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Thread: Unity concord     submit to reddit submit to twitter

  1. #301
    Lygre
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    We did fafnir with 6: PLD WHM BRD BLM SCH GEO. No Idris or SPs, just Dunna. Also our bard was 2-song in wayfarer gear .__.

    Focus/Languor~Malaise, SCH does impaction and SCH GEO BLM Magic burst. Had BRD do INT etudes. Oh also keep him silenced. I was able to without languor or focus, but with them it's cake to land. Also, when PLD had TP I had him Atonement so I could do Induration>Impaction from it for the extra burst damage.

  2. #302
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    Need a strategy to kill Sovereign Behemoth.
    Can't really rely on SV + Bolster + other things.
    With Hunter's Roll, BlazeOfGlory Torpor, Precision (no idris), Indi-Dex, SV Madrigalx2, Distract1 and Quickstep (10) our DDs were at 96% Acc, which is fine.
    But that's way too much buffs required, too many pt slots wasted.
    Also without a reliable way to proc !! on it, his thunderbolt and Meteor damage becomes too high after a couple of Howl.

    Maybe going SCH SC + MB would lead to different results.
    Tank, Healer, GEO (languor/focus?), SCH, BLM, maybe another GEO for Vex and Malaise.
    Anybody tried with such a setup?

  3. #303
    Relic Horn
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    Only real Behe kills I seen were a bunch of BST 2hr zerging it.

  4. #304
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    That's... comforting lol
    I can see it being killed by using 2hr (like Tachi said), but this is the kind of mob you need to spam to farm basic items first and mats to upgrade after.
    Can't really rely on SP abilities.

    If we could find a reliable way to proc the !! (which resets the power up after howl) it would be fine with multiple setups, I guess. (granted that all of them would require a lot of buffers and pretty good players)

  5. #305
    Sea Torques
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    I'm not entirely sure if Howl truly enhances Thunderbolt/Meteor damage, I could have been fooled by Stoneskin, Weather or other parameters but these attacks were easy to manage at the beginning. It wouldn't be that horrible if Thunderbolt Stun wasn't that long. Maybe it would be possible to survive with Vex+Attunement+Bar+Runeist's Roll? I can't really speak for magic damage but Night Terror (cannot resist etc) with 0 buff/debuff did 3,3k which is very bad, just to compare I can easily break 10k on Kirin/Gods with nothing.

  6. #306
    Sea Torques
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    Quote Originally Posted by Sechs View Post
    That's... comforting lol
    I can see it being killed by using 2hr (like Tachi said), but this is the kind of mob you need to spam to farm basic items first and mats to upgrade after.
    Can't really rely on SP abilities.

    If we could find a reliable way to proc the !! (which resets the power up after howl) it would be fine with multiple setups, I guess. (granted that all of them would require a lot of buffers and pretty good players)
    MMM says hi for resets.

  7. #307
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    Quote Originally Posted by Lyramion View Post
    Only real Behe kills I seen were a bunch of BST 2hr zerging it.
    If you're talking about the Zitah behemoth, we killed it pretty comfortably with a typical Buffers + GEO + Melee setup. Perhaps we got lucky somehow, but he dropped like a rock.

    ...now the goddamned pixies are another story.

  8. #308
    HABS SUCK!!!!!
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    Quote Originally Posted by Byrthnoth View Post
    If you're talking about the Zitah behemoth, we killed it pretty comfortably with a typical Buffers + GEO + Melee setup. Perhaps we got lucky somehow, but he dropped like a rock.

    ...now the goddamned pixies are another story.
    Theyre talkign about Unity behemoth, not Escha

  9. #309
    Relic Horn
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    Unity Behemoth is also content level 135 but about 5 times harder

  10. #310
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    Quote Originally Posted by Tachi View Post
    I'm not entirely sure if Howl truly enhances Thunderbolt/Meteor damage
    Whatever it is, there clearly *IS* a mechanism that increases his damage.
    I only fought behe 3-4 times on different roles (once even as healer on SCH) but it was evident. At start you can almost ignore Thunderbolt/Meteor damage, after a while people start dropping even with Vex up.

    Maybe it would be possible to survive with Vex+Attunement+Bar+Runeist's Roll?
    If there's a "cap" to how much power Sovereign Behemoth can gain through howl (or whatever other mean) I concur with you. If there's no cap I'm not sure those are gonna be enough.
    But if you "waste" 3 buff slots for those buffs, how are your DDs supposed to hit? Let me remind you this guy has an insane evasion, a DNC friend who has an excellent acc build was having issues reaching capped acc with 2x Madrigal, Torpor, Precision, Indi-Dex, Distract1, Hunter's and 10x Quickstep.
    Can't really afford that many defensive buffs if you wanna deploy DDs.
    Haven't tried magic damage though, maybe with a group of mages (including a SCH doing SCs) things would be easier?
    I still think the "trick" here is finding a reliable way to proc !! and reset the Behe's powerups.

