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  1. #2481
    Nidhogg
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    Bison is definitely a monster. He's been trashing some of the east coast tournaments already. I was surprised at how easy he was to pick up, as well. Even simple punish combos do massive damage, and his moves are just so god damn safe.

  2. #2482
    Relic Shield
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    Zane Farus
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    Dhalsim is so damn hard to deal with, also good bisons.

  3. #2483
    The Defense is ready, Your Honor
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    Lord Longhaft
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    I feel like Bison, Chun and Sim are tops right now, but goddamn if I don't love watching a good Karin beast.

  4. #2484
    Been Here Longer Than you
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    Quote Originally Posted by MisterBob View Post
    his moves are just so god damn safe.
    That is the problem with him. It feels like every other cast member has to take massive risks to accomplish anything at all. Bison just does everything for free.

  5. #2485
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

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    You motherfuckas always hating on a beautiful thing!

  6. #2486
    You just got served THE CALLISTO SPECIAL
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    Made a short video on some of my ideas for keeping up pressure as Mika off of regular BnB combos rather than the max damage close range passion press + VT and whatever combos everyone else has been making videos of:


  7. #2487
    Old Odin
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    Quote Originally Posted by Lucavi View Post
    I feel like Bison, Chun and Sim are tops right now, but goddamn if I don't love watching a good Karin beast.
    i think Fang is being slept on. While he has no real reversal ecxept for an escape move. his pokes have a really long range and his AA can catch crossup. Also wierd hitbox and very annoying to close in properly oO

  8. #2488
    Relic Shield
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    Audrey Weaver
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    That's pretty similar to the kind of pressure I've been gravitating to w/ Mika. The only situation I don't think I'd go for is that VT setup. I don't think VT is ever worth burning on combos unless it's the only thing you can do (i.e. after d.HP) or it will kill (for stuff like midscreen target combo confirm into super). VT mixup into throw is also kinda meh. Seems too low reward for a VT setup - I'd rather save it for either a VT reset or something like the d.HP > VT > Wingless crossup.

    For reacting to the crush counter, I find it a bit easier if I aim for f+HP > EX Peach instead of f+HP > EX Wingless. You get a bit of extra time on the regular hit situation, makes looking for the CC hit easier to do, and it's usually better oki.

  9. #2489
    Old Odin
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    capcom should do something about forced disconnects on rank asap. every 2. fight i am having is people disconnectign right when i win... its spreading like a virus and annoying atm i see no point into going ranked match at all with this around ¬.¬

    also Bison can DIAF. imho that teleport dash needs a nerf, dashed right through my poke into my face ¬.¬ like wtf.

  10. #2490
    Mr. Bananagrabber
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    I think it's pretty obvious Capcom has no idea what they're doing.

    Wants the game to appeal to casuals, so releases the game with none of the content casuals like and a counterintuitive menu system.

    Online to be a big focus, with online to be part of the process for the Pro Tour. Alt + tab glitch, no penalty for rage quitting, server issues, and general netcode design.

    Could go on, but this shit has been getting rehashed pretty hard. Anyone who has been spending time in V go play a different fighting game today, and you'll realize what sheer booty V actually is.

  11. #2491
    Straight Ca$h Homie
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    Quote Originally Posted by Damane View Post
    i think Fang is being slept on. While he has no real reversal ecxept for an escape move. his pokes have a really long range and his AA can catch crossup. Also wierd hitbox and very annoying to close in properly oO
    I had an offline session with a good fang last week. He will definitely be good once he's fleshed out.


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  12. #2492
    Cake Mix
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    Quote Originally Posted by Krandor View Post
    I think it's pretty obvious Capcom has no idea what they're doing.

    Wants the game to appeal to casuals, so releases the game with none of the content casuals like and a counterintuitive menu system.

    Online to be a big focus, with online to be part of the process for the Pro Tour. Alt + tab glitch, no penalty for rage quitting, server issues, and general netcode design.

    Could go on, but this shit has been getting rehashed pretty hard. Anyone who has been spending time in V go play a different fighting game today, and you'll realize what sheer booty V actually is.
    Which is funny considering how many pre-regs the game has at Winter Brawl.

    Here's the thing.. I think SFV is a good fighting game, as spoken by others. The problem is it's a dogshit VIDEO game. It lacks everything you'd want in a video game, especially appealing to a casual audience (me for instance); Obviously I'll play online, but I feel so shitty about being shitty, I like learning shit off a computer.. whether it's trials/challenges, or whatever. Survival's garbage because if you get d/ced from the network, you can lose progress in Survival, I have no scene here so I can't vs..so I"m stuck either playing online or sitting in training mode. Not exactly something that appeals to a casual audience.

    Just think if Capcom hadn't botched this launch as bad as it did. It'd be doing way better and wouldn't be getting dropped right and left by people. Instead, why play now when you can wait til mid-late March or whenever content actually hits, and then go play it because right now it's kind of pointless.

  13. #2493
    Straight Ca$h Homie
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    Quote Originally Posted by Krandor View Post
    I think it's pretty obvious Capcom has no idea what they're doing.
    The game was obviously rushed. Capcom knows this, we know this. Why continue to be mad?

