oh no I agree with that, but I think what they're losing is massive growth, not stability. The FGC isn't going to shrink because of this, it just won't grow like it could have if they didn't shit up this launch.
oh no I agree with that, but I think what they're losing is massive growth, not stability. The FGC isn't going to shrink because of this, it just won't grow like it could have if they didn't shit up this launch.
What Capcom did probably do though is doom us to another 5 years at LVH looooool
http://www.ibtimes.co.uk/street-figh...ighter-1543878
Ibtimes confirms that the lounge has been broken prior to release as reviewers were also unable to use the feature.
Wasn't Capcom walking on thin ice a couple of years back? A company w/ financial difficulties try their damnest to avoid a shitstorm like this, but not Capcom.
I can't speak for anywhere else, but the NY capcom scene is already a shadow of what it was a few years ago. SF4 has been stale for a long time, and marvel is is practically dead. The scene needed something big to breath some life back into it, and I don't think SF5 is going to cut it.
Mission success:
Oh, and it was a digital download code.
Goddamn I wish this game fucking worked, I think I've figured out possible combo/punish situation for Nash and have no way to practice them in a real match.
Hey Krandor, does Karin's Vtrigger stuff not actually connect? The combo count never goes up, just resets, and if not, is the shit at least safe on block? If not, what is the point?
a few months down the line after the first 6 DLC characters - SFV: 2nd impact!
Welp....there goes her.
Karin is a good character, but her entire V-System is pretty lackluster.
After playing through the laughable story mode, I will have to agree. She seems more fluid than most.
Doesn't matter:
They modeled her panties.
Well fuck it, I guess I'm just going to sign off. 2 hours and 0 matches obtained. Tip to those who understand:
A lot of the combos from mids require your stick to go back to neutral or at least back to holding back. Can't just shortcut it like SF4. For instance, Karin's just frame combo:
cr.MP > cr.MK > (Reset) Just frame Palm > Just frame Palm
(Reset) = you have to go back to neutral and then back into the hadoken motion. This is like Marvel 2 infinite combos or SFxTK Kazuya combos.
Servers going down in 15min
https://twitter.com/SFVServer/status/699777407721426945
Honestly, in the end this will all be fine.
While the casual market does indeed only have a 24-48 hour window to get hooked on a game, they weren't going to get into SFV anyways. The game is actually targeting the mid-core crowd, people who were interested in the FGC and fighting games in general, but weren't willing (or didn't have the time) to really get into the complexity of the later iterations of SFIV.
After the Capcom Cup you should expect a marketing surge for this game, especially once the March content is in place.
And Weltall, man, you need to chill out. You have some legitimate reasons for disliking the game, and that's totally cool. However, your constant shitting in this thread is bordering on unhealthy. If you don't like it, you don't like it. We're lucky to be in an era where there are actually a few viable competitive fighting games for once, take advantage of it and get into something you enjoy!