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  1. #421
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    what's wrong with Widow on attack? Defense is definitely going to have one or a Hanzo and the best counter to a sniper is often another sniper, not to mention taking out Torbjorn/Bastion/Junkrat.

  2. #422
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    Quote Originally Posted by Deftscythe View Post
    what's wrong with Widow on attack? Defense is definitely going to have one or a Hanzo and the best counter to a sniper is often another sniper, not to mention taking out Torbjorn/Bastion/Junkrat.
    Instant locking it every time and never changing when it isn't working? That was what I was getting at.

    As for Torbjorn, Bastion, Widow--Genji is another great choice to counter.

  3. #423
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    Quote Originally Posted by Meian View Post
    Instant locking it every time and never changing when it isn't working?
    No, that part I agree with, although you could substitute any hero there.

    As for Torbjorn, Bastion, Widow--Genji.
    Sniper will often do the job better than an assassin, though I'd rather have both.

  4. #424
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    Quote Originally Posted by Meian View Post
    As for Torbjorn, Bastion, Widow--Genji is another great choice to counter.
    Is there a list of the counters for everyone somewhere?

  5. #425
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    You'd think the JP dub version would be better, but it's not.


  6. #426
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    Quote Originally Posted by Tomiko View Post
    Is there a list of the counters for everyone somewhere?
    Can give a rough idea of them, though know it is more of a "hard time" vs "hard counter" since the player can be really good.

    Offense:
    Spoiler: show
    Genji < Tanks/Anyone with non-bullet/rocket projectile

    McCree < Long range characters (due to fanning the gun up close), if doesn't get the combo off on Mei she may have a chance, not sure about Genji here due to the combo, in short do not fight this guy up close or you will guarantee to lose

    Pharah = Widow, anyone with long range

    Reaper < Mid/Long range (preferably long), Mei in capable hands

    Soldier = Fairly balanced on par against much of anything, but would have a prob with Genji if misses his rockets (course that is what his heal is for to outsustain the fight)

    Tracer < Pharah, Torbjorn, Zarya (may not push through her shield really unless you got ult), on par with Zeny honestly in a duel though Tracer's role is more distracting and disruptive



    Defense:
    Spoiler: show
    Bastion < More or less any long range especially Widow, Genji

    Hanzo < Tanks, Tracer (generally), Mei, epic duels with Widow, toss up with Junkrat if in his range, Genji-ish

    Junkrat < Longggg range, aggressive tanks like Winston, Genji-ish, Mei-ish

    Mei < Anyone far away from her left click range in general, Tracer is annoying but may end up neither getting each other or landing that luck right click on Tracer

    Torbjorn < Really depends on map and team comp since many mid/long range (including Mei's right click) can take out that turret quick if not babysat (or shooting the turret from behind peeking in an out to chip it away) or if he isn't out to fight as well to distract from hitting the turret, Genji. Torbjorn's primary weapon up close right click is pretty powerful even without Molten Core so being up close isn't always best unless you got the fancy footwork.

    Widowmaker < similar to Torbjorn above really though people like Tracer and Genji really make her life miserable in general, have to be pro with that mine and be ready to grapple hook to safety if you don't think you can win with your primary auto fire after the mine gets them



    Tank:
    Spoiler: show
    D.Va < long range, mobile, from behind if mid-ranged since she is very aggressive and can 1v1 many people if she chases, plus her non-mech has a really good pistol.

    Reinhardt < Symmetra right click orbs, Mei (yolo walk through shield), anyone mobile enough to get around him to make him turn his shield or get some potshots in on his side/back, Bastion annihilates his shield

    Roadhog < If you can avoid getting hooked you're golden, thus very long range is great, Mei (not sure if its lag or timing but can generally freeze herself before his shot goes off after the hook), if you get hooked you lose like McCree combo

    Winston < Bit hard this one, in control points he's a rough customer unless you are coordinated but in a 1v1 someone mobile would be safer to avoid him jumping you, Mei

    Zarya < Hard to say, if she gets the charge from the shield from your teammates it can be a pain so it is going to be based on her weapon charge more than anything and if it can reach you. Generally safer to not 1v1 her unless you are like Widow or something from a distance.



    Support:
    Spoiler: show
    Lucio < This guy is a huge pain to take down out of all the supports because of his mobility and his aoe healing so you'd need the burst from someone like Pharah/Junkrat or pray with Hanzo/Widow long range shots, Mei can put an end to his mobility, as always Roadhog hook is pretty much a free kill on almost anyone. Don't stand near edges against this guy which I am sure most know by now about lol.

    Mercy < Well... she isn't really someone who fights though can hold her own against a damaged opponent... anyone can really take her down though if she isn't being protected by someone or they aren't paying attention.

    Symmetra < Pretty much anyone who keeps their distance from her laser gun which has to lock onto them at a fairly close range. If she gets the charges on them and enemy Mercy brings everyone back to life oh boy get ready for that play of the game where she can nearly one shot a squishy with the left click when it is ramped up. As for her turrets, well, just be mindful of them and take them out quick if you see them. Take out her tele at any given chance by shooting the base of it.

