OR! It is a carefully thought out conspiracy by Sage Sundi.
Hibern. Earring
DEF:10 Physical damage taken -1%
Watersday: "Regen"+2
99 Ears
All
As you can see from the hibernation earring. SE is contracting out their real gear makers from Ethiopia. They are very thirsty and desire water based gear.
No, haste is everywhere. You are capped without haste on a belt so if you compare the stats its a no brainer. Now if it had accuracy instead of attack then yeah it definitely would have use.
I want SE to give us gear with huge physical stats, but negative stats and no haste. That way those haste pieces can actually matter.
i feel about the same way sechs. i mean working with all my ls mates on early delve was an amazing time. i didnt play during the abyssea era, so i came back to a scary sight. i mean, this may create a feeling of a larger community than we currently percieve since now we also have a chat channel thatll facilitate productivity and among other things, a more social experience.
That's okay they re-released the code pink gear just to cheer you up.
Perle Salade +1 DEF:39 STR+9 VIT+9
Accuracy+10 Attack+15 Haste+3%
Set: Haste+2-5% perle salade +1
90 Head
WAR, PLD, DRK, BST, SAM, DRG
Aurore Beret +1
DEF:37 DEX+8 AGI+8
Accuracy+7 Haste+4%
"Snapshot"5
Set: "Store TP"+2-8
MNK, THF, BST, RNG, NIN, BLU, COR, PUP, DNC, RUN
Teal Chapeau +1
DEF:32 HP+25 MP+25 INT+9 MND+9
Magic Accuracy+5 Enmity-4
90 Head
WHM, BLM, RDM, BRD, SMN, BLU, PUP, SCH, GEO, RUN
Perle Hauberk +1
DEF:69 STR+9 DEX+9
Accuracy+15 Attack+15
"Double Attack"+2%
Critical hit rate +3%
Set: Haste+2-5%
90 Body
WAR, PLD, DRK, BST, SAM, DRG
Aurore Doublet +1
DEF:62 STR+9 DEX+9 AGI+9
Accuracy+13 Ranged Accuracy+13
Evasion+13
"Double Attack"+3%
Set: "Store TP"+2-8
90 Body
MNK, THF, BST, RNG, NIN, BLU, COR, PUP, DNC, RUN
Teal Saio +1
DEF:53 HP+40 MP+40 INT+13
MND+13 CHR+13
Magic Accuracy+9
"Magic Atk. Bonus"+9 "Refresh"+2
Set: "Fast Cast"+4-10%
90 Body
WHM, BLM, RDM, BRD, SMN, BLU, PUP, SCH, GEO, RUN
Perle Moufles +1
DEF:33 STR+10 DEX+5 Attack+13
Haste+2%
Set: Haste+2-5%
90 Hands
WAR, PLD, DRK, BST, SAM, DRG
Aurore Gloves +1 DEF:27 STR+9 AGI+9 Accuracy+6
Attack+6 Haste+3%
Set: "Store TP"+2-8
90 Hands
MNK, THF, BST, RNG, NIN, BLU, COR, PUP, DNC, RUN
Teal Cuffs +1
DEF:23 HP+20 MP+20 MND+8 CHR+8
Magic Accuracy+10 Enmity-4
Set: "Fast Cast+4-10%
90 Hands
WHM, BLM, RDM, BRD, SMN, BLU, PUP, SCH, GEO, RUN
Perle Brayettes +1
DEF:55 DEX+7 VIT+7 Accuracy+15
Enmity+4 Haste+3%
Set: Haste+2-5%
90 Legs All WAR, PLD, DRK, BST, SAM, DRG
Aurore Brais +1 DEF:48 Accuracy+15
Ranged Accuracy+15 Haste+4%
"Subtle Blow"+7
Set: "Store TP"+2-8
90 Legs
MNK, THF, BST, RNG, NIN, BLU, COR, PUP, DNC, RUN
Teal Slops +1
DEF:43 HP+30 INT+12 CHR+12
Magic Accuracy+5
"Magic Atk. Bonus"+5
Set: "Fast Cast"+4-10%
90 Legs
WHM, BLM, RDM, BRD, SMN, BLU, PUP, SCH, GEO, RUN
Perle Solerets +1
DEF:28 STR+8 DEX+8
Attack+10 Enmity+4
Haste+3%
Set: Haste+2-5%
90 Feet
WAR, PLD, DRK, BST, SAM, DRG
Aurore Gaiters +1
DEF:23 DEX+8
Magic Accuracy+10 Evasion+15
Haste+3%
Set: "Store TP"+2-8
90 Feet
MNK, THF, BST, RNG, NIN, BLU, COR, PUP, DNC, RUN
Teal Pigaches +1
DEF:19 HP+15 MP+15 MND+10 CHR+10
Haste+3% Enmity-6
Set: "Fast Cast"+4-10%
90 Feet
WHM, BLM, RDM, BRD, SMN, BLU, PUP, SCH, GEO, RUN
SE must have been playing some Hawthorne Heights while they thought that one up.
