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  1. #3161
    A. Body
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    Not sure what is wrong with an ability to shut down an ult when there are characters that do that already with stun-like mechanics.

  2. #3162
    Absolute Messenger of Promathia
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    Quote Originally Posted by Meian View Post
    Not sure what is wrong with an ability to shut down an ult when there are characters that do that already with stun-like mechanics.
    True, but there are ways around this. Zarya bubble for instance is incredibly popular for stopping this, its what they used to stop beyblade death from being flashbanged or hooked... There are means to protect your ults from being countered if used right. Protecting a single target from a stun is much easier than protecting an entire team from a Anti-heal AoE.

    So, I think an Ana grenade is simply... harder to counter, not impossible, but surely much harder than a single target channeling an ult. It stops on a Rein shield, but you can throw it under (which is why pro's usually blackhole a spot on the wall just a bit up, so Ana's grenade can splash their feet), Zarya can't protect everyone, Winstons bubble is easily popped (saddly, I think it needs an increase in HP lol), and thats about it.

    But to repeat myself, yah you're right... Hook, Flashbang, Freezing, there are ways to stop ults, and each of these also have a strong use aside from ult shutting down, very much like Ana's grenade. I just feel they're different beasts in terms of how its used as a counter.

  3. #3163
    Ze NinjaSYXX
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    Genji's ult still doesn't get stopped by anything iirc. You can stun him, you can hook him, but if you don't kill him, he still gets free kills. Lol

  4. #3164
    Ridill
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    Where is a good place to look for people playing this? I need to find some people for duo/trio queue on EU servers since solo queue is starting to get to me.

  5. #3165
    Relic Shield
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    Carbuncle

    And done with competitive overwatch >_> Too rage inducing. It's fine when you win, but even losing 40% of games are filled with such rage inducing fuckhats it just makes the game not worth playing. I'm rarely even the one on the receiving end, but when four people shout/insult each other for 15 minutes, nop, don't need that. Perhaps one day Blizzard will do something about the insane toxicity in the game, but until then it's just a reminder why I don't touch most multiplayer games.

  6. #3166
    I like to eat food
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    Just play QP and Arcade. It's a fun game if you aren't getting pissed at idiots that don't understand what "competitive" actually means.

    I stopped playing Comp this season as well.

  7. #3167
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    not strictly Overwatch news, but the big sport orgs are starting to pour in; in preparation for the Overwatch League this year.

    https://dotesports.com/business/miam...franchise-4296

  8. #3168
    Relic Horn
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    Quote Originally Posted by shukudai View Post
    And done with competitive overwatch >_> Too rage inducing. It's fine when you win, but even losing 40% of games are filled with such rage inducing fuckhats it just makes the game not worth playing. I'm rarely even the one on the receiving end, but when four people shout/insult each other for 15 minutes, nop, don't need that. Perhaps one day Blizzard will do something about the insane toxicity in the game, but until then it's just a reminder why I don't touch most multiplayer games.
    Bro, you're literally saying you would still rage at a 60% winrate. Maybe look at your own contributions before complaining about everyone else being toxic.

  9. #3169
    Ridill
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    Quote Originally Posted by SamanosukeShiva View Post
    not strictly Overwatch news, but the big sport orgs are starting to pour in; in preparation for the Overwatch League this year.

    https://dotesports.com/business/miam...franchise-4296
    yeah sounds about right. when there's money to be made, there's money to be made.

  10. #3170
    Ze NinjaSYXX
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    Quote Originally Posted by Tokitoki View Post
    Just play QP and Arcade. It's a fun game if you aren't getting pissed at idiots that don't understand what "competitive" actually means.

    I stopped playing Comp this season as well.
    This season, comp has been terrible, i dropped to 2062 or something, stopped playing. And arcade is full of trolling idiots throwing matches on purpose so you end up never getting your weekly boxes. I stopped playing arcade too because of this, i literally win 1 out of 10 matches. I know 1v1 seems like the best way to do things because it's 1v1, but it seems like blizz purposely made 1v1 matches to always contain torb, symm, widow, hanzo, winston, or mei. I swear i've only played pharah, reaper, mcree like 1/20 matches.

  11. #3171
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    Carbuncle

    My contributions are usually switching to the healer or tank that no one else will play. I'd like to say I do fine on medals, but most people will say that doesn't matter. Y'know what matters? In the 40% you lose, people are shitty human beings for that 15 minutes or whatever. Don't think there's anything wrong saying you don't want part of that.

  12. #3172
    Ridill
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    nothing wrong with not wanting to play comp even if you're sporting a strong winrate. for some people it's just not worth it to deal with asshats.

