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  1. #321
    New Spam Forum
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    Just checking, forum search didn't turn up anything. Has anyone confirmed the location of the collar and gun? Everything else is on the wikis or seemingly obvious, but from what I can see those 2 are adamantoise/behemoth. Makes sense the collar would be adamantoise, but confirmation would be cool.

    (for that matter, has anyone done the adamantoise at all and have any info on the fight?)

  2. #322
    Cerberus
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    Loricate Torque is Sovereign Behemoth, the Unity NPC asks for 50 of it's hides to upgrade to a +1. I did Adamantoise PLD/SMN/WHM/SCH/GEO/BLM, pld needed EA, otherwise random breaths would 1 shot him, even under 30%HP (Aegis, but didn't take note of his gear overall, a friend of a friend of a friend, who said he was ok, but not to my standards lol) regular SC > MBs worked fine, just take caution of the -def TP move and a headbutt after, there was some hate reset and random draw-ins sometimes.

  3. #323
    Ridill
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    Quote Originally Posted by Protey View Post
    No way, that can't be. According to all the whining BSTs they can't do anything anymore.
    Probably not the best example since everyone is in range of it's radial AoEs anyways

  4. #324
    Sea Torques
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    Quote Originally Posted by dasva View Post
    Probably not the best example since everyone is in range of it's radial AoEs anyways
    That's the point. They can still be in range and kill stuff.

  5. #325
    Hydra
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    Quote Originally Posted by Lolwutt View Post
    Just checking, forum search didn't turn up anything. Has anyone confirmed the location of the collar and gun? Everything else is on the wikis or seemingly obvious, but from what I can see those 2 are adamantoise/behemoth. Makes sense the collar would be adamantoise, but confirmation would be cool.
    You know you can talk to the Unity gear upgrade NPCs and they'll confirm which NMs drop each piece, right? Just ask them about upgrades to the NQ item and they'll tell you which 50x item you need.

    To confirm though:
    Malison (COR gun) is Tolba (Adamantoise)
    Loricate Collar is Sovereign Behemoth

  6. #326
    Ridill
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    Quote Originally Posted by Protey View Post
    That's the point. They can still be in range and kill stuff.
    Right but my point is that example isn't the best because it's something designed with the fact that even your mages will be taking the dmg in mind. Literally everyone can and will be in range and can contribute to killing it. If you could easily stay in range and kill stuff on everything we'd all be being grabbing a pt of melee burning everything like was done at times in the past when it was easy to do so. Though it does sound like this is bit of an anti-magic dmg fight so some jobs wont contribute in a real meaningful way. Has anyone tried dark element magic dmg? I could totally see dark still working on it... though that still leaves out most blms and the majority of sch dmg

  7. #327
    Relic Shield
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    Rehn Valor
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    Any strat for volatile cluster? Or is this just a fight where scherzo and earthen are required? Tried him twice and he blew up for 3k (scherzo) and 8k (non-scherzo) on aegis pld D:

    Shield bash stunned him, but stun from BLM resisted (prob low macc)

  8. #328
    Sea Torques
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    We've been doing it PLD THF BST BST SMN SCH, Earthen Armor helps but there's still times, even at 50% it will kill our PLD with Self-Destruct. If it happens, the BSTs can tank till he's back up. Really never any danger even if this does happen. BSTs can stand at 11-12 away from the bomb, and safely spam attacks. Was using the Lizard to self skillchain and have the SCH throw out Pyrohelix II MBs for 2200 or so. Pretty simple fight, but I'm sure SMN+BRD would make it trivial. Tail Blow did stun him but it was rare. About 3-4 minutes per fight, garbage SMN, but capped JP PLD THF SCH and BST x2 and very decked out, so take it into consideration.

  9. #329
    Hydra
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    In addition to EA strat, Migawari works to nullify Volatile Cluster's Self-Destruct. I've yet to bring a RUN to see if Foil is effective.