    Quote Originally Posted by Protey View Post
    MMM says hi for resets.
    Yes Protey, and there's Abyssea, and Corsair mules and blahblah, but how much time is lost warping back and forth every time?
    We know how many times and how fast we'd want to take down this guy, ideally, to realistically and efficiently farm the NQ items and the mats to upgrade them.
    Relying on SP abilities doesn't seem a particularly efficient way to do that.


    @Byrth
    Being this an Unity thread, I'm of course talking about the Sovereign Behemoth UNM.
    The Escha T3 one is super easy, sometimes we had so many buffs we didn't even have to bother about using stuff during his cast, especially with mages sometimes we had so many buffs we just nuke-zerged it without bothering to wait for his casting. He's really easy and his meteor is nothing to be worried about.

  11. #311
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    Is there any good strategy to taking Nidhogg down quickly? Tried it a few times today and they all took around 13 minutes each. Granted, we only had 1 SCH (and I was multiboxing) and not too many sources of damage, I still feel like almost timing out every time is too slow for that fight? I went by some other persons post on this thread and MB'd thunder, but not sure if something like water might be better

  12. #312
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    If you have a GEO there using focus/lang, you can sleep it easily between every SC>MB volley making it way less annoying to deal with.

    As for making it faster, probably only thing you could do is add more people to MB. Ideal setup I'd use would be BLM BLM SCH(550 JP) GEO GEO PLD.

  13. #313
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    Which buffs for the GEO? Vex/Focus/Languor/Malaise?
    Would that be enough considering just Regen5 from the SCH? PLD doesn't really require healing but the other mages are gonna need some serious healing unless you proc !! to reset the power.
    Did you personally test such a setup? I hypothized a similar one above, but haven't tried magic damage on this guy so was wondering how it really works.

    Tank, Healer, GEO (languor/focus?), SCH, BLM, maybe another GEO for Vex and Malaise.
    Could put in another BLM in place of the healer, or even a RDM with 550 gift I guess. With Frazzle 3 up you could skip Languor and use Attunement I guess. Plus RDM could MB for some decent damage as well.

  14. #314
    and the traveler
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    frazzle does not land easily (if at all) even with GEO buffs up. and yes, manaburn setup would be focus languor acumen malaise, vex is optional but I would recommend it for your first attempt as a safety net.
    what ejiin said is a pretty surefire method to victory, PLD SCH GEO GEO BLM BLM, but the BLMs can be GEO or more SCH

  15. #315
    Cerberus
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    @Sechs, I don't think manaburn works for sovereign Behemoth, tried PLD/GEO/BLM/SCH/WHM/SMN. Magic damage sucked, langour/focus/malaise combinations (we tried almost everything) macc food, after the 1st volley of MBs (About 11k tier VI from BLM with 40% MB gear and x3 MB gifts) on the first Magic Burst of an element, after that damage from that element went down to double digits, yes tier VI MB's for double digit, after we cycled through all 6 elements, we just timed out @70%HP. We procted a white !! but didn't seem to reset his elemental immunity at all, all nukes kept doing double digits (regular or MB'ed) after one SC > MB of one element.

  16. #316
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    Wow =/

  17. #317
    Sea Torques
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    Saw a JP group killing the behemoth earlier with RUN WHM COR GEO BST BST. Both BSTs used the Chapuli HQ. They managed to kill it in about 11 or so minutes with no problems. Def/Eva down bubbles.

  18. #318
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    I wouldn't rule out 1hs that quickly, if you HP in lower jeuno it's about a 10 min cycle to warp, reset, vw warp back to dominion, and run there. If you save at least 5 min on the actual fight by using 1hs and increase reliability, you really aren't sacrificing much.

  19. #319
    Sea Torques
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    Quote Originally Posted by Kainstryder View Post
    Saw a JP group killing the behemoth earlier with RUN WHM COR GEO BST BST. Both BSTs used the Chapuli HQ. They managed to kill it in about 11 or so minutes with no problems. Def/Eva down bubbles.
    No way, that can't be. According to all the whining BSTs they can't do anything anymore.

  20. #320
    Ridill
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    Quote Originally Posted by Seol View Post
    @Sechs, I don't think manaburn works for sovereign Behemoth, tried PLD/GEO/BLM/SCH/WHM/SMN. Magic damage sucked, langour/focus/malaise combinations (we tried almost everything) macc food, after the 1st volley of MBs (About 11k tier VI from BLM with 40% MB gear and x3 MB gifts) on the first Magic Burst of an element, after that damage from that element went down to double digits, yes tier VI MB's for double digit, after we cycled through all 6 elements, we just timed out @70%HP. We procted a white !! but didn't seem to reset his elemental immunity at all, all nukes kept doing double digits (regular or MB'ed) after one SC > MB of one element.
    What about death? Behemoths are generally weak to dark right?

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