pugs is nobody wants to own up to their own flaws. They'd rather pass blame or (in cases of stuff that doesn't "need" 2 tanks) use 5 DPS to do what 4 good DPS could do effortlessly. Any critique is an attack.

  13. #1573
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    we have a fair share of party finder doing turn 13 clears, and also learning party up to different phases

    in the period of peak hour(8pm to 12mn) have like 10-15 T13 clear PFs, and another 10-15 learning party

    dont learn the fight just for your static. now with "helping mode" its time to learn the fight for everyone

    also help your mules XD

  14. #1574
    Old Odin
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    You should see NA PF. 10+ PFs of looking for statics. Maybe 2-3 actual runs. NOBODY uses the helper system in PF. Most of our PF space is selling crafting services.

  15. #1575
    Tom Wilson will never be good.
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    Yea, you have the NA players who want to be carried and don't want to really learn and you have players like myself and others, who when we started this game, were pretty bad and "out of the clique" because we could barely survive Titan HM, let alone try Coil. I kept trying though and learned how to play, started a Coil group with a friend, joined another when our group turned out to be people who didn't want to seriously try on T5, and now I am beating T9/13 well before most of those people who didn't want me in their Coil cause I was terrible at Titan HM.

    People can either hope they get shit handed to them or they can try to actually learn shit and beat it. Gaming has turned more casual in recent years though, especially with the rise of mobile games, so there are a ton of NA gamers who just want shit handed to them and don't want to learn or grind.

    I think if we had larger "raid" content, that required 24 players to beat, not casual/shitty tower level, then you might see more people trying, as people would need more bodies, which would lead to more people interacting and pushing each other to be better. Our group could probably easily get a full 24 from friends like I said, but other groups would also need to join up/scout new players and usually once people have a real, good static, they themselves are more excited to play and get better, as they are actually progressing instead of wiping to shit, in pugs, the statics have had on farm for months.

  16. #1576
    Old Odin
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    I mean here's a sample of PF from tonight at around 9:30 PST (admittedly not fantastic sample because lol east coast):



    This is pretty much what it's like daily and at a "busy" time.

  17. #1577
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    tbh tho, titan HM requirement > unlock coil was prolly SE's greatest fail at launch

    im pretty sure they lost alot of interest/subs that time cos people couldnt finish a relic and try out how fun coil was BOTH AT THE SAME TIME

  18. #1578
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    Mal'Ganis

    Not having a clique/static/stable FC/whatever makes this game such a terrible experience on the NA servers. I had the same problem up until about a month ago when I came back from a 8+ month break and found most of the people I had known earlier in the year had largely either quit the game or transferred to another server. This basically meant that I had to pug and self teach myself SCoB for my clears (gg nerfed mechanics/echo).

  19. #1579
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    Also, flex raid, why can't we have flex raid

  20. #1580
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    4m for a kingly whisker?! u fucking kidding me?

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