From my pessimism?
From being used to expect the worst?
(Can you blame me?)
Nothing realistically reliable other than that.
It's just a hunch let's say.
If the only difference between concords is just your "boss" and a couple of specific different RoEs then... why even bother making so many different unities? They could've just went for a single one at that point if their only goal was to bring players together (they're kinda setting them apart this way).
So yeah, my hunch tells me there's gotta be something more, altough that might be something planned for the future.
Specific bonus on specific items (are there any? from other posts it seems the items are all the same in all unities?) might be one of these "specific" unity things, this is the reasoning behind my pessimism.
Have fun dealing with GMs if you lost a Linkshell.
Still no ETA on completion.Originally Posted by SE
tl;dr less than 30min
All Worlds Emergency Maintenance (Nov. 10):Follow-up 2
We would like to give an update on the situation regarding the current emergency maintenance.
Regarding the issue of Linkshells and Pearlsacks turning into Linkpearls after changing areas, we are currently working on a fix and estimate the maintenance to be finished around 4:00 (PST).
We apologize for any inconvenience this may cause, and thank you for your patience.
[Date & Time]
Nov. 10, 2014 from 0:00 to around 4:00 (PST)
Nov. 10, 2014 from 8:00 to around 12:00 (GMT)
* The completion time may be subject to change.
[Details]
Addressing issues
[Affected Service]
- FINAL FANTASY XI
omg finally. i want my mission conclusion
back up
I don't know if all of the crystal structures are like this, but if you use the crystal at I-10 of Yorcia, you get ported to the 2nd map of Cirdas. Looks like this would be an amazing place for CPs. Literally dozens if not close to a hundred mobs packed in this little area, all 119-122ish. At the north end of the area is another port that takes you directly to the BC area of Inner Raz.
someone pls tell me you dont need really ooooold gear like emp hairpin etc to get this stuff, because they stated several times they wont reuse olde gear ... so i droped every shit
The one in Ceizak takes you to Sih Gates (Expected), and is covered in Kraken, Dullahan and Umbril. Lovely!
Bats, bees, Diremite, Acuex, oh my!
And yes, there's a teleporter, that takes you to Ra'Kaznar Inner! Thank you based SE. It's not the final BC area, but the platform at M-13, nearish the entrance, I believe.
How many pts do you think that could host? Two? One? Three?
Good or Bad also kinda depends on the type of monsters, their characteristics and their TP moves.
I mean of course it's not gonna be a problem no matter what for an elite group of players, but I was thinking about an average-good group instead.
Think about the Bombs+Worms camp in Woh Gates. There's an awesome camp in a room in-between 3 other small rooms with fast repops, but in this central room pops one of those incredibly evil Geofryst elemental, and with its AoE terror damage move, it kinda kills the quality of that camp, unless you go with a pt setup involving a mage who can oneshot such elemental when it pops.
Was just making an example to say that for a non-elite party, the efficiency of these new camps will kinda depend on aggroing, linking and TP moves of these mobs.
On a side note, how do these crystals work? Do you "expend" the Naakual KI that's necessary to use them?
The one in Sih Gates has a bunch of mobs clustered together, in one or two types, throughout. So there's a load of Dullahan/Umbril, a load of Bees/Diremites, Acuex on their own, Kraken on their own. All 119-121 I believe. So you could choose where/what to fight.
And you don't expend a KI. I'll check if having had a KI previously counts for the warps.