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  1. #2321
    Old Merits
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    Odin

    Quote Originally Posted by Weltall View Post
    How am I supposed to land CC cr.HP?
    Hence the /s for sarcasm, just something I found dicking around in training mode.

  2. #2322
    Straight Ca$h Homie
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    KRANDOR FIGHT ME I STILL HAVENT PLAYED ANY NON SCRUBS YET


    Sent from my iPhone using Tapatalk

  3. #2323
    Been Here Longer Than you
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    Sorry Nits, got DC'd. Seems like Karin safe jump doesn't work vs. Cammy.

  4. #2324
    Ze NinjaSYXX
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    Street Fighter V: A Preliminary Thread

    What's the karin safe jump? You're the first karin i played since the beta that didn't lag on me. The first set was pretty good.

    I can't create a lounge now

  5. #2325
    Been Here Longer Than you
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    After Slide > cr.MP > Jump cross-up. Your SRK (why? lol) beat it until I switched the timing.

  6. #2326
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    Tsuko Stark
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    btw SteamID: ArcXI FighterID: Tsuko_

  7. #2327
    Old Merits
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    Desk makes F.A.N.G look fun


  8. #2328
    Ze NinjaSYXX
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    Quote Originally Posted by Weltall View Post
    After Slide > cr.MP > Jump cross-up. Your SRK (why? lol) beat it until I switched the timing.
    Lk.srk goes more vertical than hk.srk. Maybe that's what did it?

  9. #2329
    Bitchfist
    The horn knows no mercy; only wrath

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    Just under 300k fite bux. I'm done for the night.

    And wtf, are levels like yen in this game? I'm level 192. The fuck is up with that?

  10. #2330
    Cake Mix
    Sweaty Dick Punching Enthusiast

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    Good shit good shit.

  11. #2331
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    Odin

    Hahaha, started watching that thinking "evo 2016 GF haha very fun game just released of course play is gonna look sloppy" and then the Duck Tales Moon Theme hit. Glorious

  12. #2332
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Servers down?

  13. #2333
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Weltall View Post
    Lmao, Battle Circuit....Bison player gets on:

    "Bison is scary. Some characters just don't have options."

    THAT IS WHAT I JUST SAID FKKFKFKFKKF
    Hey I never actually denied it. I'm pretty sure I used OP to describe at least 3 of his moves while we were playing (St HK, EX Fireball, and the free safe jump following Inferno)

  14. #2334
    A. Body
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    Quote Originally Posted by Weltall View Post
    FYI - Anyone playing on PC should go directly to their Engine.ini file and turn off the game-provided Vsync. If anyone needs a lesson on how, just PM me.
    just assuming its turning 1s into 0s yes?

  15. #2335
    Ze NinjaSYXX
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    Street Fighter V: A Preliminary Thread

    So i'm torn between my 2nd character. Between bipson, rashid, or chun. Rashid is badass but god damn so much more shit to learn than cammy, bipson seems to give me the balance between a fast and slow character for me to mess around, and chun is well... Just cheap. Lol i really really want to play Juri or Urien when released, but you know... Not gonna be out for a while. These are the times i miss vanilla sf4 which gave us you know... 10 extra characters to unlock upon release. -_-

    @welt, i'm assuming you're using the nvidia global vsync for the game rather than the in-game? Is there something that was discovered?

  16. #2336
    Straight Ca$h Homie
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    We also got vanilla almost a year after it was released in Japan, which gave Capcom the extra time to make those 10 extra characters..


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  17. #2337
    Ze NinjaSYXX
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    Quote Originally Posted by Deejay View Post
    We also got vanilla almost a year after it was released in Japan, which gave Capcom the extra time to make those 10 extra characters..


    Sent from my iPhone using Tapatalk
    True, i was referring to the home version, i remember vanilla arcade only had akuma and sakura only.

  18. #2338
    If I screw up again Im gone forever.
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    Bismarck

    Is it me or is the down -> up charge special move window tighter in this than sf4? Also, the negative edge in this game seems absolutely ridiculous as well. Maybe I'm just not used to it since I haven't played sf in close to 2 years.

  19. #2339
    Mr. Bananagrabber
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    Quote Originally Posted by Nitsuki View Post
    @welt, i'm assuming you're using the nvidia global vsync for the game rather than the in-game? Is there something that was discovered?
    Unreal Engine vsync has triple buffering baked in, which adds a lag time baked in. You can either disable the in game version like Welt suggested (and enable it without triple buffering on the driver level), or if you have a Gsync/Freesync display it automatically overrides the implementation and gives you lag free goodness.

  20. #2340
    Hay guyz, I was Shinebox but now I'm not!
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    Quote Originally Posted by Chun Liroy View Post
    Is it me or is the down -> up charge special move window tighter in this than sf4? Also, the negative edge in this game seems absolutely ridiculous as well. Maybe I'm just not used to it since I haven't played sf in close to 2 years.
    It's tighter. They took out some shortcuts

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