    Zenyatta < This guy can be pretty damn scary, though Widow can one shot with a body shot (meh), Pharah is pretty great against him, just be sure to not have Discord on you when he sees you in general and you can take him down fairly fast with anyone, most tanks can easily crush him up close.


    Edit: Made it a bit easier to read. Gave a bit more broad description than simply "class < class" since again it can be skill based, map based, team comp based as well. Some may disagree or have their own input which you can take and get from your own experience to add.

  7. #427
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    Paying money means it's not going start off as a shit community. It is inevitable though.

  8. #428
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    Quote Originally Posted by Meian View Post
    Can give a rough idea of them, though know it is more of a "hard time" vs "hard counter" since the player can be really good.
    Awesome, thank you!

  9. #429

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    Quote Originally Posted by Wulfgang View Post
    Yeah that was p fantastic.

    How is the community in this game relative to LoL or similar? Looks like a lot of fun, just too old to deal with continual series of dickheads anymore.
    PC community definitely had a handful of toxic cuntcakes but even in open beta the pubs were more civil than any MOBA i've played, far better than LoL or Dota 2. paywall, ranked play, speed of play, and permabans should keep it better than most.

  10. #430
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    Quote Originally Posted by Andalusian girls View Post
    PC community definitely had a handful of toxic cuntcakes but even in open beta the pubs were more civil than any MOBA i've played, far better than LoL or Dota 2. paywall, ranked play, speed of play, and permabans should keep it better than most.
    I can agree with this. I had a few whiners (Person on my team constantly bitching the game would fail within the first month, someone over VOIP bitching and telling the team we need X class but never himself switched, etc.) but it was pretty pleasant.

  11. #431
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    Quote Originally Posted by Tomiko View Post
    Is there a list of the counters for everyone somewhere?
    Saw this on Facebook just now and thought of you. If you click on the images you can see what Blizzard thinks the counters are and which heroes work well together.

    https://www.facebook.com/media/set/?...4198161&type=3

  12. #432
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    Quote Originally Posted by Meian View Post
    Can give a rough idea of them, though know it is more of a "hard time" vs "hard counter" since the player can be really good.
    Roadhog < If you can avoid getting hooked you're golden, thus very long range is great, Mei (not sure if its lag or timing but can generally freeze herself before his shot goes off after the hook), if you get hooked you lose like McCree combo
    As someone whose two most played characters are Mei and Roadhog, Mei does not at all counter Roadhog. As Mei you can survive long enough to freeze him, sure, but you just outright cannot kill him solo. You just can't outdamage Take A Breather's healing. Her only real role as a 'counter' is stunning him so that squishier close range characters can safely get in to finish him.

  13. #433
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    Quote Originally Posted by TheDirtyHobo View Post
    As someone whose two most played characters are Mei and Roadhog, Mei does not at all counter Roadhog. As Mei you can survive long enough to freeze him, sure, but you just outright cannot kill him solo. You just can't outdamage Take A Breather's healing. Her only real role as a 'counter' is stunning him so that squishier close range characters can safely get in to finish him.
    I play both a lot. She can definitely make his life a hell if he doesn't get the hook combo off. He can heal but he'd just end up frozen again and shot in the head twice each time. It will take time but again he really needs to land that combo or be proficient with that shotty up close. Good Mei's give me problems especially if she gets the jump on me and I miss the hook or it was on cooldown. I also slap some Roadhog around as well as Mei. Again, it is really just a matter of the players and/or if teammates are nearby to capitalize on the situation.

    Regardless, I mentioned people's opinions can change based on their own experiences or playstyle, this was just mine from the 40 hrs I put in from the open beta alone, Mei being my most played and Roadhog being the main tank I played I believe (if not close to D.Va).

  14. #434
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    I don't know, most Mei vs Roadhog 1v1s are basically

    Roadhog hooks Mei > Mei heals > Mei takes 2 shots while freezing Roadhog > M2's him twice while frozen > Roadhog heals immediately after unfreezing > Mei freezes him a second time > Mei usually has to reload around this time so her damage during second freeze is non-existant > hook is back up by now > Mei either has to run away or she's dead if it lands.

    There's just no way outside of her ult that she can shred through 900hp in 6 seconds.

  15. #435
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    Hence I said earlier how the hook is imperative for him to win more often or not especially against Mei who can yolo

  16. #436
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    Blizzard announced when the game will go live: May 23rd at 7pm EST

    https://playoverwatch.com/en-us/blog/20119623

  17. #437
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    Wonder what the chances of this sniper support (Sombra) being real are.

  18. #438
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    Quote Originally Posted by Tomiko View Post
    Blizzard announced when the game will go live: May 23rd at 7pm EST

    https://playoverwatch.com/en-us/blog/20119623
    Just as I hoped!

  19. #439
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    Lady Luck smiled upon me the other day, I won an origins copy and headset in taco bell's promotion, and I didn't even have to buy food (used the free online entry code they had).

  20. #440
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    Vamos los Perds!

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    Are most folks playing PC or console? Guessing the former, but I'm actually a fan of console FPS after a million hours on Destiny. KB + Mouse is vastly more precise, but there's no cross-platform, so you won't have to compete directly with PC players.

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