    We did a group with two NINs doing Hi > Hi darkness SCs and keeping Migawari up at all times (if it Self-Destructs wiping Migawari and recast timer is down, turn to avoid feeding TP until it's back up), BRD WHM GEO, and couple a mages MBing blizzard for decent damage.

    I'm not sure what causes the white proc, but that does remove the blaze spikes for a bit. It's not really an issue to just have a WHM curing 1-2 tank/DDs from blaze spikes damage though (which is most of the damage taken in our strat), but you don't really want a lot of melees on it.

  10. #330
    RIDE ARMOR
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    Just finished doing a set of sovereign behemoth's and wanted to share some observations.

    Our setup was SAM/WHM/BRD/COR/GEO/GEO. We had vex/attune and Idris torpor/frailty as well as marchx2 madx2 scherzo and hunter/chaos as might be expected. The big thing i keyed in on that I haven't seen mentioned is the elemental seesaw.

    As damage of one element is dealt, either the strong or weak element has its damage reduced and the opposite gets stronger. It was a little difficult to explain to the all japanese party, but I eventually focused on casting a cycle of stone/water/blizzard and drain/aspir while the sam did fusion/light sc. For example: I cast stone/water/blizzard t2 once each for 550 and repeated casts lowered to 30~200, but after a skillchain one of the elements would now do 880. Because multi element skillchains were used its difficult to pinpoint the mechanic but something is definitely there. I feel dd/run for tenebrae might help with this or oust melee entirely if the cycle can be manipulated for sc/mb.

    The only 2 times we saw white !! were when the light sc did 12k and 14k which could have been light, fire, wind, or thunder damage threshold. I don't think super buffs are so needed for this tho, most of the fights went to the last minute even if we had bolster or sv at the start, but our last 2 fights casting the dark aligned spells with light sc's were both done in under 5 minutes.

    I would be grateful if another group could experiment more with this and post back their findings.

  11. #331
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    I'm not sure I understood what you meant, but regardless I'm interested in reading more! Thanks for the finding meanwhile.

  12. #332
    and the traveler
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    WAR BLU BRD GEO GEO WHM for Sovereign Behemoth, using bolstered frailty vex torpor precision, SV CC songs, and mighty strikes etc it dies in two minutes.
    It can be white proc'd which seems triggered either by a high amount of dmg (i.e reso or cdc spike over 10k) or a skillchain. Doing this makes it incredibly weak and evasion drops drastically. This mechanic was apparent on vidmapire and unity nidhogg as well, but concrete details still elude me.
    We tried a manaburn setup which in general just seems more risky/slow compared to just buffing and zerging it down.

  13. #333
    A. Body
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    Hmm. If elemental damage seesaws, can you deliberately bias it towards one element with elemental damage, then SC/MB it with the opposite to force a high damage proc and weaken SB?

  14. #334
    Relic Horn
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    For the curious, this is the JP shout approach to Sovereign behemoth:

    PLD GEO GEO GEO RDM WHM
    THF SAM GEO COR BRD WHM
    SAM SAM GEO COR BRD WHM

    1080 Base ACC set as minimum for DDs.


    Spoiler: show
    GEO GEO GEO GEO GEO GEO GEO . . .

  15. #335
    RIDE ARMOR
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    My initial post regarding Behemoth's damage seesaw is incorrect, or at least inaccurate. Tested a bit more and we did notice nuke damage of 1 element decreased slowly until doing very low damage, any other element after that had normal base damage that decreased in the same fashion.

    What was significant to our test was that howl seemed to reset this threshold so all elements that were down to double digits now did normal damage again. We did eventually 3man it rather safely with about 8minutes of mb'd helix2 after a howl. We also gave blm a shot to see if death could get white!! early on for a faster fight, grav sc>death landed 18k for no proc and tornado2 for 12k also no proc.

