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  1. #1421
    Champion of the House of Weave
    Sweaty Dick Punching Enthusiast

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    Sylph

    Quote Originally Posted by Wulfgang View Post
    Back down to 50. Mal and Char I need you sirs! Some people are just blind in this game. I think playing Mercy you tend to have better awareness just to survive, but it's mindboggling how unaware people are.
    I'll try to be on tonight. Mainly been doing the Pokemon Go thing the past couple days.

  2. #1422
    The Anti Miz
    The Anti Miz of the House of Weave

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    Quote Originally Posted by Tomiko View Post
    I'll try to be on tonight. Mainly been doing the Pokemon Go thing the past couple days.
    pokemon go has erased all of the overwatch hype. its crazy

  3. #1423
    EAST BAY JEDI DONT GIVE A FUCK
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    I'm off for the week so I'll be on the next few days

  4. #1424
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

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    Played three comp matches with Killer and Char last night. Won two (one with leaver ragequit), lost one, back at where I started prior to playing (halfway to 53). They need to patch this shit.

  5. #1425
    Relic Shield
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    Zettai Ryouiki
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    Gilgamesh
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    Mal'Ganis


  6. #1426
    The Fucking Voice of Actually
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    Cantih Hacos
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    I wonder who her voice actress is. I'd swear it was Shohreh Aghdashloo, but the lack of the "I've been smoking for 40 years" quality of the voice says otherwise.

  7. #1427
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

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    Looks sweet; will definitely give it a whirl. If anything, it will offer a more viable PUG healing option than doing Mercy and getting ganked for 10 minutes straight due to oblivious teammates. Now I can actually shoot those oblivious teammates; should prove mildly therapeutic.

  8. #1428
    Campaign
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    Quote Originally Posted by Ezek View Post

  9. #1429
    The Anti Miz
    The Anti Miz of the House of Weave

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    wow people are going to be so mad at me when i play this and cant shoot them with heals because i have terrible accuracy LOL

  10. #1430
    I like to eat food
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    Mouse & keyboard onry.

  11. #1431
    Hackey Thread Lurker since 2010
    I could have bought an 11 pull and have 1000 gems left over, but all I got was this silly title.

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    Turn on that controller aim assist!

    Also I have a feeling the heal bullet is gonna have a huge healbox(the opposite to hurtbox I guess) because who in their right mind will be able to hit a Tracer reliably (besides God Tier Widowmakers) let alone people who are already jumping like jackrabbits. I wonder what it will do for typical Widow/Hanzo mains... will they switch up once in a while and play the sniper support or say "fuck support" like always?

  12. #1432
    I like to eat food
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    Watching Moonmoon on Twitch, the hit box for the heal is larger. She doesn't get head shots. The damage shot is a DoT as well.

    Didn't get on to see what the E and Shift abilities are really. I think the E enhances healing effects and shift is her sleep? I think one of her things is a damage increase, maybe her Ult.

  13. #1433
    The Anti Miz
    The Anti Miz of the House of Weave

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    WHOA ZENYATTA BUFF TOO? NICE

  14. #1434
    I like to eat food
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    Yeah 50 more shield, his Ult does more healing/sec, and it increase speed or something.

  15. #1435
    The Anti Miz
    The Anti Miz of the House of Weave

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    Patch notes from here https://playoverwatch.com/en-us/blog...523#patchnotes

    BlogSectionBar-PublicTestRegionPatchNotes.png
    Please note that the below patch notes only include changes currrently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore not all upcoming console

    PATCH FEATURES

    New Hero: Ana (Support)
    After being out of the fight for several years, one of Overwatch's founding members is returning. Introducing Ana—a battle-scarred veteran who supports her teammates from a distance using a unique and highly specialized collection of weapons.

    Ana’s primary weapon is her Biotic Rifle, which fires long-range darts that can restore the health of her allies or deal ongoing damage to her enemies. Meanwhile, her Biotic Grenade is perfect for a close-quarters clash, simultaneously healing teammates and injuring foes caught in its small area of effect. (Affected allies will also receive a temporary increase to all incoming healing, while affected enemies can’t be healed for a few moments.) And if the battle starts to get out of hand, Ana's sidearm can fire a Sleep Dart, knocking her adversaries unconscious.

