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  1. #201
    Old Odin
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    Asura

    oh there is even a stun meter this time!

  2. #202
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    This game looks beautiful....

  3. #203
    THOU THOU THOU THOU THOU THOU THOU THOU
    Avatar of Fury.

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    SRK Article on SFV mechanics: http://shoryuken.com/2015/06/10/goin...ts-v-benefits/

    Capcom Video on Variable System:


    Combofiend's Blog on mechanics: http://www.capcom-unity.com/combofie...system-details

    Interesting Notes:
    Backdashes no longer have hit invuln. Do have throw invuln.
    Chip death no longer possible unless Critical Art (Super) is used
    All characters get a V-Skill, which is the old Focus input. V-Trigger is the old Taunt input (HP+HK).
    Chun's Lightning Legs input is now QCF, no longer Kx5
    Charlie's moves are all QCF/DP motions
    All Critical Arts are QCFx2

    Actual Game Footage (with random commentary):

  4. #204
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

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    Not sure how I feel about lack of chip death.

    I do like all Super inputs being identical, since inputs had a hand in making some Ultras/Supers being less practical.

  5. #205
    Ridill
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    where are the grapplers ;o

  6. #206
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    I freaking love Chun's legs being QCF instead of x5.

    Speed the movement up a few notches and we have ourselves another 6-8 year game!

  7. #207
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    Avatar of Fury.

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    Just added in the note about backdashes. Motherfuckers best be learning to block on wakeup.

    Option Select Throw Tech is also done.

  8. #208
    Mr. Bananagrabber
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    IIRC back dashes being invulnerable was due to the existence of focus attacks, so that going away makes sense.

  9. #209
    THOU THOU THOU THOU THOU THOU THOU THOU
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    Also noticing in a certain banned website's gameplay video that throws are not hard knockdown...

    In fact, I think hard knockdown may be dead period.

  10. #210
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    Also, I absolutely love the characters avatars in the top-left/right corners. They better keep those.

  11. #211
    Puppetmaster
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    Cerberus

    In battle system trailer, Around 1:46. Noticed that Ryu guard crushed Chun with super. Wonder if theres actually hidden guard gauge or just abilities with guardcrush tag.

  12. #212
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    There is a visible Stun gauge below the HP bars.

  13. #213
    THOU THOU THOU THOU THOU THOU THOU THOU
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    Quote Originally Posted by Curz View Post
    In battle system trailer, Around 1:46. Noticed that Ryu guard crushed Chun with super. Wonder if theres actually hidden guard gauge or just abilities with guardcrush tag.
    It's a property of Ryu's V-Trigger. He gets the ability to charge his Hadokens (think SFxT). If he lets one go at full charge against a character and the character blocks, it's a guard break.

  14. #214
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    The second this shit hits JP arcades I'm booking my flight. December most likely.

  15. #215
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    The other banned website confirmed that hard knockdowns are rare - Critical Arts and throws only (sure as hell did not look like it though for throws).

    There's also a fatal counter system.

    Quote Originally Posted by Weltall View Post
    The second this shit hits JP arcades I'm booking my flight. December most likely.
    What arcade version?

    EDIT: Before shit hits the fan - the above based upon hearsay.

  16. #216
    Ridill
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    Fatal counter like in anime games?

  17. #217
    THOU THOU THOU THOU THOU THOU THOU THOU
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    Yes.

    EDIT: Just noticed there's a cross-up notification too.

    Alpha Counters consume 1 V Trigger bar (most have 2, Bison has 3).

    Normals above medium do grey chip damage on block.

  18. #218
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    Arcade version or riot.

  19. #219
    Straight Ca$h Homie
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    So wait, is MP&MK a universal parry now? Because the game play video shows Bison and Ryu performing them without meter

  20. #220
    Ridill
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    In the article it said that the v-skill properties are different for each character.

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