    The gameplay is the most important part, and they nailed it. They'll be able to add all the useless features you want down the road.


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  14. #2494
    Straight Ca$h Homie
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    Street Fighter V: A Preliminary Thread

    Quote Originally Posted by Akiyama View Post
    Obviously I'll play online, but I feel so shitty about being shitty, I like learning shit off a computer.. whether it's trials/challenges, or whatever. Survival's garbage because if you get d/ced from the network, you can lose progress in Survival, I have no scene here so I can't vs..so I"m stuck either playing online or sitting in training mode. Not exactly something that appeals to a casual audience.
    Trials teach you nothing that a simple YouTube search can't. Plus you get way more information in videos than you do trying to figure out how to piece together a set of button presses in a trial. Shit, even Capcom has character tutorials on YouTube.

    Survival is garbage but so is playing against the CPU. Losing to whiff punish Supers against a CPU isn't going to teach you anything but how to pick up bad habits.

    The only way you can get better at this game is by playing people and learning. The execution barrier is literally the lowest it's ever been, and they completely removed all the bs that allowed frauds to win on IV.

    Tldr; everything you need to get gud in this game is there. Whether you feel like it's worth it is on you


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  15. #2495
    Mr. Bananagrabber
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    While they may have nailed the gameplay they were going, I don't think said gameplay is all that good. Everyone is just wearing blinders because it's the hot new joint and they're effectively being forced to like it.

    People have shit on the DoA series for years because of shallow gameplay, yet this is apparently the second coming of Jesus Christ to some?

  16. #2496
    You just got served THE CALLISTO SPECIAL
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    Quote Originally Posted by Kaelan? View Post
    That's pretty similar to the kind of pressure I've been gravitating to w/ Mika. The only situation I don't think I'd go for is that VT setup. I don't think VT is ever worth burning on combos unless it's the only thing you can do (i.e. after d.HP) or it will kill (for stuff like midscreen target combo confirm into super). VT mixup into throw is also kinda meh. Seems too low reward for a VT setup - I'd rather save it for either a VT reset or something like the d.HP > VT > Wingless crossup.

    For reacting to the crush counter, I find it a bit easier if I aim for f+HP > EX Peach instead of f+HP > EX Wingless. You get a bit of extra time on the regular hit situation, makes looking for the CC hit easier to do, and it's usually better oki.
    Yeah I don't think the rewards are super great; but I do think it's a very solid mixup that should consistently net you something, which I think is good in pressure where you already have their stun bar built up.

    On Saturday at locals people already were adjusted to the move > VT > wingless setup and were blocking it consistently, I don't think it's really viable long-term, and it really doesn't get you much more reward than the throw/juggle from neutral VT if they jump would.

  17. #2497
    Ze NinjaSYXX
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    I wouldn't consider gameplay ALL that good when someone like birdie can't get thrown when the belly is touching the opponent's hand. That character alone has a worse hurtbox than elena, i whiffed throws because i can't get a grasp at the fact that he's a fat man with the hurtbox of a skinny dude, cammy's cr.mk is one of the weirdest things in the world since her foot is totally missing the extra range and the hitbox is past her ankle. The hit/hurtboxes in this game are the wonkiest shit in the world, i understand it's something to get used to etc etc, but with the exception of say elena in usf4, you can pretty much make out the hit/hurtboxes of 99% of fighting games based on the engine alone.

  18. #2498
    You just got served THE CALLISTO SPECIAL
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    Quote Originally Posted by Nitsuki View Post
    I wouldn't consider gameplay ALL that good when someone like birdie can't get thrown when the belly is touching the opponent's hand. That character alone has a worse hurtbox than elena, i whiffed throws because i can't get a grasp at the fact that he's a fat man with the hurtbox of a skinny dude, cammy's cr.mk is one of the weirdest things in the world since her foot is totally missing the extra range and the hitbox is past her ankle. The hit/hurtboxes in this game are the wonkiest shit in the world, i understand it's something to get used to etc etc, but with the exception of say elena in usf4, you can pretty much make out the hit/hurtboxes of 99% of fighting games based on the engine alone.
    What drives me nuts about this is that Birdie also has good throw range himself so he can throw you from those ranges you can't throw him.

    Gief can still stand outside of the range of several character's practical pokes and just SPD punish from there, lol.

  19. #2499
    Straight Ca$h Homie
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    Poison's were shit as well. Abel's and Dhaslim's hit and hurt boxes made no sense. Dudley's sweep wasn't half as good as the animation, I could do combo's on Viper that didn't work on the rest of the cast

    Do I need to continue?

    Weird hitboxes are annoying but something we all will get used to or they will be corrected in time. There was crazier shit happening in vanilla IV like trade DP > ultras which were way more game breaking than one weird throw animation.

  20. #2500
    You just got served THE CALLISTO SPECIAL
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    The only thing in the game I think I've felt genuinely salty about is Bison's dash. I think the disparity in tools where a character already has good buttons, but can just bypass footsies entirely, and how half the cast has to burn a super for an invincible move while he just has to tap forward twice is kinda garbo.

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