The CBT were locked to Korean IPs and accounts, and it's likely the open beta will also be that way. Rulke is correct in that you'd need an account and then a Korean VPN that you have to stay connected to or the game will disconnect. There's been talk of a google translated patch, but I didn't see anything like that in any streams or fan sites so far. They want to bring this out of Korea, but no timeline. That said, it's not particularly hard to get an account, once open beta comes around, as there are sites that sell them, but the VPN would also be required. When I played KTERA, I paid a site for an account, but never had to deal with VPN back then, and I didn't know any Korean, yet was still able to make my way through the game.
"Today (Sept 5th), Smilegate announced that they will be showcasing their new MMORPG 'Lost Ark', the flagship online game developed by Smile Gate RPG. Held on September 17th aimed primarily at the the media, the showcase will explain the development process since the Final CBT in May, and will introduce the service plan for the future.
'Lost Ark' is the flagship Hack & Slash MMORPG that was first introduced by Smilegate in 2014. Since its initial announcement, 'Lost Ark' has gone through three development tests, focusing first on establishing the game mechanisms and structures and eventually increasing completeness during in the final test. Expect more details to emerge after September 17th when Smilegate introduces the results of the Third CBT's feedback and the service plan for the upcoming flagship title, 'Lost Ark'."
Housing System: build your own island (mobile game land building style)
Invite NPCs with high amity, dress them
Able to gather resources
Silmael battlefield:
Available for soloqueue, guild v guild, or queue as party
Areas in battlefield include areas focused on PVE if you don't like PVP
Epic Raids:
New raid that requires a large number of people
Map interaction mechanics (Should feel more like a traditional raid vs current raids which are Munster Hunter Lost Ark edition)
Many ways to clear
Roguelike mode:
Death = start over
I don't think it's synonymous to the diablo 3 hardcore mode, since the screenshot looked like they were playing something different. Maybe a in-game activity rather than being a full blown hardcore character that plays through the same exact content. Not sure
Class updates:
new class will be included
Region/Island updates:
Lots of new islands are currently in development
New region will be included
Existing regions will have more story and content such as side quests
Business model:
Inventory will be offered to everyone, but storage expansion will cost money
Some gear will directly/indirectly (not specified) be acquired faster for paying players (I think this is referring to the dungeon entries)
Highest tier gear cannot be obtained any faster by spending money
Skins
Mounts
Recustomize character ticket
Increased dungeon entries
Convenience: life tools, pets, storage, time reduction, Resurrection charms
I finally got around to making my character in anticipation of OBT next week. The four initial servers are already capped, so they added two more. One of those is already capped. It seems like there is more interest then they were expecting, but it doesn't bode well for a smooth launch. I guess we'll see how it goes next week.
I was interested in trying it, but they've locked it out of korean hands pretty well. With Blizzard announcing a Diablo mobile game, this is set to fill a good PC market, when it does come over.
Right now, in the cash shop you can buy founder packs. They range from $30, $50, and $70.
The highest tier package offers a costume set that gives stats. It has +4% power and +70 charm stat on the 4-piece set overall. I herd you can craft this set latter in the game though.
You also get 700 blue crystals(currency exchange for ingame gold or obtain with quests/achievements), a fast mount, one box of trading cards(used for minigames), a box of potions to help you in battle, and a box of gifts to give to npcs(loyalty system).
Lots of players are saying this is P2W, and are complaining about it.
The bigger complaint in-game and on Inven is that bots are already all over the place.
The next complaint that is popping up a lot, and is my current biggest issue with the game, is that it is really shallow. It's fast and flashy, but once the novelty of the skill effects wears off, none of the classes are all that complicated. Identity skills, with the exception of maybe Bard, are just something you mash on cooldown. They went too far in trying to make a clear cooldown gap between your basic moves and finishers that the whole combat experience comes down to rolling across your keyboard, and then hitting everything as it comes off cooldown.
I've been mainly playing Arcana, which should have some more depth to it. Some skills add to a stack counter on each enemy they hit, and your finishers will deal damage proportionate to the number of stacks. In practice, the cooldowns are so long on the finishers that anything you fight will be at full stacks before your finisher is off CD.
I'm going to keep playing in hopes that it gets better 50+, but so far it is just a prettier Mu Legend.
Well I found out some good things and bad things about the game today.
The Good
You can craft avatars from raid loot that are better than the stuff sold in the shop.
The Bad
The 2 "prestige" mounts in the game cost 198,000 mileage points each. You get 100 points for every $1 you spend, so you will need to spend a little under $2000 to have enough points to buy one of the mounts...
Despite all the griping people have been doing, it sure seems to be popular. Every server (they're up to 7 now, I think) is at capacity, and I've been in a 9000+ person queue two nights in a row. I literally went out, got a meal and came home. I'm still behind 3058 people. I mean, I don't know what Smilegate's ability to add server capacity is, but I sure hope they figure out something. The game isn't worth waiting 2 hours to log in for.
I doubt they intended this beta for gaijin audiences, either.
Honestly, it's not surprising a new MMO has hype since I think the last major release was lolBless, but how long that lasts pretty much relies on the first 6-12 months of post-launch patching.
Whether they intend it or not, it's getting near 40K viewers on Twitch, and #5 when I just looked at it, so it's getting exposure. Game still looks incredibly fun.
It's not whitey that is the problem. China has been going full blast on this shit. It's almost 11PM here in Korea, so 10PM in China. Every server has a 15000+ queue, even the server that just opened today. Smilegate is under a ton of pressure from Korean players to add extra verification methods on log in to make it harder for Chinese (and consequently EU and NA dudes) from getting logging on.
Good, maybe I'll actually get to play tomorrow. Between servers being down Sunday night and queues, I haven't been able to get as far as character select since Friday.
Servers were down yesterday because Lost Ark got smacked by Chinese hackers who were able modify the launcher so they could bypass it and get into the game while no one else could. Thus flooding the server's with bots. Smilegate has patched it but a round of re-verification notices are going out when people try to log in, reports are suggesting it's NordVPN and ExitLag users affected. Any of you guys that bought an account may want to test to see if you still have access to the game.
That said, Smilegate has plans for an English localization patch with the next game update, so maybe a western release isn't as far off as we think.
The game is just that popular, and accounts can be re-verified, however many that might actually be. The only way the situation improves is for more servers to be added, and global/china shipped asap. Also, where was the comment about an English patch from? Dev twitter or something official or just rumor?