    Jpwiki mentions flame armor is used when the player with hate is to the side and it lowers its damage taken but weakens attack, and howl is used when player is at the front and increases damage taken but also attack. Another site mentions skillchain for white!! with a 'details unknown' disclaimer which could be why the 10k+ mb's didn't trigger.

    side note: malaise seemed to do absolutely nothing and macc seemed the same in low set vs high set even with bolster/blaze. For most of the fight we sat in vex/attune but geo int did give some boost to nukes for the howl mb's.

  16. #336
    Blue Magic is Best Magic
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    Quote Originally Posted by Lyramion View Post
    For the curious, this is the JP shout approach to Sovereign behemoth:

    PLD GEO GEO GEO RDM WHM
    THF SAM GEO COR BRD WHM
    SAM SAM GEO COR BRD WHM

    1080 Base ACC set as minimum for DDs.


    Spoiler: show
    GEO GEO GEO GEO GEO GEO GEO . . .
    What was their clear time? Seems excessive. We have been doing it as GEO(non-Idris) GEO(non-Idris) BLU BLU THF WHM - BRD(4 song) COR(Both die after fight begins, RIP.) We 1hr and if/when we proc white the fight lasts less than 2 minutes so we can get two kills in per 1hr if we white proc. Otherwise it takes around 5~8m with that setup and 1hrs, and 10~14m w/o 1hrs (not really worth it) and we reset afterwards in MMM.

  17. #337
    Relic Weapons
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    Well, haven't killed it yet yet, but I've been throwing myself at the behemoth. Was behind it the entire time because I'm a THF, so no howl triggering.

    When I 3-box THF WHM RDM, I can time out to it at 66% or so. Met only did 300-500 in mdt gear. Floored acc. Its damage output was never an issue, unless it caught me with a strong thunderbolt and triple attack/multiple crits.

    When I 3-box and bring along a geo, doing +acc / -eva bubble, hit rate was still pretty poor, about 40% but I got it to 30% before it dropped my whm via kicked out. Met started out weak but started climbing to 700-900 in mdt gear.

    I'm thinking adding a brd would allow me to do enough damage before time out. If all the mages /sch and rotated aoe stoneskin, that should be enough to survive the aoe damage at lower hp, or I can just idle in pdt.

    WSs were around 7-8k. One did hit for 13k but I didn't see any light proc. If light skillchain does something to it, I can thf/sam next time and do self light with sekk.

  18. #338
    Relic Horn
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    The difference in CP gain between 1st place and last place is 20% (additive with other bonuses).

  19. #339
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    But there should be a bonus for rank1 as well, even though it's smaller?
    The way SE worded on the patch notes made it sound like they added CP bonus to all ranks, but bigger the lowest the rank.

  20. #340
    Groinlonger
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    Quote Originally Posted by Verendus View Post
    My initial post regarding Behemoth's damage seesaw is incorrect, or at least inaccurate. Tested a bit more and we did notice nuke damage of 1 element decreased slowly until doing very low damage, any other element after that had normal base damage that decreased in the same fashion.

    What was significant to our test was that howl seemed to reset this threshold so all elements that were down to double digits now did normal damage again. We did eventually 3man it rather safely with about 8minutes of mb'd helix2 after a howl. We also gave blm a shot to see if death could get white!! early on for a faster fight, grav sc>death landed 18k for no proc and tornado2 for 12k also no proc.

    Jpwiki mentions flame armor is used when the player with hate is to the side and it lowers its damage taken but weakens attack, and howl is used when player is at the front and increases damage taken but also attack. Another site mentions skillchain for white!! with a 'details unknown' disclaimer which could be why the 10k+ mb's didn't trigger.

    side note: malaise seemed to do absolutely nothing and macc seemed the same in low set vs high set even with bolster/blaze. For most of the fight we sat in vex/attune but geo int did give some boost to nukes for the howl mb's.
    Seconding this behavior. Noticed it the other night, then came to this thread to post, but saw your post. I wonder how Death fares against it. I didn't get much resists to Aspir/Drain, and Death is not elemental magic.

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