Hmm, maybe then you should hit confirm into a real combo that leads into a knockdown?
Even if it was only -1.. Are you really going to hit confirm into a bullshit no damage ender that doesn't even net you a knock down?
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The exact same situation in SFIV Ryu would be able to punish with his Super.
After letting it stew for a few days I reinstalled. I'm gonna avoid ranked matches entirely since that was the source of my pain but I'll be down for lobbies.
I'll be on later tonight, I'll hit you up
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I'm playing Nits atm but I'm calling it a night soon, gotta meet some Captain in the morning.
Had good matches against kran, step once into ranked, deal with a teleporting cammy mirror, i'm done for the night myself. Lol
Add me on psn assholes... King-ZuulQ
Nah, Deejay does have a point. Ken's tatsu and DP enders are a much better option in V. Especially considering LK that close pops them into juggle state to get an HP DP ender.
That's not even getting into how ass of a button cr.MK is in general for Ken, another contrast made with Ryu. cr.MP is a much more effective button from both a block and hit perspective. If you're using it that close, you're pretty much putting yourself out of pressure.
I'm not suggesting Ken shouldn't end with something better; that doesn't change the fact that I think it looks absolutely retarded on hit lol. It is the exact same thing that SF4 Cammy players complained about for years with her close standing FK being punished on hit. It is dumb as fuck that you get punished for a successfully* landed attack, especially by someone other than a grappler. I don't even play Ken so I don't care anyway lol.
Is anyone online right now?
UK Physical Release Week 1 sales are less than UK SFIV (Vanilla) sales
SFIV (PS3 & 360) 88,000 | SFV (PC & PS4) 24,300
http://www.videogamer.com/ps4/street...ning_week.html | http://www.neogaf.com/forum/showthread.php?t=1188035
Week 1 UK sales of MKX
PS4 39,500 | XB1 24,600
100k Worldwide sales on Steam
http://steamspy.com/app/310950
The game had a pretty week launch in Japan in well. The telling part of the steps can be seen in the steamspy chart. A week after release and sales have already kind of leveled off and slowed dramatically. Which is no doubt due to the incredibly poor reception from the playerbase.
welp rip capcom?
The charts aren't taking into account digital sales on PS4, so that's up in the air. But it does look to be a very poor launch effort, even with all the hype and "forced pre-orders" for beta access.
Anyone can play right now? I have a bit of time to get beat up. Also Chun, what is your fighter ID?
brooks' on the way, soon proper playing can commence
SFIV sold 850K copies week 1 (in Japan the PS3 version sold 84K week 1)
SFV is current sitting around 130K
SFIV in Japan must have had lower sales due to an arcade version being available... Super SFIV (PS3) sold 80K in the first week in Japan.
This doesn't mean the game is bad but it's definitely not good. Capcom isn't exactly swimming in money at the moment.