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  1. #2201
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    oh no I agree with that, but I think what they're losing is massive growth, not stability. The FGC isn't going to shrink because of this, it just won't grow like it could have if they didn't shit up this launch.

  2. #2202
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    What Capcom did probably do though is doom us to another 5 years at LVH looooool

  3. #2203
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    http://www.ibtimes.co.uk/street-figh...ighter-1543878

    Ibtimes confirms that the lounge has been broken prior to release as reviewers were also unable to use the feature.

  4. #2204
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    Quote Originally Posted by Callisto View Post
    What Capcom did probably do though is doom us to another 5 years at LVH looooool
    God damn you, you are right -.-

  5. #2205
    Conejita's Jolly
    Chaparrita's Dulce
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    Wasn't Capcom walking on thin ice a couple of years back? A company w/ financial difficulties try their damnest to avoid a shitstorm like this, but not Capcom.

  6. #2206
    Mr. Bananagrabber
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    Quote Originally Posted by Callisto View Post
    What Capcom did probably do though is doom us to another 5 years at LVH looooool
    Dear God

  7. #2207
    Yoshi P
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    I can't speak for anywhere else, but the NY capcom scene is already a shadow of what it was a few years ago. SF4 has been stale for a long time, and marvel is is practically dead. The scene needed something big to breath some life back into it, and I don't think SF5 is going to cut it.

  8. #2208
    Mr. Bananagrabber
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    Quote Originally Posted by Jefe View Post
    Wasn't Capcom walking on thin ice a couple of years back? A company w/ financial difficulties try their damnest to avoid a shitstorm like this, but not Capcom.
    Yes, and popular theory is that making Street Fighter a Sony exclusive for this console generation and the associated injection of money is what kept them afloat.

  9. #2209
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    Mission success:



    Oh, and it was a digital download code.

  10. #2210
    Mr. Bananagrabber
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    Goddamn I wish this game fucking worked, I think I've figured out possible combo/punish situation for Nash and have no way to practice them in a real match.

  11. #2211
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    Hey Krandor, does Karin's Vtrigger stuff not actually connect? The combo count never goes up, just resets, and if not, is the shit at least safe on block? If not, what is the point?

  12. #2212
    Ze NinjaSYXX
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    a few months down the line after the first 6 DLC characters - SFV: 2nd impact!

  13. #2213
    Mr. Bananagrabber
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    Quote Originally Posted by Weltall View Post
    Hey Krandor, does Karin's Vtrigger stuff not actually connect? The combo count never goes up, just resets, and if not, is the shit at least safe on block? If not, what is the point?
    Only the basic QCF+P, P is a combo, and totally unsafe on block.

  14. #2214
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    Welp....there goes her.

  15. #2215
    Mr. Bananagrabber
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    Karin is a good character, but her entire V-System is pretty lackluster.

  16. #2216
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    After playing through the laughable story mode, I will have to agree. She seems more fluid than most.

  17. #2217
    Bitchfist
    The horn knows no mercy; only wrath

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    Doesn't matter:



    They modeled her panties.

  18. #2218
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    Well fuck it, I guess I'm just going to sign off. 2 hours and 0 matches obtained. Tip to those who understand:

    A lot of the combos from mids require your stick to go back to neutral or at least back to holding back. Can't just shortcut it like SF4. For instance, Karin's just frame combo:

    cr.MP > cr.MK > (Reset) Just frame Palm > Just frame Palm

    (Reset) = you have to go back to neutral and then back into the hadoken motion. This is like Marvel 2 infinite combos or SFxTK Kazuya combos.

  19. #2219
    Bitchfist
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  20. #2220
    Nidhogg
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    Honestly, in the end this will all be fine.

    While the casual market does indeed only have a 24-48 hour window to get hooked on a game, they weren't going to get into SFV anyways. The game is actually targeting the mid-core crowd, people who were interested in the FGC and fighting games in general, but weren't willing (or didn't have the time) to really get into the complexity of the later iterations of SFIV.

    After the Capcom Cup you should expect a marketing surge for this game, especially once the March content is in place.


    And Weltall, man, you need to chill out. You have some legitimate reasons for disliking the game, and that's totally cool. However, your constant shitting in this thread is bordering on unhealthy. If you don't like it, you don't like it. We're lucky to be in an era where there are actually a few viable competitive fighting games for once, take advantage of it and get into something you enjoy!

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