  13. #3173
    Falcom is better than SE. Change my mind.
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    Quote Originally Posted by Nitsuki View Post
    This season, comp has been terrible, i dropped to 2062 or something, stopped playing. And arcade is full of trolling idiots throwing matches on purpose so you end up never getting your weekly boxes. I stopped playing arcade too because of this, i literally win 1 out of 10 matches. I know 1v1 seems like the best way to do things because it's 1v1, but it seems like blizz purposely made 1v1 matches to always contain torb, symm, widow, hanzo, winston, or mei. I swear i've only played pharah, reaper, mcree like 1/20 matches.
    For me my biggest gripe with competitive is not being able to avoid getting stuck with shit players again. I have nothing against off-metas if played right but 9 times out of 10 they're horrible and never communicate with the team.

    And yeah, Arcade has been hit or miss for me too. I don't mind Mystery Heroes but it seems to be a game of whoever can get the most tanks first.

  14. #3174
    Absolute Messenger of Promathia
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    I try to just let go in random heros since it's just nonsense fun by fuck me if I don't get a little salty on a first point attack where the enemy team rolls 2 Dva/Zarya + Ana/Lucio in some such combination.

    Shit is impenetrable in random hero mode

  15. #3175
    Falcom is better than SE. Change my mind.
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    Quote Originally Posted by Karbuncle View Post
    I try to just let go in random heros since it's just nonsense fun by fuck me if I don't get a little salty on a first point attack where the enemy team rolls 2 Dva/Zarya + Ana/Lucio in some such combination.

    Shit is impenetrable in random hero mode
    Yep I had that happen not too long ago. 2 roadhogs/D.Va VS a team of squishies.

    Also I somehow got Sombra 3 times on the same game round...

  16. #3176
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    Reinhardt because of his Earthshatter is pretty mandatory because the only counter to Earthshatter is another Rein's shield and shits pretty much goes through everything including the payload.

  17. #3177
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    woop, can't say I didn't see this coming, NRG been on a losing streak. Good luck to them.

    http://www.over.gg/2593/nrg-revampin...gull-and-dummy

  18. #3178
    Ridill
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    look, it's BALANCE

    We're about to push a new build to the PTR with some new changes:

    Roadhog Hook
    - Added some more line of sight checks towards the left/right of a potential hook target. This means it should be easier to hook someone who is sticking halfway out of a doorway, or behind a thin pole, etc. These checks are also used for the persistent line of sight check, so if a hook target moves behind a slim object like a stump or a lightpole, they won't be released anymore.
    - Hooked targets are now slowed heavily while they are stunned, even if they are in the air. This means if someone is strafe jumping away from you and you land a hook, they are a lot less likely to slide out of line on sight, breaking the hook.
    - Fixed a bug that could allow you to hook someone and pull them behind you if you spun around before the hook landed.

    Ana
    - Biotic Grenade duration reduced from 5s to 4s

    Sombra
    - Hack cooldown reduced from 12s to 8s

    Thanks for the feedback so far! Hopefully we'll have this new patch up very soon so you guys can check it out and let us know what you think.

    sombra hack reduction is pretty big, imo. glad to see it.

  19. #3179
    Champion of the House of Weave
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    Quote Originally Posted by Karbuncle View Post
    I try to just let go in random heros since it's just nonsense fun by fuck me if I don't get a little salty on a first point attack where the enemy team rolls 2 Dva/Zarya + Ana/Lucio in some such combination.

    Shit is impenetrable in random hero mode
    That's the one thing I hate about that mode. Played against a team that got 3sx D.Va + 2 healers today. One one KotH map our team ended up with 3x Torb which was funny.

    Quote Originally Posted by kisada View Post
    sombra hack reduction is pretty big, imo. glad to see it.
    Same. The long wait usually made it better to hack health packs instead of non-prime targets.

    ________

    Finally got back up to 2500+ in Comp after being down to mid 2100s. Been teaming with a friend and we've been doing a full group when possible. Grouping with people that know what they're doing (and use mics or are at least in voice chat) is much better than the randomness that is solo queue. I'll probably just avoid solo queue for comp for the rest of the season just to keep my sanity.

    Got enough points for my 2nd Golden weapon today, but I'm not sure what I want to get. D.Va was my first and I was thinking about Mercy or Mei, but I'm not sure. Maybe Ana if I keep playing her and "get good" enough with her.

  20. #3180
    Ridill
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    love mystery heroes. imagine going against triple shield gen symmetra on 2CP LOL

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