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  1. #2521
    Cake Mix
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    The "If you don't like it, play it" stance is silly. I mean, especially for this game considering it's still Street Fighter even if it is basic ass basic.

    I think the best we can do, though, is see if/how the game improves in the immediate feature (at least with the fluff like netcode, menus, game modes added later, how new characters are, etc) and just see how many people stick with the game until post EVO, much like people did with MKX. Obviously I don't think Welt will ever *really* like the game, unless hard, challenging combo sort of shit pops up that's new tech, because it seems like he just hates the core game as a whole, so /shrug

    Sadly I think as a whole, MKX is like.. a better game, and I can't fucking stand that game. Also what the fuck is up with people being unable to make faces appealing in 3D games, I swear to god they're all ugly.

  2. #2522
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
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    honestly even then it's probably better to take the trade with the fireball and not eat the J.HP that's coming after the teleport lol

  3. #2523
    Old Odin
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    i do like the core mechanic of the fighter. its just the current online part (which is a huge deal nowadays) that is not working properly good due to the issues (no rage quitting penalty, lobbys not workign properly, more filters needed etc etc.). I do hope they get it fix rather sooner then later.

    I know i am no pro and this game showed me that my fundamentals are flawed alot (proper spaceing, footsies etc.) which isnt that obvious to see in SF IV

  4. #2524
    Relic Shield
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    Quote Originally Posted by Callisto View Post
    honestly even then it's probably better to take the trade with the fireball and not eat the J.HP that's coming after the teleport lol
    Yeah probably, not to mention if you even try to AA that j.hp it trades at the most for the sim, that thing is godlike.

  5. #2525
    Mr. Bananagrabber
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    One very simple change I think that would improve the game immensely is reducing pushback on normals to make combos a little more interesting. Scale down damage to compensate, though as is I think damage is probably too high across the board.

    The incredibly dull combos are my biggest complaint with the actual gameplay.

  6. #2526
    Yoshi P
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    We all know Capcom is going to rebalance the game after the CPT is over so people actually making their voices heard is a good thing. How much of the core game changes is up in the air of course but it's not like this is the only version of SFV we're gonna get.

  7. #2527
    You just got served THE CALLISTO SPECIAL
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    Quote Originally Posted by Krandor View Post
    One very simple change I think that would improve the game immensely is reducing pushback on normals to make combos a little more interesting. Scale down damage to compensate, though as is I think damage is probably too high across the board.

    The incredibly dull combos are my biggest complaint with the actual gameplay.
    As much as I'm missing real combos, I honestly don't think that'll help anything. Making more links possible still leaves the buffer there; I don't think combos will be more interesting just because they're longer when it's all still 3f+ links.

    Are you ever going to be like "Oh wow that was sick" over someone hitting a 3f link?

  8. #2528
    Mr. Bananagrabber
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    Tbh I don't really have a problem with the input buffer. I would just appreciate seeing more variety then stuff like cr light, cr light, special, or st Medium/Hard attack, crouching medium attack, special, which makes up 90% of the combos in the game.

    Edit : a word

  9. #2529
    Been Here Longer Than you
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    Well, that has been my complaint since before beta 1 lol.

  10. #2530
    Conejita's Jolly
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    Recalculating the pushback is anything but simple. In fact, it would be a nightmare. Every active hitbox has a predetermined value attached to it. Think like in physics when you have two particles of different values colliding in a horizontal (hitboxes), and based on that you get x result: damage, pushback, etc. The problem is that the whole engine was based on that given set of values. Capcom would have to recalculate everything for all possible scenarios, in and of itself, a gigantic pain to pull off.

    Necali and Rashid are fun as hell.

  11. #2531
    Mr. Bananagrabber
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    Insignificant in the grand scheme of things, but the top player on the leaderboards just got called out by Art (with video proof) for being a rage quitter. This after his team decided to shit talk everyone via Twitter.

    https://twitter.com/ebarteam/status/701866131569688578

    https://twitter.com/nycfurby/status/701888203230420993

  12. #2532
    Straight Ca$h Homie
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    Street Fighter V: A Preliminary Thread

    They went into the game with the design decision to bring real hit confirms back. I'm still trying to get used to it but I like it. It forces the player to put more thought into their button presses as opposed to forcing their way through on offense.

    I could literally just press buttons with Dudley and have 2 days and 20 hours to link into whatever into st. HK into damage
    It was a little too easy imo

    Sent from my iPhone using Tapatalk

  13. #2533
    Mr. Bananagrabber
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    That's kinda half true. The thing that so far seems to be separating the best characters from the rest of the cast is free pressure. They're free to just run thru combos because there's no real punish opportunity on block in most situations. Chun, Bison, Dhalsim, and Necalli can all just Yolo it up for the most part because their combo enders are basically all safe either due to minimal frame disadvantage and/or pushback.

  14. #2534
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    God damnit man, Krandor has had the game uninstalled for like 72 hours now. The servers have been reset for a maintenance. It STILL shows him in Ranked Match along with 50 other ppl online who are not. Capcom literally has no idea what they are doing.

    Edit: Battle Lounge still crashes every 2 minutes.

  15. #2535
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    Quote Originally Posted by Krandor View Post
    Insignificant in the grand scheme of things, but the top player on the leaderboards just got called out by Art (with video proof) for being a rage quitter. This after his team decided to shit talk everyone via Twitter.

    https://twitter.com/ebarteam/status/701866131569688578

    https://twitter.com/nycfurby/status/701888203230420993
    E-Bar SFV Squad

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    Their new team FB - https://www.facebook.com/EbarTeam/

  16. #2536
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    To throw out yet another complain: the fact that you can't rematch in a Casual Match may be the biggest oversight yet.

  17. #2537
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  18. #2538
    E. Body
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    Is this why most JP fighting games need a year of arcade release before a console port normally? Cause they have no idea how to actually release a complete game?

  19. #2539
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    So is Rashid's fucking tornado spin thing safe???

  20. #2540
    You just got served THE CALLISTO SPECIAL
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    it's -2 I think, more if he mashes for the full thing

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