The only thing that bothers me about the inputs is it seems you need to dial in special/super cancels earlier than you would need to in other capcom games.
The only thing that bothers me about the inputs is it seems you need to dial in special/super cancels earlier than you would need to in other capcom games.
It does make hit confirms a bitch when you're engaged in footsies, unless you're playing Chun who's cancel window for cr MK is hueg lyk Xbox
Does anyone else feel like bad match ups in this game are worse than SFIV?
For example trying to use Zangief against Dhalsim.
I agree but I think that's intentional/not a bad thing
It's not terribly difficult to learn a character, so I don't see the issue of having to run multiple characters personally. 2 weeks into release and I'll aready feel comfortable potentially running Bison, Necalli, or Nash. Maybe even Gief, though I can't imagine a matchup I'd use him to counterpick with. We saw it on Sunday when Sonicfox got fucked hard by Champ's pocket Nash
inb4 JCVD comes in crying about counterpicking being dishonorable and not real Street Fighter
At this point are you sure you just don't have a mental block against bison![]()
Oh he absolutely does, whether he wants to admit it or not.
Yes and no![]()
My brain strokes off pretty hard against Mika, especially once they get me cornered.
That's me against Bison, yup. Too much safe shit, I've started to experiment with vega's V-Reversal which I previously used very little. If I kick V-Reversal in the MP post-HK and pre-SK, I get a grab and a bit of breathing room, but you can't win a match with 2-3 grabs, and I lose the use of V-Trigger, too, which for Vega is really valuable. I only win against the Bisons that let me breathing room, the good ones, that are 99% of the time on top of you, are totally unwinnable right now.
Speaking from my experience on the other end, it really is a matter of keeping Bison out. I also believe Vega is one of the few characters that can actually punish a blocked LK scissors to any degree. His cr LP (with claw) can reach Bison, and its 4 frame startup matches with the -4 from scissors on block. I don't believe any followup other then maybe EX Flying Barcelona is possible, but at a minimum it prevents Bison from getting free chip throughout the entire match.
Also, for everyone vs Bison. I've explained this to a few people and they don't seem to believe me half the time, but the absolute best thing to do when Bison throws an EX Fireball most of the time is just fucking block it. If you've got alot of screen real estate at your back, you can just keep backing away, but when you're cornered or Bison is launching it close up the last thing you want to do is try to get around it.
Btw just saw a new tech thing on SRK. Short version is doing special moves during prejump frames so they gain throw invincibility. This kinda thing has existed for awhile but seems more relevant in SFV given how important the throw game is at this early stage.
http://forums.shoryuken.com/discussi...-invincibility
anyone on that wants to play a few matches? got people coming over on thursday and i wanna test myself a bit.
I'm not doing anything for awhile, just hit me up on Steam and I'll hop on
Steam is apparently down for maintenance? If you still want to play send me an invite in game, I'm probably gonna be sitting in training mode for the next 30 or so minutes.