Only thing I'm missing skin wise is Nutcracker Zenyatta, but IMO Ifrit is still the superior skin.
Only thing I'm missing skin wise is Nutcracker Zenyatta, but IMO Ifrit is still the superior skin.
Ended up getting Yeti Winston and Frost Reaper out of boxes today and yesterday. Decided to buy Tracer. I think only skin I didn't get was Mei Ironically. Got most of the emotes too. I think I'm missing just Zarya. Don't really care about victory poses and voice lines. All in all I would say it was a good Winter Wonderland lol.
Was playing on my smurf account last night and I got my first hate message from a guy that was on my team in a stack of 4.
-I wasn't the only one playing badly, our team pretty much got rolled. My excuse is that I only try to play characters I don't play on my main.
-None of them ever came to team chat or even messaged me and asked me to change to something else (I would have).
-This was Quickplay.
-My account is only level 12.
I got paired with them again for Defense as he was sending that message, so rather than argue with him I just threw the match and changed to Winston and fed the enemy team ult charges. He sent me another message and I just responded with "" I should have sent a winky face though. lol
I love people with no chill like that lol. Especially in quick play or Arcade. Ran into a dude in Arcade, unlimited chars, who was unranked in any season and just hit the floor running complaining about his "bad team".
In Arcade.
In unlimited heroes, the official troll mode.
No chill.
I just played a placement match where I was the only person placing. Am I just doing my placements so late that there's literally nobody placing anymore or is that a bug?
I got Yeti Winston, Santa Torb, Frosted Reaper/Pharah, Elf Tracer from boxes and bought Rudolph Roadhog and a bunch of emotes. A nice haul this year.
I got everything I wanted except Roadhog and nearly forgot to buy him after lol
Hit 2952 but just couldn't break into the 3000s; back down to ~2850. I just want the purple sparkly badge![]()
Oasis is now out. Now to QP it til I get enough of a grasp of it for comp
The new arcade mode that replaced the snowball fight is oasis only so good way to grind it out for a bit.
Hook 2.0 news
Coming soon! In fact we plan to have it up on the PTR asap (might be this week).
For a bit of tldr; for what the changes are:
Firstly, the hook victim will now move in to the position directly in front of Roadhog, rather than just a straight line towards him. There is a cap on how far 'to the side' you can be pulled, so you can't just hook someone, spin 180, and dump someone off a cliff. This part (along with some other bug fixes) should generally make the hook feel more consistent as to where the victims get pulled.
Secondly, the line-of-sight check to see if a hook should connect or not is now checked from Roadhog's position, instead of the hook's position. This basically means the hook can't connect to targets that Roadhog himself can't see.
Lastly, there is a new persistent line-of-sight check back to Roadhog once the hook has landed. If this check fails, the hook breaks off and returns to Roadhog. This means if you get hooked and move out of LOS quickly (either you dashed, were falling, were pushed, etc), the hook will now break early and not pull the target.
Overall these changes will likely make Roadhog a bit weaker, but we'll evaluate his performance once we get people playing him and make adjustments as necessary.
good and necessary changes i think you guys
agreed, although it would be hilarious to see roadhog hook somebody then turn 180 degrees and dump them off the map
Roadhog will still be strong just not retarded. Though I think the majority of RH's use is due to bullshit hooks making picks real easy.
Well I'm starting to like Oasis. Just wish I could get a decent team comp. Solo healing as Ana is a pain.
Don't care about the changes. I'll always love Hog and will always use him. The changes sound good, though. Far more fair, and needing a consistent LOS is a good change to stop the psychic hooks through walls.
Did a bit of a test with the hook. While I'm glad there is consistency with the hook where they're close enough to pop in a single shot, the hit box does seem a bit funny. Best way I can describe it is like how targeting works with Zen's Orbs where you need to see around the center of their chest for it to connect.