I give up. Fuck it. The last like 9 ranked matches I won the guy either rage quit or it gave me the "didn't save to server" message. Battle Lounge fails every time I try to create. Fuck this game.
I give up. Fuck it. The last like 9 ranked matches I won the guy either rage quit or it gave me the "didn't save to server" message. Battle Lounge fails every time I try to create. Fuck this game.
apparently canceling moves during the last active frame opens up combos that normally can't work. tested it with bison's target combo, you can definitely get a true combo out of it without CH if you space it so the st.MP lands on the last frame.
I don't even see how that's possible given the startup time in the second hit.
give it a try in training mode. something like that might not have a lot of practical application because the spacing required is super precise, but it definitely works.
In other news, after announcing that the servers had been fixed, they broke again.
I'm trying because I do honestly kinda enjoy the game (when the netcode actually works like it's supposed to, which is becoming very rare), but they're are fucking this up so goddamn bad.
Capcom should go full XIV and scrap this entire game and start over. I'm sure initial sales from forcing everyone in NA to preorder for beta access has given a good initial number, but the public reaming this game is getting can't bode well for long term sales.
Uninstalled, I'll see you all in a month or two when maybe this shit show cleans itself up.
So yeah, I'm gonna go play Fire Emblem for a while
I actually tried that earlier against a laggy as fuck Karin and it worked for a round before the shit show turned back around in their favor.
I literally have no idea how that is even possible, but for some goddamn reason it is and indicative of a very, very real problem with how the game is coded.
i guess if you really want to cheese people out, windowed mode on PC, matchmaking with PS4 only? lol, wow. unreal.
Any idea what causes the failed to send results error in rank? Is it people dcing so they don't lose points?
No it's just the game/server being shit.
I've had a ton of wins where it fails to send. It's pretty terrible. I honestly have never had a good experience with rollback netcode. I know it's better in low latency situations, but here it is goddamn awful. It probably works well enough in Japan/Asia, but we seriously have terrible infrastructure for online play.
Does adding someone to your favorites list notify them or let them know? Wasn't sure if this was like friend requested or what.
My new combos are about to feature Counter Crush > Alt/TAB as the follow up instead of an attack!!
Explanation of how that can even happen and the general problem with the games netcode - https://www.reddit.com/r/StreetFight...ential/d06efru
Reading those now everything I've experienced in regards to lag makes sense.
Man had like 3 matches where it was so close and the servers kept kicking me and it looks like rage dc's. Shit is annoying.
Edit: just lost a match and it said I had 0 points and was a rookie and the 3k nash I just fought was also a 78 point rookie what the fuck. Still have 2098 LP in main menu.
The tabbing thing is pretty silly.
You can't actually cause a match to lag by doing this, so ones that are working are fine. However, if you're experiencing rollbacks, you can essentially transfer the burden over to your opponent by tabbing. In short, lagged matches are fucked as usual, it's just you can weaponize them now, which is pretty bad. At least you can't force lagged matches this way.
Given my understanding of how the netcode is working you absolutely could use it even in a previously lagless match.