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  1. #1161
    A. Body
    Join Date
    Sep 2007
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    4,108
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    7
    FFXI Server
    Gilgamesh

    yeah i tried out my friend's copy of the PS4 version last night and i can see why torb is so much better there. i had to max the aim sensitivity and it still felt too slow at times, and i don't even jack mine super high on PC

  2. #1162
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

    Join Date
    May 2006
    Posts
    10,582
    BG Level
    9
    FFXIV Character
    Wulfgang Amadeus
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    Thank god for the Torb nerf; please roll out McCree nerf as well though. WM doesn't really bother me that much unless I'm Zen.

  3. #1163
    Old Odin
    Join Date
    Dec 2011
    Posts
    6,197
    BG Level
    8
    FFXIV Character
    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Zenyatta? More like Zeñata.

    I'll see myself out.

    btw sorry for the missed invite last night Wulf. I just fell asleep early with console on lol

    Random Mercy moment I had the other night. Ignore my awful spaz aim



    e: new personal rule in solo queue. If some dumbass spams "I need healing" while actively avoiding me, witnessing me die, or etc other reason I'm just switching to Soldier. After a few incidents today (Rein at me right as I'm respawning with him like 5 feet outside of spawn, and Tracer hiding indoors on Anubis waiting for me to find her) I'm just done with that nonsense.

  4. #1164
    BG Staff
    Join Date
    Feb 2006
    Posts
    27,188
    BG Level
    10
    FFXI Server
    Sylph


  5. #1165
    Falcom is better than SE. Change my mind.
    Join Date
    Jun 2006
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    17,291
    BG Level
    9

    On the note of balancing, have they ever said anything about fixing Anubis so there's more than just a gigantic choke point at the start of the map for attacking?

  6. #1166
    preachy and pretentious
    Join Date
    Apr 2006
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    3,796
    BG Level
    7
    FFXI Server
    Bahamut

    Anubis is a shit map but not at all insurmountable if people communicate and switch classes as needed. Two junkrats followed by flankers coming in from both sides can absolutely ruin defenders.

    [Edit you said start not end]
    Open with Winston, D.Va as Pharah. That gives you a way to make short work of Torb and Sym's turrets.

  7. #1167
    I like to eat food
    Join Date
    Jun 2007
    Posts
    9,064
    BG Level
    8

    Or a full reaper team because that happened one game.

  8. #1168
    Old Odin
    Join Date
    Dec 2011
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    6,197
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    8
    FFXIV Character
    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Quote Originally Posted by Corrderio View Post
    On the note of balancing, have they ever said anything about fixing Anubis so there's more than just a gigantic choke point at the start of the map for attacking?
    Only two alternatives to that choke are basically gofastasfuck to the house on the right, or teleport in some way (Reaper, Tracer, or just be quick) into the left side house right at the choke and come at them from the bridge overlooking the choke. I've rarely seen a team defend that side lane ever. There might even be somewhere were like Winston, Pharah, and maybe Genji/Hanzo can go up on that side. I know there's a high window in that room with the health pack just before the bridge that you can use to get behind them.

  9. #1169
    Falcom is better than SE. Change my mind.
    Join Date
    Jun 2006
    Posts
    17,291
    BG Level
    9

    Bleh that sucks. Had a match last night against a "LOLOL GIT GUD" group that shut us donb with a Bastion/Reinhardt combo, Mei blocking flanks, spamrat, and Widow picking us off.

  10. #1170
    The Anti Miz
    The Anti Miz of the House of Weave

    Join Date
    Feb 2007
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    32,666
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    10

    Quote Originally Posted by Corrderio View Post
    On the note of balancing, have they ever said anything about fixing Anubis so there's more than just a gigantic choke point at the start of the map for attacking?
    i feel like the hanamura entry point is so much worse

  11. #1171
    Old Odin
    Join Date
    Dec 2011
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    6,197
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    Seravi Edalborez
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    Hyperion
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    Titan

    Quote Originally Posted by tyven View Post
    i feel like the hanamura entry point is so much worse
    Feels exactly the same as Anubis first tbh. I don't even remember off the top of my head if there IS another entry point up high or around to avoid that choke.