    Plus, Ana's ultimate ability, Nano Boost, empowers one of her teammates, granting faster movement, increased damage, and resistance to enemy attacks.

    To learn more about Ana, click here.

    GENERAL UPDATES

    Gameplay

    If a match goes into Overtime for more than 20 seconds, the fuse will now start to "burn down" more quickly
    Players now respawn more slowly during Overtime (increased spawn time by 2 seconds)

    Competitive Play

    Competitive Play matches can now only have one of each hero per team. For more info, click here.

    Miscellaneous

    Added Ana as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes
    Timing on Zenyatta's Rapid Discord achievement is more lenient
    Targeted teammates now respond by saying "I'm with you," when players use the “Group Up” communication
    Renamed five sprays to avoid duplicate titles

    HERO BALANCE UPDATES

    General

    Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted (see below).

    Bastion

    Configuration: Tank
    Ultimate cost increased by 10%

    D.Va

    Defense Matrix
    Cooldown decreased from 10 seconds to 1 second
    A new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when it’s not in use.
    Defense Matrix takes 10 seconds to reach full charge from empty
    At a full charge, Defense Matrix will last for 4 seconds
    Defense Matrix will now remain active as long as its assigned hotkey is held
    Defense Matrix has been reclassified as an alternate fire and is now bound to RMB (by default)
    An option to “Toggle Defense Matrix” has been added under Options > Controls > D.Va
    Self-Destruct
    Ultimate cost decreased by 15%
    Explosion delay reduced from 4 seconds to 3 seconds
    Explosion no longer damages D.Va (the player who activates it)

    Developer Notes: D.Va isn't being selected as often as our other tanks, and we feel a lot of that stems from the underperformance of her damage absorption abilities. So, we've reconfigured her Defensive Matrix, making it more flexible and giving players the ability to use it more often. We’ve also given Self-Destruct a little more oomph, because it felt slightly underwhelming when compared to many of Overwatch's other ultimate abilities.

    Lúcio

    Sound Barrier
    Ultimate cost increased by 10%

    McCree

    Peacekeeper
    Now maintains full damage at longer distances, but will deal less damage at extreme ranges

    Developer Notes: While the game does feel better following the nerf to McCree’s close-range damage in a previous patch, it left him a little too weak. So, we're increasing his effective distance, making his range similar to Soldier: 76’s. This should hopefully give players another option for dealing with pesky long-range damage dealing heroes like Pharah and Hanzo.

    Mercy

    Caduceus Staff
    Damage Boost
    Bonus damage increased from 30% to 50%
    Effect will no longer stacks with bonus damage provided by another Mercy
    Resurrect
    Ultimate charge cost increased by 30%
    Movement is no longer prevented during activation
    Guardian Angel instantly resets upon use

    Developer Notes: Mercy's ultimate is one of the most powerful abilities in the game; however, players would often fly into the fray and die while using it. With this update, Resurrect will now take a bit longer to charge, but Mercy will be a lot safer when activating the ability in the middle of combat. In addition, we always intended Mercy’s Damage Boost beam to be her primary method for dealing damage, but it often felt so weak that you were better off pulling out your blaster. To help address this, we've slightly increased its potency.

    Roadhog

    Whole Hog
    Ultimate cost increased by 45%

    Soldier: 76

    Heavy Pulse Rifle
    Spread recovery will begin after a short delay (rather than instantly)
    Tactical Visor
    Ultimate cost increased by 10%

    Zenyatta

    Base shields increased by 50 (now 50 Health/150 Shield)
    Orb of Discord and Orb of Harmony
    Projectile speed has been increased from 30 to 120
    Transcendence
    Movement speed is now doubled upon activation
    Healing amount increased from 200 to 300 health per second

    Developer Notes: While Zenyatta has never had the healing abilities of Lúcio or Mercy, he made up for it by dealing more damage. However, his lack of mobility and low health has meant he’s struggled to find a place in many games. To increase his effectiveness, we've made several changes, the biggest of which is an increased shield pool. This will allow him to go head-to-head with more enemies. The Orb of Harmony and Discord changes are also a quality of life change, helping Zenyatta move his orbs around and apply their effects more quickly. And lastly, we’ve increased Transcendence’s healing throughput. This ultimate was designed to be the most effective against sustained, high-damage fire and least effective against short, high-damage bursts (like D.Va’s or Junkrat's ultimates). But, due to the amount of healing it provided, there were times when it was possible for even sustained fire to overcome Transcendence’s output. We’ve made the heal powerful and also allowed Zenyatta to move around more quickly while it’s active.

    UI UPDATES

    Game Options

    Players can now enter numerical values for any option that also has slider (e.g. FoV, volume, sensitivity, etc.)
    Controls
    Mouse sensitivity can now be adjusted out to two decimals
    Gameplay
    Mid-match tips can now be toggled on or off (this will enable/disable tips that pop up after a player dies)
    Social
    Friend Request toasts can now be toggled on or off
    Friend notifications can now be toggled on or off
    Whispers can now be toggled on or off
    Video
    Added 21:9 aspect ratio support
    Players can now enable a real-world clock by toggling the "Display System Clock" setting

    Social Features

    Certain commendations will now appear less frequently during end-of-round voting (e.g. Zenyatta’s Transcendence Healing and Zarya’s Projected Barriers Applied)

    BUG FIXES

    General

    The Hero Gallery now remembers the last hero you were looking at and will properly highlight that hero whenever returning to the gallery
    Fixed a bug that caused the “payload is nearing its final destination” music to continue playing even after the match was over
    Fixed a bug that caused the UI to disappear whenever the game was forced into windowed mode by an external application
    Fixed a bug that would sometimes cause visual healing effects to appear on the wrong hero whenever multiple players attempted to up a Health Pack
    Fixed a bug that would sometimes cause different heroes’ victory poses to clip into each other
    Fixed several lighting issues with the killcam

    Maps

    The payload on King’s Row will no longer retreat back inside its starting location if the attacking team fails to push it
    Adjusted the Hero Select screen volume for the attacking team on Watchpoint: Gibraltar
    Added Spectator camera collision to most maps
    Fixed issues with player collision across multiple maps
    Fixed issues with ambient lighting and shadows across multiple maps

    Heroes

    Fixed a bug that caused D.Va to sometimes ignore player collision when summoning her mech
    Fixed a bug where Mei’s Ice Wall would persist in the game world even after the player switched heroes or left the game
    Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations
    Fixed a bug that sometimes caused Reinhardt’s Barrier Field to get stuck in the “on” position if the player used the “Toggle Barrier” setting
    Fixed a bug that sometimes caused Roadhog to accidentally Chain Hook targets standing behind him
    Fixed a bug that caused Winston’s Barrier Projector shield to ignore the “Sound Effects Volume” setting

  16. #1436
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

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    She's up on the hero guide section of the OW website; the descriptions of the abilities makes it a bit more clear:

    https://playoverwatch.com/en-us/heroes/ana/

    And those are PTR patch notes; will be a bit until they are deployed.

  17. #1437
    The Anti Miz
    The Anti Miz of the House of Weave

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    Quote Originally Posted by Wulfgang View Post
    She's up on the hero guide section of the OW website; the descriptions of the abilities makes it a bit more clear:

    https://playoverwatch.com/en-us/heroes/ana/

    And those are PTR patch notes; will be a bit until they are deployed.
    im gonna fuckin deploy bofa

  18. #1438
    Impossiblu
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    D.Va going to be fucking fun to play now. Also, 1 of the same hero per team for competitive is exactly what was needed (for that issue anyway).

  19. #1439
    The Anti Miz
    The Anti Miz of the House of Weave

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    i cant wait to play ana like im using an AWP

  20. #1440
    Day
    Day is offline
    IMPERIAL CONCUBINE OF ME
    Coolest Monkey In The Jungle

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    UNGH DVA BUFFS

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