  12. #1172
    I like to eat food
    Join Date
    Jun 2007
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    9,064
    BG Level
    8

    There is a side door up high for fliers/jumpers to get to. Maybe Mei too? And a main door. I think Anubis is harder because it's so open and everyone is right in the middle when trying to get through. Hanamura you can try to take better angles at the door and the side door is far enough away you need to split attention.

    Even if you try to go over the Anubis point you're still dead center of the enemy's sight. With Hanamura you can also charge through to the first point as Reinhart to draw enemy attention. Anubis you'd go like 10 feet and hit the wall of the elevated platform.

  13. #1173
    The Anti Miz
    The Anti Miz of the House of Weave

    Join Date
    Feb 2007
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    anubis has more vertical entry and two rooms on either side for teleporters. Capturing A on Anubis has always felt way easier to me

  14. #1174
    I like to eat food
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    Jun 2007
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    8

    I've never been shut down on Hanamura, but I have on Anubis. That's really all I'm going on.

  15. #1175
    Hackey Thread Lurker since 2010
    I could have bought an 11 pull and have 1000 gems left over, but all I got was this silly title.

    Join Date
    Dec 2005
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    8,925
    BG Level
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    Anubis A was worse pre-Widow nerf. She could hold the archway almost by herself without too much of a threat of retaliation. It's not terrible to attack. Bring enough meat to get through the first choke and load either hard left/right. And then wait for an overreaction and push back the opposite direction. Course if you're up against Mei and Junkrat defending, yea that's gonna be a lot harder to punch through. At that point, you go vertical. Same thing you do on Hanamura A, if they load the arch too much, go up with D.Va and mobile offensive heroes. Course if Bastion is an asshole and covering that hole, well yea then we got problems (Hence D.Va push to shield the damage)

  16. #1176

    Sweaty Dick Punching Enthusiast

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    Mar 2006
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    Ragnarok

    Those archways are only a problem if your team feels it necessary to wipe the entire team from the other side before taking a step through. It is easy picking for flanks with those doorways so close, and any of the mobile tanks can immediately reach the point with their jumps.

    It's the second points that make those maps difficult because the spawn is so close. It's basically team kill or nothing, which isn't really the case when there's a payload (you only need 1 second of alone time rather than the collective cap time).

  17. #1177
    Nidhogg
    Join Date
    Aug 2007
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    3,763
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    7
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    Bahamut

    Quote Originally Posted by Celeras View Post
    It's the second points that make those maps difficult because the spawn is so close. It's basically team kill or nothing, which isn't really the case when there's a payload (you only need 1 second of alone time rather than the collective cap time).
    Had a team use a really dickish strat on Hanamura B tonight. 4x D. Va, Reinhardt, and Mei. D. Vas stayed at range and built their ultimate. Once all 4 were up, they charged in and systematically used them spaced apart. Rein and Mei just stood on the point, ice walling a side behind the point so we couldn't easily fire at them with Rein keeping his barrier up. The overzealous randoms on my team charged in to death or stood in range of the self destructs like morons. They capped it easily and I really don't know what could of been done to stop it. Self Destruct is just such a bitch of a control ulti.

  18. #1178
    Campaign
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    Oct 2006
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    Heart Underblade
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    Hyperion
    WoW Realm
    Stormrage

    self destruct easily countered by icewall

  19. #1179
    Member since 2006 and still can't think of a title.
    Join Date
    Oct 2006
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    28,303
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    Acanis Lindri
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    Midgardsormr
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    Bismarck
    WoW Realm
    Kil'jaeden

    Does Masteroverwatch have an option/filter to see highest ever on a character, like most healing ever by a Soldier: 76?

  20. #1180
    Member since 2006 and still can't think of a title.
    Join Date
    Oct 2006
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    Acanis Lindri
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    Midgardsormr
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    Bismarck
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    Kil'jaeden

    Competitive mode released today for PC. XBone and PS4 get it next week.

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